Total War: WARHAMMER II

Total War: WARHAMMER II

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Imperial Guard - Submod - No Unit Cap
   
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14 października 2018 o 13:31
28 marca 2021 o 12:48
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Imperial Guard - Submod - No Unit Cap

W 1 kolekcji stworzonej przez Nox
Nox's Total War: Warhammer II Mods
Przedmioty: 17
Opis
Updated for the Rakarth Patch 28/03/2021

Welcome everyone!

as it has been requested frequently this is a small Submod to remove the unit cap on my Imperial Guard unit. Adding this mod alongside the main mod will disable the unit limit of 3 and allow you to recruit an unlimited number of Imperial Guard regiments. Removing it will enable the cap again. This is the first submod i made so if anything isn't working as intended, please let me know so i can look into it.

Attention Custom Mod Manager Users:
  • Please make sure this mod takes priority in the load order so it can overrite the necessary tables from the main mod!

Important: Requires the Imperial Guard main mod to work
Komentarzy: 16
♂Yamyam Enjoyer♂ 10 sierpnia 2020 o 19:39 
Doesn't seem to need an update, neither this one nor the mounted one, working fine for me.
RobbySin 26 czerwca 2020 o 20:42 
Hey Nox is this easily updated?
Mana-100 29 maja 2020 o 6:36 
Please update.
SoulCollector 4 maja 2020 o 0:36 
could u do one for chaos?
DamagedIndividuality 18 grudnia 2019 o 10:46 
@Nox Heyo, that has worked perfectly, that's just me being a proper noob and not looking properly.
Nox  [autor] 17 grudnia 2019 o 13:07 
Hey, the issue is most likely that the Reiksguard all in one mod just contains my Reiksguard units not the Blazing Sun or the Imperial Guard units. For this one to work you need the Imperial guard unit mod, which is separate, then it should work. It is listed as required object for this mod to find it easily.
DamagedIndividuality 17 grudnia 2019 o 12:48 
@Nox Hey man, so I've been troubleshooting since I enabled both the all-in-one collection and this submod, it would appear that for some reason whenever I have both the all-in-one and the 'no unit cap' submod enabled my game crashes upon start up. I have rejigged the load order and made absolutely sure that the submod is loaded after the all-in-one but nothing seems to be working. Is this something that you're aware of? :cozybethesda:
GodKing Ray 13 grudnia 2019 o 12:29 
please update
-FETCH- 15 czerwca 2019 o 12:25 
обновите пожалуйста
klaysdnd 5 czerwca 2019 o 22:38 
update?