Garry's Mod

Garry's Mod

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An introduction to Naval Play 2
By Georgianna and 6 collaborators
This guide will serve as a introduction to SGC's "Naval Play 2" gamemode. Tutorial videoes on how to do things can be found that the very bottom of the guide.
   
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A quick overview of the gamemode.
So, what is "Naval Play 2"?

Naval Play 2 is a vehicle construction and combat gamemode. The point of the gamemode is to build boats/ships, submarines, airplanes and blimps/airships and battle with them. You also accumulate money for weapons by gathering resources, such as Oil, Ore, and Fish.

This gamemode relies on the player having at least basic sandbox building skills (knowing how to spawn props and use the toolguns); experience with Wiremod is also greatly recommended, as NP2 uses a lot of it.

The three warring factions are the Royal Navy (Blue), the French Navy (Red), and the Pirates (Black or colourless). All players can access the Royal and French Navies, but only server donators can access the Pirate team (which comes with it's own perks, check the forum donator page if you're interested).

The Staffmembers (Moderators and Administrators) will usually be seen on the Merchant (Orange) team when they are on-duty.

Please make sure you READ THE RULES before you jump in and start playing, you get smacked with these when you connect, but you can view them at any time by pressing "F1".

If you happen to just found your way into this guide and want to try Naval Play 2 you can join at 85.244.87.82:27015 .

We hope you have fun!





Locations and things to look for.
Let's review some of the things you'll come across as you're playing...

Your HUD:

[1] Your Health Bar. Taking any sort of damage depletes it, drinking Rum (or respawning) restores it.
[2] Your Stamina Bar. sprinting, swimming, and taking damage depletes it; it restores automatically after a period of rest.
[3] Your current Team.
[4] Your current money (Gold).
[5] Who (if anyone) is currently capturing/occupying the Oil Rig.
[6] Developer update infomation.
[7] The Compass for navigating the map. Cardinal Directions are (N)orth, (S)outh, (W)est and (E)ast.

Harbours:
(Royal Navy Harbour)
(French Navy Harbour)

These are your spawn areas and your "bases", if you will. Here you build vehicles, team up with other players and if the enemy attacks, fortify and defend. You can only use "noclip" within the immediate range of your harbour. Royal Harbour is located in the South-East corner of the map, and French Harbour is located in the North-West corner of the map.

The Harbour Shoppe:

This is where you buy your small arms (muskets and pistols), Age of Sail Ship Cannons, Old Airplane Guns, Rum (for healing yourself and your teammates), and Repair Supplies. Just walk up to the Shoppekeeper and press E to interact with her.

The Oil Rig:

The old battle flashpoint and economic centre of NP2, it is where both navies bring their Oil Tankers to fill up and try to make it back to their harbours intact to sell and make money (for more on that, check the "Making Money" section). You can also "Capture" the Oil Rig by having players on the top area where the buildings are. A fully captured Oil Rig automatically generates money over time for the occupying team (as long as they're at sea). The Oil Rig is located in the North-East corner of the map.

On top of the Oil Rig, is the SDG Shoppekeeper, this man sells you the Second World War-Era Weapons, including Ship Guns, Ship Turrets, Torpedo Tubes among other things.

You can also buy certain weapons and items from your "Q Menu", look for the "Entities" tab and then "Naval Play 2 SENTS" and "SDG SENTS".

The (Pirate) Islands:

This is where the Pirates spawn and build. Like the Harbours, these Islands can be attacked, just make sure you follow the rules when doing so. The Islands are located in the South-West corner of the map.
Props and Tools (and Saving your Contraption)
Now let's talk about building vehicles:

This guide will not be giving step by step instructions on how to build a vehicle (for more in depth instructions like that, check the "Tutorial Videoes" section at the bottom) but will instead just give descriptions and a general idea on what to do.

The vehicles on NP2 are constructed out of "Props". Props can be found in the Q Menu, the list on the left side contains everything from Half-Life 2 based "Construction Props" down through generic and well-rounded "Builder" objects. The middle of the screen shows previews of all the Props in that section of the list, click an Prop preview to spawn it.

You pick up and freeze props with the Physics Gun or "PhysGun" for short. You can find the PhysGun by scrolling through your weapons. You hold up a prop by holding left-click, freeze it with right-click, and then unfreeze it by left-clicking on it again. If you have multiple connected props, you can unfreeze all of them at once by pressing R while aiming at them with the PhysGun.

You connect these props with "Toolguns" or which allow you to use "Tools". These Tools are located in a long list on the right side of your Q Menu. As you can see, there are a LOT of options available to you in constructing your vehicle.

The two most commonly used (and basic) Tools in vehicle construction are the "Weld" and "No-Collide" Tools, these two essential Tools generate what are called "Constraints".

"Weld" Tool: Allows you to stick props together so they will not move or fall apart. This allows you to build a singular entity from many different parts. To weld two props together, left-click the first prop, then left-click the second prop. Press R with the weld tool on a prop to undo all welds.

"No-Collide" Tool: Allows you to make props not collide with each other, which means they will pass through each other without hitting; this is useful for combining props and preventing collision lag. To disable collisions between two props, left click the first prop, then left click the second prop. Press R on a prop with the no-collide tool to reset the collisions. In order to prevent collision lag, you should seek to ensure all props that are touching each other are no-collided to each other.

Now those two Tools are good for building your vehicle, but for making it actually move and do things you're going to need a few more things...

Chairs: Listed under "Vehicles" at the top of the Q Menu. You need these to actually sit down in your vehicle so you don't fall off it in movement, it's also where you control it from.

Thrusters: Tool. Generates force in the opposite direction of the Thruster nozzle. This allows you to move your vehicle.

Buoyancy: Tool. Makes any affected prop or entity float on the surface of water, primarily used for boats/ships.

Weight: Tool. Allows you to make any prop or entity lighter or heavier. Useful for all vehicles, particularly airships/blimps.

Fin: Tool. Allows you to make any prop or entity catch air and be lifted by it. Useful for making airplanes.

As mentioned earlier, experience with Wiremod, particularly Wiremod Pod Controllers and Wiremod Thrusters, is highly recommended.

So now that we've talked about building tools, let's talk about how to save and load your contraption.

In the Q Menu, under the "construction" tools, there is a tool called "Advanced Duplicator 2", select it. Right click on the contraption you want to save. Then, on the Advanced Duplicator 2 menu on the right, there will be two folders labeled "Advanced Duplicator" and " Advanced Duplicator 2". Click the little "+" to the right of "Advanced Duplicator 2 to expand it. Right-Click on the Advanced Duplicator 2 folder and select "Save". At the bottom of the menu, a text box will prompt you to enter a name for the save (Also called a "dupe"). Type a name, and then select the blue floppy disk on the left.

To load the save, select the Advanced Duplicator 2 tool, expand the Advanced Duplicator 2 folder again and then double left-click on the file name, and the duplicator will open the file; after this you simply left-click to "paste" in the vehicle.
Making Money (Gold)
Now let's talk about making money...

There are four main ways of getting money in NP2: Tanking Oil, Mining Ores, Fishing, and Fighting. It's always best to go money grinding with your teammates, especially if they can protect you from enemy fire.

Tanking Oil:


In your Q Menu under Entities in the "Naval Play 2 SENTS" section, you will find three sizes of Oil Tanks. You attach these to your ship and travel to the Oil Rig. At the bottom of the Oil Rig you will find a Oil Pump, use your gravity gun to pick up the nozzle and drop it on the oil tank to attach the pump and start collecting oil. Once your tank is full of oil, the nozzle will detach automatically. After that you go back to harbour, aim at the tanks, press "F3" to bring up the financial menu, and click the "Sell Oil" button.

Mining Ore:


Rocks containing valuable Ores can be found behind the Oil Rig and along the edges of the map. When a number of rocks are mined, they will respawn at different area. To gather ores, you will need two things on your ship: SDG Mining Equipment (Commonly known as "Drills") and SDG Cargo Containers (For storing the Ores). Once you have the container installed to the ship and have the mining equipment secured somewhere, travel out to sea to find some rocks. Once you find rocks to mine, strike them repeatedly with the mining equipment until they break, and the ores will come tumbling out (many players have found effective automatic ways of doing this). Pick up these ores with your gravity gun and put them in the cargo container (or throw them, they need only touch the container to go in). Every cargo container can hold 15 individual ores. After that, bring the container back to your harbour and press "E" on it to sell the ores.

Fishing:


There are spots around the map where Fish commonly gather. These spots appear randomly outside of harbours and in-between the Oil Rig and Islands. Fish will re-gather in a new location once a spot has been depleted of them. To go fishing, spawn a SDG Fishing Net (You can have a max of 4), attach it to your ship and drag it through the areas where you see splashes and fish jumping in and out of the water. Once your fishing net is full (each net holds 100 fish), go back to your harbour and press E on the nets to sell the fish.

Fighting: Battle or Combat probably makes you the least money as a standalone method, but if you do well you may still make a profit; if you do poorly at the very least it will help repay some of the cost of your weapons. Gold is awarded per prop of enemy vehicle destroyed, based on the health of the prop. More durable props will give more money when destroyed, and weaker ones will give less. Since Pirates are unable to tank oil, mine ores or go fishing, fighting is their only real way to make money, and as a result they get four times the Gold per prop destroyed.
Weapons and Fighting.
Once you have a vehicle (or several), and plently of Gold to spend, it's time to go out and fight.
First, let's discuss some of the weapons you'll be fighting with. Where you can initially find these weapons varies between them: for example, the Old Ship Cannons can be bought from the harbour shoppe, but the SDG turrets are bought from the SDG shoppekeeper on the Oil Rig; conversely for example, both the FlaK turret and SDG torpedo tubes can be bought (spawned) from the Q menu, under entities, in their respective sections.

Old Ship Cannons: Age of Sail-Era muzzle-loading black-powder cannons. These weapons (by default) fire large lead balls called "round-shot" (although with the Ammo Racks, they can be switched over to fire chain-shot and grape shot as well). They are used by boats/ships and blimps/airships. They are effective against all vehicles. Usually used in traditional Age of Sail "Broadsides", they can also be used (up to 4) in a player-made turret.

Old Airplane Machineguns (Light Airplane Guns): First World War-Era machineguns meant to be used by airplanes for dogfighting and strafing ships. Effective against other airplanes.

Old Airplane/Airship Bombs (Light Bombs): Bombs meant to be used by Airplanes and Blimps/Airships for attacking ships. Effective against boats/ships.

.50 Calibre (Heavy) Machine Gun (Turret): A First World War-Era Machine Gun with a 200-round box magazine, that will need to be brought back to harbour and manually reloaded by pressing E on it. Used by boats/ships and blimps/airships, effective against airplanes.

FlaK Turret: A First World War-Era Anti-Aircraft Autocannon. Slow, but automatic fire rate. The ammo reloads round by round when you are not firing. Shells will travel a distance until either their timer is up and they detonate or they come within close proximity of a airplane/airship and they detonate. Used by boats/ships and blimps/airships. Effective against airplanes/airships.




SDG Ship Turrets: Come in four types, Light Turrets, Medium Turrets, Heavy Deck Guns, and Heavy Turrets. The Light and Medium Turrets can fire Standard (SD), High Explosive (HE) and Armour-Piercing (AP) ammunition, as well as Machinegun and Autocannon ammunition. The Heavy Deck Gun and Heavy Turret can fire only Standard Ammo due to their heavier calibres. Different turrets have different damage scales, fire rates and rotation/traverse speeds.
Due to the wide ranging types of ammunitions available, SDG Turrets are effective against boats/ships, airplanes and blimps/airships.

SDG Heavy Ship Gun (203mm Heavy Gun): Interwar-Era breach-loading, shell firing naval gun. Like the Old Ship Cannons, they are usually used in broadsides (That's how they were designed, suprisingly, for a new gun) but can again be used in a player made turret.

SDG Torpedo Tubes: Fires a torpedo that will eject forward out of the tube and then propel itself for a distance before either hitting something and exploding or running out of fuel and disappearing. Used by boats/ship and submarines. Effective against boats/ship and submarines.


SDG Airplane (Machine)Guns: Second World War-Era machineguns. Again, meant to be used by airplanes for dogfighting and strafing boats/ships. Comes in "Rapidfire", "Medium" and "Heavy" variants. Effective against other airplanes.

SDG Congreve Rockets: Age of Sail-Era missiles. They are unguided, and once lit, will ignite and travel for a distance before the fuel is depleted and the rocket begins to fall. They do not penetrate multiple props but do splash damage with full damage to the impacted prop and small amounts of damage to the props immediately next to that one. They are used by boats/ships and airplanes. They are effective against airplanes and blimps/airships.

SDG Heavy Bombs: Second World War-Era bombs. Meant to be used by airplanes to attack boats/ships. Does more damage than the Light Bombs but also more expensive. Heavy bombs are deployed from the "SDG Heavy Bomb Mount".

SDG Heavy Torpedoes: Second World War-Era standalone torpedoes. Used by airplanes and boats/ships to attack boats/ships. Effective against those vehicles. On airplanes, Heavy Torpedoes are deployed from the Heavy Bomb Mount.


SDG SONAR: SOund Navigation And Ranging. Second World War-Era underwater detection device used by boats/ships and submarines to locate each other.

SDG Depth Charges: Second World War-Era timed and/or pressure sensitive explosive device. Used by boats/ships to attack submarines. Effective against submarines.

SDG: Hedgehog Launcher (Mortar): Second World War-Era mass mortar artillery. Used by boats/ships to blanket an underwater area with explosives with the purpose of sinking any submerged submarines. Effective against submarines.



Battle/Combat on NP2 is a delicate affair, is very easy for things to get out of control, which is why we have such a long list of rules; however if everyone follows those rules, you will find that is a surprisingly smooth and stable system.

Usually fighting takes place on the sea and in the air, and rarely on the ground as well. Most of the time you'll be fighting on the sea and air as this is where boats/ships, airplanes, submarines and blimps/airships are best suited.

Protecting your teammates as they travel out to gather resources and grind Gold is important, remember that they can't help you in battle if they have no money to spawn vehicles with; and you'd like them to escort you when it's your turn, right?

You'll notice that sometimes players will get into a "counter-cycle", where both teams are constantly taking out certain vehicles to counter their opponents vehicles. This is why teamwork and cooperation are important, by fielding a wide variety of vehicles at the same time, you can prevent the counter-cycle and maintain a steady and secure presence on the sea and in the air.

As mentioned earlier, the Oil Rig can be captured, and there is a financial benefit to doing so. Capturing the Oil Rig can be a challenging and fun event that can bring a team together to accomplish a common objective: hold the Oil Rig to generate Gold income for every member of your team at sea. If you're attacking, you'll need airbourne transports to land paratroopers (You can try using seabourne marines, but have fun trying to all funnel up the single ladder). If you're defending, you'll need to set up fortifications while maintaining vigilence to warn your teammates of any incoming forces. In both cases you'll need to resupply attacking/defending troops.

Occasionally you'll find instances where teams are trying to raid each others harbours. While it's not possible to "capture" harbours (it's where you spawn and build, after all), raiding harbours can be another fun event that can bring players together for a goal (usually occupying the enemy harbour's Shoppe and holding it). In harbour raiding, seabourne landings are easier and resupply is less of an issue because the Shoppekeeper in the opposing spawn will still sell you items (they're neutral, you'll notice). Of course, they can't raid your harbour if you destroy them before they get there, so whether your team wants to "play D-Day" is a matter of preference.

If there are Pirates playing, they will usually be at sea or in the air attacking the Royal and French navies, but it's possible to raid the Pirate Islands to take the pressure off your teammates. You have the most open space to land seabourne marines or airbourne paratroopers on the Islands, but be warned that there is less natural cover to hide behind; and since there is no shoppe, you'll again need to be resupplied to keep fighting.



Conclusion
Well that's a basic introduction to the gamemode. We hope this guide has helped inform and prepare you, but the best way for you to find out everything Naval Play 2 has in store for you is to get out there and start playing! Keep in mind you can always call Staffmembers for assistance and find this guide again in the F1 menu. Thank you for reading, we wish you a great time and some epic experiences.
Tutorial Videos
Here you will find helpful videos that will teach you how to do things in NP2.

    Videos by Warguy142
     
      
      
 
    Videos by Locko
     
      
      
 
    Videos by Animefan162a
     
      
 
    Videos by Miguu
     
8 Comments
Solid Steel Consumer 23 May, 2019 @ 10:48am 
Gamemode is extremely fun to play but there's never more than maybe 5 people on the server, I hope some youtuber will find it and make it more popular
yes, man 21 Oct, 2018 @ 3:24pm 
FUCK RUSSIANS ARE ATTACKING GMOD!! TAKE COVER!
Trobby 20 Oct, 2018 @ 4:41am 
Revive this pls
Kappatalist 20 Oct, 2018 @ 4:23am 
Well thats fun
RedlineRush 19 Oct, 2018 @ 9:44pm 
To many words got lost at so what is
Goobster 19 Oct, 2018 @ 5:09am 
where is the server list? is the game dead? this seems like the type of gamemode that would have 100s of players but i cant find the game anywhere.
BATMAN GAVMAN 17 Oct, 2018 @ 5:12pm 
i dont know
Archguard 17 Oct, 2018 @ 11:47am 
How does one join Naval Play 2