Divinity: Original Sin 2

Divinity: Original Sin 2

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Vilerian's JRavens II Update
   
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Type: Add-on
Game Mode: GM
Tiedostokoko
Julkaistu
Päivitetty
2.756 MB
13.10.2018 klo 13.47
15.9.2019 klo 7.06
2 muutosilmoitusta ( näytä )

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Vilerian's JRavens II Update

1 kokoelmassa, tekijä Vilerian
DOS2-DE: GM Addons
43 luomusta
Kuvaus
All credit should go the the original author: JRavens.

I've published this without expressed permission and will remove it should JRavens request it.

This mod is basically a re-publishing of 'JRavens GMToolkit II New Status Effects and Emotes'.

I've made the following alterations:
- I've made sure to alter the names of some items to ensure that they've a unique name which should ensure that there are no conflicts with other mods.
- I've removed some objects that were already available in the Gamemaster Mode without needing any mods.
- I've removed all Magical Items and any references to them, hopefully ensuring that no rings with Set: Blessed etc are found in the game.

This keeps the best parts of the mod - Extra Status Effects and Emotes - of which the later works wonderfully in Defenetive Edition!

Again - all credit goes to JRavens for this wonderful mod.
14 kommenttia
Spectronom 29.3.2020 klo 4.20 
Does the emote still work ?
Lis Tik 11.7.2019 klo 16.29 
Hello. It seems to me that the status "madness" added by the mod does not work. AI-controlled characters continue to attack their enemies in battle, and if they are possessed, they just automatically skip the turn.
Vilerian  [tekijä] 8.7.2019 klo 0.55 
I'm afraid not. There are, however, others mods that should help you with that. I suggest using of the these:

GM tools : Mass NPC control.
Blank NPCs and Blank Wanderers - Definitive Edition.
ossi on the bough 6.7.2019 klo 19.02 
is there any emote to make NPCs wander around?
Nermal 9.6.2019 klo 12.38 
Does anyone know if this adds the ability to turn NPCs into ghosts?
KingKenna 7.5.2019 klo 11.08 
Having a problem in game master were emote animations stop when loading the level up again. Anyone have any idea?
Vilerian  [tekijä] 6.3.2019 klo 12.23 
I've already done so - it can be found here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1538291639
Giga Vivian 6.3.2019 klo 9.35 
Will you be doing the same for his Tool kit | Larger Scenes and more objects?
Frank The Duck 19.1.2019 klo 13.14 
There's a rather nasty bug with FX-Fireflies creature. It believes its a player. So its rendered as an npc base player. GM can control it but it can NEVER be removed, it has a player portrait in the top right and it will summon a ghost for resurrection whenever it is killed. The only availibe options are deactivate and manage. Just to clarify I've only run this in prepare mode so I have no idea how the game will react when I play an actual campaign with it.
Nikpo 8.1.2019 klo 13.17 
Do these animations loop properly? I know JRaven's had some issues with looping indefinitely with certain animations.
Either way, thanks so much for porting this!