Dungeon Defenders

Dungeon Defenders

85 ratings
Tinkerer's Lab NMHC Solo Campaign.
By Black Mambo № 5
Embedded within the floating islands of Sky City, the Tinkerer's Lab is the birthplace of the Series EV. Her creator, the Tinkerer, has been preparing for a chassis & software upgrade to EV 1.5, but harnessing the Eternia energy has attracted unwanted attention!

Basically the map isn't meant to be solo'ed given it's huge size, and various other difficulties, but by all means it can be solo'ed if you have the skill to. I mean I solo'ed it 1st try so pretty much anyone can.

Generally "solo'ing" in map these days means - it's assumed that you have extra controllers or use emulators to bring in 1 to 3 afks during the last waves for extra rewards or to help at certain areas.
Anyways this map isn't all that hard once you get all the towers and minions built.

Stats required roughly - 3-4k should be more than enough. The more the better and easier, as always!
   
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Build.
NOTE THE BUILD IS SLIGHTLY WORK IN PROGRESS towards making it even more stable. Other than that this build will help you farm/clear the map without any problems, for now.

Auras & the Buffs(except the right hand sided buff at mid) are placed during the initial build phase. Reflects, physical and any remaining buffs is placed after summoning minions at each crystal during the 2nd wave.
Rest traps and Harpoons and any other remaining towers/minions must be completed by the 3rd wave.
Remember this - if you are trying on solo, you'll have to go DPS and try to save up as much mana as you can during the 1 combat wave. And you'll have to stay DPS during each and every combat wave. Upgrade all the buffs first, starting from West Crystal in a clockwise direction. Max out the Physical at mid, then begin upgrading Auras & Mages(if any) starting from West crystal same procedure as Buffs. Although keep repairing every now and then. By wave 12 or 13 you should be able to max out all Buffs, Auras, Mages and Traps(optional but keep repairing the proxies). Then Max out Archers / Harpoons if you'd like to.
Final wave is 15th, there is no boss. But keep a tab at defenses all the time.

If the buff sizes appear bigger than the provided DU in the screens don't worry just go by the amount of DU mentioned.
If you prefer album view then I've uploaded the images with more details here: http://imgur.com/a/HBr5d#0

Overview:


Mid:



West:



North:



South:


End note.
Leave your feedback and/or any other improvement ideas you might have.


<3 Mambo.
45 Comments
Black Mambo № 5  [author] 10 Apr, 2021 @ 6:55am 
To anyone reading this guide: As I no longer play (or intend to play) Dungeon Defenders (outside of events) -- if you feel like this guide needs updating etc. Feel free to contact me, I'll add you to this guide as a maintainer and you can keep it updated if you wish!

:pinkheart: Mambo!
Black Mambo № 5  [author] 17 May, 2016 @ 12:18pm 
That's nice! :3: :GDNormal:
Pingu 17 May, 2016 @ 11:17am 
worked for me, the crystal got hit a few times though :P
Black Mambo № 5  [author] 10 Jun, 2014 @ 8:28am 
Congrats! :demoticon:
PandasRule 12 May, 2014 @ 3:58pm 
I beat this map
Black Mambo № 5  [author] 6 Jan, 2014 @ 12:29pm 
Cheers! :ss13ok:
Frankenstein 7 Dec, 2013 @ 3:18am 
Haha, okay, that sounds funny. Like in the very beginning of DD you couldn't place auras close to crystal. People would put on armor with neg range on their monk, then after placing the auras, switch back. Thanks a lot!
Black Mambo № 5  [author] 7 Dec, 2013 @ 2:22am 
I'm not 100% sure but it had to do something with making them small then equipping the gear later on, not sure though.
Frankenstein 7 Dec, 2013 @ 1:44am 
Which fix? Just making the auras smaller?
Black Mambo № 5  [author] 6 Dec, 2013 @ 12:53pm 
There is a fix for the aura lag on insane in the forums.