Source Filmmaker

Source Filmmaker

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Pyro Sit Taunt
   
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Universe: Team Fortress
Animation
Etiquetas: SFM
Tamaño
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137.495 KB
3 OCT 2018 a las 22:43
1 nota sobre cambios ( ver )

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Pyro Sit Taunt

Descripción
I had this old session that had the 'sitting taunt' for Pyro. So i decided to fix it up, since i think it has been removed from the animations list and upload it to the workshop. Jumping out animation may be a little wonky, and it might not be the best animation to ever hit the workshop, but i think it can be pretty useful.

Includes:
pyro_sit_taunt.dmx
57 comentarios
Oximator 16 NOV 2024 a las 4:06 
Снизу гоооооооойда!:steamhappy:
Qwerty  [autor] 11 SEP 2024 a las 10:59 
hiya :) that happens whenever you import an animation onto a character model. all you gotta do is select the Pyro model, then press R on your keyboard, (make sure you're in the motion editor), and look around in the viewport until you find wherever our lil buddy has gone off to, then click and hold the yellow square and whilst pressing shift at the same time, drag him over to wherever you want 'im. he should snap to the floor
DJ Электростали 11 SEP 2024 a las 8:29 
Hello everyone,
I have a problem. every time I use this animation, pyro just disappears. Why? :(
Pls help me
WL 4 JUN 2023 a las 5:01 
Thank you
Qwerty  [autor] 3 JUN 2023 a las 18:58 
you should be able to find it by right clocking on the HWM Pyro model, clocking Import; Animation and it should be in Steam/steamapps/common/SourceFilmmaker/game/workshop/elements. Should be named pyro_sit_taunt.dmx.

hope this helps
WL 2 JUN 2023 a las 11:11 
hey,i have a problem,i cant find the file,may someone tell me the path where its downloaded?
Qwerty  [autor] 15 SEP 2022 a las 22:14 
no problem, glad to help!
Tancevat 15 SEP 2022 a las 21:51 
Hey! It worked! Thank you so much! I found pyro a million miles outside the map.Thanks so much for helping, you were fast!
Qwerty  [autor] 15 SEP 2022 a las 21:34 
oh boy... well, i have no idea what that means haha. however, i do know that when you apply an animation to a character model, it will often shoot off to some god-knows-where location on the map. when that happens, click the model in the side view thingy where all of your models/effects/lights all that are listed, and hold "CTRL" and his bones should be highlighted wherever he is, from there just move the Pyro where you want him.

hope this helps. keep me posted and i'll try my best to sort this out
Tancevat 15 SEP 2022 a las 21:22 
I'm I newbie to sfm, so I hope you'll bear with me, but when I imported the taunt into the game, it makes my pyro dissapear. Upon further inspection, when importing the channels, the "ShotBounds" channel has quote: "no destination". I can't seem to find anything on this issue, but I wonder if you know what on earth is happening? Thanks!