Divinity: Original Sin 2

Divinity: Original Sin 2

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Mod conversion tutorial Classic to Definitve Edition
By Fedor
Easy method to make most mods made for Classic-Version to work for Definitve Edition. 10 Step Guide.
   
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This should not take more than 5 minutes to do.
IMPORTANT: DO NOT UPLOAD MODS YOU CONVERTED BY USING THIS METHOD ANYWERE WITHOUT CONSENT OF THE CREATOR OF THE MOD. THIS GUIDE IS FOR PRIVATE USE ONLY!!!

1. Download the classic version of the mod

2. use this tool to unpack the .pak file, use PAK / LSV Tools Tab:
https://s3.eu-central-1.amazonaws.com/nb-stor/dos/ExportTool/ExportTool-latest.zip

3. You now have two folders: Mods and Public, ignore public. Open the mods folder, then open the folder inside (should be named after the mod you want to convert).

Here you will find the meta.lsx file.

4. Open the meta.lsx file using notepad++ , if you dont have notepad++ google and download it, its useful.

5. Inside the meta.lsx file change line 4 (version) as follows:

from: <version major="3" minor="1" revision="3" build="5" />

to: <version major="3" minor="6" revision="1" build="0" />

6. Go to Line 36 it should say <children> under that line paste the following:

<node id="PublishVersion">
<attribute id="Version" value="907936416" type="4" />
</node>

Lines 36 to 40 now shold look like this:

36 <children>
37 <node id="PublishVersion">
38 <attribute id="Version" value="907936416" type="4" />
39 </node>
40 <node id="Scripts" />

7. Save the changes in the meta.lsx file

8. Repack the Mods & Public files into the old .pak file using the previously downloaded export-tool. to do that select the folder whichin both oder folders are located under the source path and select the the old .pak file you extracted before under the package path. Click create pack.

9. Copy/Paste the .pak file into your "/Documents/Larian Studios/Divinity Original Sin 2 Definitive Edition/Mods" folder.

10. Activate the mod in the ingame-menu and enjoy.

This should work for most mods.

have fun.
5 Comments
Shinochino 29 Jul, 2019 @ 4:59am 
Is there a way to convert mod that use DLL ?
Fedor  [author] 21 Oct, 2018 @ 11:10am 
Makes sense, lone wolf got nerfed in DE... May be the reason it doesnt work.
Adanar 21 Oct, 2018 @ 2:38am 
Yeah I figured as much, it's the one man army mod so I feel like there have probably been changes to some of the class functions which is where i'm getting clashes, will just have to suck it up really, it's nothing game breaking.
Fedor  [author] 20 Oct, 2018 @ 11:58pm 
If the mod contains features which have been changed in the DE it's totally possible that there are issues. But that should not be the case for most mods.

This way of "converting" only tells the DE that the mod is made for it, as it only changes some version numbers. So if the mod you're trying to convert has features whose resources were altered for DE in a way that the mod can't utilize them anymore you might get chrashes and malfunctioning mods.
Adanar 14 Oct, 2018 @ 2:11pm 
So while this does work there seem to be some conflict issues with mods converted in this way, or that might just be me i'm not sure.