Into the Dark

Into the Dark

26 ratings
Into The Dark The Ultimate Trash Edition Guide
By Rainbowheart02
This is a guide containing a walkthrough and an achievement process for the Steam game Into The Dark.
   
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Notes:
This game contains violence, nudity, and gore.

The main problem with this game is glitches. It glitches up quite often which means it is a good idea to save very frequently.

There appears to be no subtitles option so making out some of the audio is difficult.

Sometimes if the game glitches and you can’t get in or out of a room, you may need to reload the previous save and it should work fine.

There are multiple ways to finish the levels, which I will attempt to explain as easily as possible.

There are some items in this game that will not appear until something else has been done beforehand for example pressing enter on a door or watching a video that will allow you to pick up a key or something along that nature in a spot you have already checked but could not see the item before you interacted with the previous item or completed an action.

Keep an eye out for ammunition and medical boxes, they are pretty plentiful which is why I didn’t mention where they all are. But they are easy to spot and use.

Aim for the enemy heads as it will do the most damage.

Sometimes loading a save will cause damage to your character.

You do acquire skills throughout the game via gameplay.

The top save acts as an Auto save or an automatic save which saves your progress.

It is also too easy to accidentally load a save instead of saving a game, so be cautious what you click.

There may be some things that I have missed in this guide, but I believe a majority of the information is in here.

Controls
Enter Button is the action button to pick up items or use doors/computers.
R is for reload.
Right mouse button aims.
Left mouse button shoots.
The mouse wheel will bring out and strafe through your weapons inventory.
C is used for crouch.
F will add subsonic ammunition, if you have it, and will add a silencer to the end of the pistol.
M brings up your journal or quest book whatever you’d like to call it.
Q makes you slide left a bit to peek.
F makes you slide right a bit to peek.
ALT will make you use the weapon as a melee attack.
Left Shift will make you sprint.

Level 1: Into The Cabin
Achievement:

For cash, booze and boobies!-Take the job, survive the horrible intro and start the investigations.

This achievement pops right as the game starts when you enter into the cabin.


You start in a wooden cabin. Proceed forward and to the right. You find a dead man and next to him is a pistol and ammunition. Pick them up.


Achievement:

Hammered like a boss!-Drink a bottle of "Bavarian Blinder" and enjoy the effects!


Proceed around the corner and up the stairs. In the upstairs you will find a desk at the far end with Schnaps on the corner. Drink it to get drunk and unlock an achievement. Drink some Schnaps, as the game calls it. I know its spelled Schnapps.


On the same desk is a TV with a VCR that plays some Soviet Union dog experimentation tests not for the faint of heart or animal lovers.


Achievement:

Damn you, Darwin!-Meet your first fully-grown ♥♥♥♥ Novus.


Proceed to the other side of the room and to the right and check out the metal vent. Quickly look behind you to see a ♥♥♥♥ Novus. Kill it with bullets. After examining the metal vent turn around and slay the ♥♥♥♥ Novus.


Continuing forward you need to find a way to short circuit the switchbox to make the vent open. First go to the closet forward and to the right to enter. Pick up some more ammunition. Afterwards head down the stairs. Along the right wall at the bottom of the stairs near the desk with the dead body is some metal hooks that when you pick one up becomes a piece of wire you need to pick up to short the electrical box.


Now its back upstairs to the metal vent. When you drop down there will be another ♥♥♥♥ Novus waiting to attack you. Euthanize it. Then you need to get through a blocked door. Behind in the left corner of the room is a loose wooden board. Pry the solid plank of wood off and head back to the open area part of the barricaded area. Use the wood plank and it will activate a switch which will open the door.


Head up the stairs and to the right. Once you reach the cigarette vending machine look left. You will see batteries on some shelves. You need one of them. So go and get one. When you return towards the vending machine one of the creatures will be staring at it. Murder it. Return to the electrical console on the left of the switch that was used to open the door and use the battery on it.


Achievement:

Grab and run!-With your stealing skills, you should consider a career in Investment Banking!

After connecting the battery to the electrical console the achievement will fall.


Proceed up the stairs again and kill the creature waiting for you. Now you have access to the lab on the left, which also has a second creature in it. On the table in front of you are some documents to pick up, you have to jump on it to collect them. There is also ammo on the table. The key to the next room is above the X-Ray display machine on the back wall. There’s some more Schnaps nearby if you feel so indulged.


The remaining room is across the hallway. Unlock it and go right some. Turn around and waste another one of the creatures charging at you. On the table there are some more documents you want to pick up.


Achievement:

Still on top of the Food Chain!-Survive the first level without getting devoured by hungry mutants.

Get through the first level without dying. After that all you need to do is walk into the elevator and descend.

Level 2: Into The Lab
You find yourself in a science laboratory. First thing first. Pick up the shotgun on the table to the front right of you. Kill the ♥♥♥♥ Novus. There’s ammo scattered about the room and a medical kit on a shelf. On the opposite side of the room is a door filled with blood called the Bio Lab and is broken. The door to the left of there is called Chemistry Lab and is locked and needs a key. The keys are located in the following places: one is on top of the drinking fountain and another appears on the desk. Now head down the hallway between the vending machines.


Achievement:

Coke for ammo!-Tinker around with ice-cold cola to get more shotgun ammo.


The door to the left is now unlocked and you can enter. On the desk is some ammunition. You will see a device in the back of the room that needs tending to. Head back to the main room. Go to the vending machine on the left and press enter to use the machine and pick up a soda. Return to the room with the device, because a human zombie will be on the ground. Use three bullets to the head to butcher the zombie. Use the soda on the machine that needs attention. The achievement will unlock. The room across from it will be unlocked now too. In the room across from where you came from is some shotgun ammunition and medical kits.


Achievement:

All mutants must die!-Fight your way through the hatching room.


Use the keypad next to the elevator door you came from and use a key, it should look purple when activated. It will open a metal vent near the left vending machine from the previous achievement. Go inside. A ♥♥♥♥ Novus will attack you. Go forward and down the hall to the left. You will enter a room full of green filled clear scientific containers with another creature to kill. Using the lever switch near the door on the left side of the room opens the steel shutters behind you with another creature. He’s tough to kill but it can be done. Beyond the dead ♥♥♥♥ Novus to the right is an ID card slot. After approaching it the achievement will unlock after the dialogue.


On your way out of this room another creature will spawn. To get the ID cards go back to the elevator and find them on the desk. Do this by exiting via the metal vents. You will spot them on the ground. Return to the ID card slot and use them. Continuing down the path and to the right is the final room in the level which will take you to the end. But we are not done yet. There is a second path we can go through to beat the level but mostly to get some achievements in the process so return to the main room.


Achievement:


Springtime for Hitler and Germany...-...Winter for Poland and France!

From the main room, go through the door to the chemistry lab. Proceed forward into the laboratory to trigger a dialogue check. It will be about this location.


Achievement:


Crimson Jihad!-Build a bomb and blow it up!

Proceed forward into the room, especially by the sealed vault door to trigger more dialogue checks. Then proceed into the laboratory. After coming in contact with the main desk in the left corner a periodic table of elements with show up to the right near the right desk. Go and view it. You need three elements to make gunpowder: salpeter, carbon, and sulfur. Next step is to find these items. Return to the main room and look out for the creature waiting for you, you know what to do to those things by now. Salpeter is somewhere near leaking water and found on wet surfaces, so head to the drinking fountain and pick some up. Next on the list is carbon. Graphite or sugar can substitute for carbon, and a box of sugar just so happens to have appeared on the desk next to the coffee pot near the elevator imagine that luck. Now all that is needed is sulfur and that can be found back in the chemistry laboratory. On the far right corner are some shelves that sulfur magically appeared at so go and pick some up. Return to the main chemistry station to mix the ingredients. Then take the bomb and place it at the sealed vault door and run away. The achievement will activate at this point in time.


Crouch through the now unobstructed window and down the stairs. There is a metal vent in front of you. This is the last room of the level where the two ends would combine. There is a ♥♥♥♥ novus in the room to take out and a zombie soldier on the ground in front of a door on the right side of the room. When you enter this room another ♥♥♥♥ novus will appear out of thin air in the left corner of it. If you come down the stairs from the Bio Lab the soldier will be lying to the vent to the left of you. In order to finish the level, press the switch against the wall near the poster and cabinet. Immediately turn around and kill a ♥♥♥♥ novus that springs up behind you. Then exit the door to your left.

Level 3: Into The Sewer
You find yourself down in a sewer system. Check the square area for ammunition and then head down the elevator. When you go down the elevator, a soldier will start shooting at you. You must aim and kill him from a distance. Should only take 3 or 4 shots. Falling into the water with the green containers is radioactive and will hurt you. After he is downed walk down the catwalk and take a left, go forward and take another left and head forward towards the open doorway. Getting in and out of this doorway is glitchy so good luck with it.


Achievement:


My friend Irwin-Ally up with your friendly mutant neighbour!

Upon entering into the doorway head right and meet Irwin a friendly ♥♥♥♥ Novus. Wait for the dialogue to finish. He will open the back room vault containing his library. However you will needs a Latin Dictionary to make sense of the documents. Upon going into the vault with him and the dialogue ending the achievement will be had.


Back in Irwin’s main room on some shelves with a red light is a set of keys. Pick them up. Head out the way you came back to the center catwalk. Enter in through the locked metal door to the right of where you came out of the elevator at. There will be a soldier in here to shoot. To the right in this room is a desk with some more keys. Head up the stairs and kill another soldier. Open the metal door and kill the commander in the room. You pick up a letter which tells you you need to find an assault rifle. Return down the stairs and out to the catwalks. You want to head to the open door all the way on the right side of the room. In this room is some containers with a metal door to the left and stairs just beyond it. Kill the soldier on the stairs then go up the stairs. Up in this room is another letter showing the location of the gun revealing it to be underwater in radioactive water.


Achievement:


Radiation Penis (Weiner) Enlargement-It worked on Fukushima Fish, it worked on you!

Retrieve the assault rifle from the radioactive underwater. From the upper room, head back down the stairs to the catwalk areas. Look out as two soldiers will be here now. Eliminate them. The assault rifle is in the first vat of cooling water to the left from the door you just exited, near the hanging cell from the ceiling. It is visible on a poster underneath the water. Once you dive down and pick up the gun the achievement is yours to post on your profile with pride. Quickly get out of the water.


Retreat back to the room with the stairs and unopened metal door. Now its time to go through the metal door. You enter into a bedroom. On the bed by the pillow there is a key to be picked up in a red light, hidden underneath it. Then look at the red middle bookcase. Press enter to pull out one of the books, even though it says to use the key. This will open it up and a solider will attack you. Kill him. At the end of the table where he is at is the Latin text that is needed in Irwin’s Library. When you leave the room via the secret door there will be some dialogue. Now to return to Irwin to learn necromancy. In the library all you need to do is walk against the book cabinets in the back to acquire the skill. Leave this room and head back to the catwalks.


Achievement:


Yog-Sothoths Puppetmaster-Resurrect & control a fallen soldier!

When back at the catwalks, we want to enter the open doorway directly across from the doorway that contains the elevator. There is a metal door that we will need to open and go through. There will be two soldiers and gunfire but the soldiers will kill each other. In the center of the room is a pentagram along with a manuscript. Press enter on the manuscript to resurrect a fallen soldier who will help you out in a second. Two soldiers will be coming out of the two doors to fight you. Having a helping hand is good here. The resurrected soldier will pass away by his own self in time. Head to the back of the room and go through the door on the left.

Level 4: Into The Pleasure
You find yourself in a movie theater. You start in the level with a zombie Nazi in front of you. Kill him. Directly in front of you is an electrical device with the H, J, and K keys needing to be used to connect the wires. We need instructions on how to do that. Take a left across the tipped over cabinet. You will pick up two old movie reels. Go through the door and slay the zombie. Take a right and go through the second set of gold doors. Two to three zombies will appear here. There is a white gas cloud that appears at the bottom of the stairs that can hurt you if you get close to the vent it is coming from. Going up the far right stairs is a medical kit but three zombies appear there when you go up there. Head up the main stairs first. On the sofa is another old movie reel. The projector room is up there but you need a key to open it first. Head downstairs and to the area underneath the stairs. A Nazi zombie will be waiting there for you. In front of you downstairs is a wooden cabinet. There are some old business cards you need to pick one of them up. There is ammunition on the cabinet as well.


Go down the hall to the right and enter between the two gumball machines which leads into a theater. An old video will automatically play about the soviet union and the united states.


When done, follow the wall along the left side until you reach a switch and press it. This is the security lockdown switch so doors will be open now. There is a fog in the theater but you can proceed further into the theater there are some zombies and ammunition. Exit the movie theater on the other side of where you came in. Head to the right and into the bathroom. In the rear left corner are some janitor keys and two zombies will charge in after you. Now head back up the stairs.


Achievement:


Cry, Baby, Cry!-Make a little girl scream!

Upstairs to the right side on a cabinet is a phone, once you go towards the phone a zombie will charge after you. Use the phone and dial any 5 digital number using the keypad. It doesn’t matter any numbers will do. You will hear a girl’s voice.


After making the first phone call for the achievement. If you pull out the old business card and look at it under the correct lighting you will see a phone number “51337.” Dial that number. The voice says to search for the man with a golden face.


Achievement:


The secret of the GOLDEN HEAD-Find out what the strange voice meant.

Return to beneath the stairs to the cabinet where you found the old business card. Now there appears a gold bust statue of a man. Press enter on it and the achievement will unlock. The head of the bust will fold back revealing a button being pressed. With the head folded back return up the stairs where the two zombies ambushed you and that had two doors that were locked shut. The right door has ammunition and a chainsaw, while the left door will drop you down to exit the level, but we don’t want to do that just yet. This is one of the ways the level can be exited from, the second is from the electrical wiring at the beginning.


Achievement:


Cinematic!-Watch at least 2 different propaganda movies.

Head to the projection room which was by the phone. Go inside. You will see two projectors with two switches, one on each. Each one will play a video, one about an old Cold War propaganda movie and the other is a funny cartoon about communism, assuming you picked up some reels along the way as mentioned in this guide.


In the back of the projection room is a stool with a manual on it for the electrical wiring we need to repair at the beginning of the level. So head back that way once you pick up the manual. The manual says how to do the procedure. First connect left J to right K, then left K to right H, and finally left H to right J. The door to the right will open and you may exit.

Bonus Level: “Night of the Living Dead” (Level 5 Secretly)
Achievement:


All hail to Romero!-Watch "Night of the Living Dead" ingame

You find yourself still in a cinema, but this one has a special movie playing just for you. You start in a hallway. All you have to do is head straight and enter the theater to the left. You will see Night of Living Dead being shown on the screen with some skeletons to keep you company. There is a skeleton behind the bar on the right side of room, approach him three times from the front of the bar for some moldy refreshments. Then after you perform the above action and perform the achievement directly below it will unlock this achievement.


Achievement:


To bones, with love.-Drink some Schnaps with a friendly skeleton.

While in the theater room, check out the bar on the left side of the room. There is a skeleton standing behind the bar. Approach the bar. Approach him from behind the bar three times and then he should offer you some Schnaps, placed on the bar top. You don’t have to drink the alcohol to get the achievement. The achievement will unlock. This achievement and performing the same action with the skeleton on the other side of the room will unlock the Romero achievement.


There are some keys on a tipped over cabinet in front of the movie screen to be picked up. Now head out of the room the way you came in, and yes you will be able to hear the movie being played throughout the level. Head to the left and through the locked golden doors into the dining room. Up the stairs and on the second level on a dresser is some keys. This action also unlocks the two upstairs doors containing one medical kit each. You will want to go down the stairs to the door on the right and inside is a chainsaw if you didn’t pick it up in the previous level. In this room is more keys. Head to the opposite side of the dining room. In this room is a lever to pull. Once done a severed hand will attack you from behind. Another one will be waiting outside the door. A third will be waiting through the gold doorways back to the theater room area. You will want to return to the theater area. There will be one last severed hand waiting for you. Head to the door on the left side of the theater which is now open. Walking through this doorway will get you a key or the game claims it does, I don’t think it actually does after double checking and there’s no other rooms to unlock. You can end the level by just heading straight forward.

Level 5 Into The Pleasure 2 (Level 6 Technically)
You find yourself in a brothel. You will enter into the main hall and will be attacked by hooker zombies and nazi zombies. One prostitute from the left and one from the right, with the nazi attacking you by the stairs. On the dance floor to the right is a half corpse with ammunition and a medical kit. Behind the bar on the right side bar is a lot of ammunition and a key which will make a zombie appear when you try to grab it.


Achievement:


KATJUSHA!-Sing a proper song for this beauty...

At the bottom right side of the stairs in the main hall is a piano. All you have to do is play it.


On the left side of the main stairs behind the bar is a smart phone with a note from Google, mentioning a hidden exit but with a key needed. This will cause one zombie nazi to spawn behind you, another nazi on the other side of the bar along with a prostitute zombie to wipe out. Exploring the lower level first go through the curtain on the right side of the room by the dance floor. Here is a projection room. On the right side of the room is a key. Once you approach it two zombies will strike from behind you. On the left side is part of a picture that you need to pick up on the ground behind the couch. Head back to the main hall and cross the room to explore the two doors not locked on the left side. Let’s start with the left one first, there is some ammo and another piece of the picture we need to collect on the ground. Then check the bathroom right next door.


Achievement:


History is for p0rn!-Find a vintage adult movie.

On the first floor of the hallway on the left side go through the door on the right. In this bathroom, besides some ammunition floating in the air, if you check out the opened left stall, you will find a movie reel resting on the toilet. When exiting the bathroom a hooker zombie will attack you. If you wish to view the filthy movie footage, head across the room to the projector room and press enter on the projector to view it. Viewing it is not necessary to get the achievement. Just picking up the reel will unlock it.


The next area to explore is up the stairs and to the right. Go into the main room. Two zombies will attack from the left. Go into both of those curtains as they both contain keys. One is on the bed with the remains of a private and the other is on top of a cabinet. In the center of the main room there is a couch with ammunition on it. As soon as you approach it a prostitute zombie will attack from the rear. Heading behind the right side curtain is the final piece to the picture we need, along with the alternative back door behind the second curtain. The first way to exit is the back door in front of you, you just need the key to the door and don’t have to collect all the pieces of the artwork. To exit the level this way use the key and proceed forward. You will come to a room full of doors and will be attacked by four zombies. There will be some ammunition and a medical kit in those rooms. Open the door at the opposite end and go down the hallway. Open the final room in front of you to reveal a mass of tentacles on the floor which will take a humanoid form. You will get locked in the room until you kill it.


The second way to end the level is to go back to the center area at top of the stairs, as if walking up the stairs you will see a table in the back. This is where all those pieces of artwork go. When heading down the hall two zombies will attack from behind. When ready approach the table and the picture will appear. It reveals the phrase to enter the tentacle kink room "The Dream Of The Fisherman's Wife". At the other side of the top of the stairs is the next area to go. You will come to a room with a yellow light and you must speak the pass phrase, but you failed to find the “safety word.” This leads to the same room with the tentacles mass. It will rise up to human form. Kill it. If you just barely enter the room, you can back out without getting sealed in making it easier to walk backwards and kill it. If not you will have to fight and kill it in the small room. When its dead continue forward down the hall and the level will end.


Achievement:


HENTAI - PROOF!-Survive a tentacle-rape (nonconsensual penetration)-attack without using lube!

Kill the tentacle monster. Part of the mission.

Level 6 Into The Wealth (Level 7 Actually)
You find yourself in a business administration level. You start off in a square like room with stairs that lead to doors at each end, one to the left, one in front, and one to the right, along with doors along the wall on the left and right of the staircase we start on. On the right side of the room there is a glowing blue metal vent. That is one of the ways to get out. When you approach it for dialogue two zombies will pop up behind you. Head up the left staircase. You come to an administrator’s office. Two more zombies appear in front of you. There is some ammunition on the desk.


Achievement:


Your gods are dead - Cthulhu is rising!-Get additional informations on the infamous NECRONOMICOM!

In this room, off to the right is a painting with a cabinet underneath it and a book on the cabinet that says Necronomicon on it. After some dialogue you will pick it up. On the opposite side of the room is another book that says Necronomicon on a cabinet between a dresser and two bloody beds. Approach the book and some dialogue will happen, sometimes the book gets picked up sometimes not, otherwise that’s fine just hang around for a while and your friend will message you with some more information about the subject and the achievement is yours now. If after a while the dialogue hasn’t appeared yet, try to leave the room heading back to the main room.


Head back into the Administration Office to the white bust. Like before hit the enter button on it to make its head pop back. This will unlock the metal vent directly to your right. In this room are two janitor keys. These keys unlock the doors near the staircase you first started on. The one closest to the administration office holds some ammo and a medical kit in the back, along with a key on it that’s invisible to see unless you shoot off a round, again a zombie strikes from behind. Now head into the one next to the blue vent. There are some keys on a shelf in the back along with a zombie charging up your flank. If you wish to go up the stairs opposite the staircase you came in you can unlock the door now, but it just leads you to where the janitor keys were. The next stop is up the right staircase and through the gold doors. From here there are multiple ways to finish this area, so I recommend a save to help getting the last few achievements in this level. Upon entering the large sized room, a zombie will attack from in front and from behind to try and sandwich you in the middle. The door immediately to your right is the exit door, the door further down on the right is Eric Schreuder Room, and the door on the left is the Ready Room. Go ahead and go forward to Markus Reutner Room which is stright across from you.


Achievement:


GAY-o! It´s OK-o!-Support the equal rights movement to get out alive!

In Markus Reutner Room, you will find a note on a cabinet near a chimney. It’s a love note to Eric Schreuder. The achievement will unlock when you pick up the letter. There is a key and a clip of ammunition next to it. This key lets you into Eric Schreuder Room. When you enter his bathroom a zombie will attack. In the last stall is a yellow interface. The only thing it does is open the vent in the bathroom to the vent in Markus Reutner Room.


In Markus Reutner Room, there is a note and a key on a fallen dresser next to the bed . This tells about another soldier with a gun nearby. Head back to the previous room and go into the Ready Room. There’s an enemy glitched into the floor that just keeps hurting you for being in there, sometimes he will glitch out to the surface, but that’s only happened once to me, he likes to stay under the ground so you can’t hurt him. In the far left corner is another assault rifle. On the right side there is a key on the ground near the fallen chair. Leave the room and return to Marcus Reutner Room.


Achievement:


SCUBA MASTER-Dive in at least two levels in the game.

In order to get this achievement, you have to dive into water in at least two different levels. If you already got the underwater assault rifle in Level 3: Into The Sewer then you can get the second dive into water here, should you so choose. Once back in Markus Reutner Room head into his bathroom which is to the left. There is a pipe with a valve attached to it. Use the valve to flood the level. You can exit the level this way as well. Backtrack to the main room with the blue glowing metal vent up towards the ceiling and swim through it. I should warn you this exit is very glitchy, use at your own risk. You will exit the level. If you didn't get the assault rile in Level 3 and this is your first time diving it should still count towards the achievement, because you can also swim in the pond in Level 8: Into The Green and I believe that counts towards the achievement too. If you dove to get the assault rifle and didn't want to flood this level with water, you can also then pick up the achievement on Level 8 futher along in the game.


If you have collected all the keys up to this point you should have a key for the main way out by now. It’s the first door on the right as you walked up the stairs into the 2nd floor area. Going this way will have three nazi zombies appear and a blockade appear behind you, to prevent you from leaving. Once they are deader, just go forward through the next door to the next level.

Level 7: Into The Trap (Level 8 According To The Game Save)
You find yourself at a classified military base with a research laboratory. You will start in an office area. There are 3 zombies in the area to be laid to rest. On the desk to the right there is a framed TIME magazine with President Obama’s picture, it can be picked up. In this same cubicle is a picture of a man made UFO called the Repulisine, we will need to remember that. Check the surrounding desks for more ammunition.


Achievement:


The holy grail of nerdyness!-Re-program a C64 to get out of the office.

At the end of the room is a blue lit door with a console next to it. You will need to hack the computer to progress to the next area. You can press it to activate the last loaded program. It’s a Giana game, basically a Super Mario Brothers Game clone with Giana instead. We need to brushen up on our hacking skills. There is a cubical nearby with a Turrican Poster on it, who appears to be a real C64 or Commodore 64 computer geek, there are also keys to his room on the knocked over desk. Off to the right side of the room is a door that is unlocked go through it. There are two doors in the hallway, one to the left with an electrical console and a door to the right. Go to the door on the left and if you picked up the Obama magazine, it is the passcode to enter into the electrical panel and unlock the doors. Continue through the left door, passing the break area, and into the bedroom. A zombie will attack you from behind. This is the programmer’s room and on the desk is a coding manual. Leave and check out the south break room and bedroom. In the bedroom there is a key on the stand next to the bed closest to the windows. Now head back to the C64 for some programming. Access the computer and the door will unlock along with the achievement.


Achievement:


A spark in the dark!-Learn about the ultimate genius, Nikola Tesla.

Go back to the beginning of the level and look at the cubical in front of you. You will see a picture of Nikola Tesla. Approach it and it will inform you you need to learn more about him. Head back to the C64 doors that just opened. In the next room, you have some stairs with doors to the right that also have a console next to them. You can’t access these doors without leaning what “the original grandfather for free energy” means. Heading to the left is a zombie. There is a door on the ground floor and a door at the top of a staircase. Go through the bottom door and to the left, proceed forward with the already established method of zombie attack from the rear. In the next area is some beds. Immediately to your right head to the State of Illinois proclamation. You will lean Nikola Tesla was born in Serbia but now you need to find out some information on Victor Schauberger. Once getting the information on Tesla the achievement will unlock.


On the second bed is a sniper rifle. In the far corner of the room is another set of keys. To the right of the keys on the stand next to the final bed is a book written by Victor Schauberger that you pick up off the floor and on top the desk, both can be apparently. Our diary now states, “Serbian Genius Nikola Tesla founded the legend, Victor Schauberger built the Repulsine.” This is the information needed to get out through the doors at the top of the stairs in the right side area just beyond the C64 door. Oh and expect a zombie to attack from behind when leaving the room. Just like in the other levels there are two ways to leave. The first is the back door, which is why we gathered all the above information. Go to the console and it will ask you password questioning. First, “After the signal type in the first letter of the last name of the famous Austrian who built flying saucers.” Press “S” Second: “Nikola Teslas roots were in (A) Serbian (B) Austrian or (C) USA?” Press “A” Lastly, “Now we need the first letter of the last name of the original Viktor Schauberger UFO.” Press “R”. And there you have it the door will open and the back door is now available.


The second way out of this place is not easy. You have to fight a bunch of soldiers. The last remaining area we haven’t gone yet is in the room beyond the C64 door and up the left staircase. There is a lot of medical kits in the area too but you have to keep an eye out for them. You enter into a bedroom to start. There is a soldier behind the desk, make him dead. Press the switch behind the desk and it will open the far door. A soldier will burst through once you open it. After passing the third bump out wall on the right side if you look you’ll see a door. It leads to a drop with an elevator below. You can fall down if you like its ok. It will bring you up and down. Down is the room right before the bedroom where you learned about Nikola Tesla and Victor Schauberger. Anyways, continuing from the above, you’ll come across another four more soldiers while going around the hallways. You come to the end door. It’s a trap. They strip you naked and apparently fly you somewhere where it’s Easter.

Level 8: Into The Green (Level 9 But Who’s Counting Anyway)
You find yourself in a green forest area reminiscent of medieval times. There’s no enemies here, but you can find ammunition and the like to pick up, first for an achievement.


Achievement:


HE WHO SHALL NOT BE NAMED!-Meet the lunatic who designed this game.

From the starting point, follow the left fence around. You will find some AR ammunition by a tree stump. Keep going and you’ll find an unlit torch with a table below it containing a helmet and a letter. Go towards the table and the letter will automatically be brought up. Once you back away from the table the achievement will drop.


In case you haven’t noticed there is a pond with a bridge in the center of the map, but continue to follow the fence along the left side. You’ll reach a barn stable with a lever. Pull the lever. Back where you started, the lever opens the middle door to enter into the castle wall. You will find a tactical sniper rifle on the ground in the hallway. Right before this rifle is a door with another lever. Pull it. Leave the hallway the way you came in and take a right. It opened the door that way. There is some chainsaw fuel. More importantly is at the end of the hall is a picture showing us where the key is. It’s in the pond. You will get wet, so what are you waiting for. Swim with the fishies. It’s right underneath the bridge. The key opens the door to the stone house next to the pond where the barn stall was. Go into the door and to the right and the level will end. Before leaving I recommend looking around for more ammunition.

Level 9: Into The Meowww! (Level 10 In Reality)
You start in an underground bomb shelter which has been converted into a science lab mansion like place. You start off in a room surrounded by doors. Two to the left, one down the center in front of you, and one to the right. The first left door is E. Schrodinger, the second left door is unlabeled, and the right side door is E. Fermi. All of those doors are locked. The one in front of you is not. Proceed down the concrete hallway to a T intersection. There is an enemy soldier to the right, waste him. If you go down the left path it’s a dead end at the moment. Retreat down the right hallway. Take a left and go through the door. This next room contains more green vats. Go through the bottom door first, although there is a staircase leading up to a second door. Through the bottom door off to the left is a watcher, kill him. On the first table to the left is a key, ammo, and a medical pack. Ride the elevator up and kill the soldier in the doorway. Go down this doorway and there is an enemy at the end of the hallway to take down. You can open the door to the left and go down the staircase, both of these doors are locked, we need to backtrack to the beginning.


Achievement:


The Schrödinger-Fermi-Paradoxon-Find out what two of the greatest minds of mankind did to each other...

Now the first thing to do is to go into E. Fermi’s Room. Check out the letter on the left side of the bed. We discover Fermi spiced up Schrodinger’s days there, had a key to Schrodinger’s Room, and that Fermi was a paradoxon to Schrodinger who kept playing with a cat. Reading the letter should unlock the achievement. If not it will unlock after reading the letter in Schrodinger's Room.


Off to the right of the bed is an item to pick up. Return to the labs and the staircase with the two lower doors that were locked. Go through the door on the left now. Resting on a table is keys and a magazine of ammunition. Return to the entrance room, but be warned in the lab is a humanoid creature with spikes that will attack you. Two more spikers are waiting for you in the entrance room. Enter Schrodinger’s Room. There is a bathroom to the left with an ammunition clip on it. In the main bedroom. On a table to the right is a letter, which you will need to read. On the right bed is an item to be picked up. When you return down the hall a watcher terrorist will be waiting to put bullets in you, so be careful. Return to the lab staircase and the remaining locked door at the bottom.


Achievement:


Rotten kitty, undead kitty...-little claws of fear, feasting kitty, devouring kitty, your end is near!

Once back down the stairways go through the last locked door on the right side bottom. There is a keypad on the computer console. Press it and off to your right a spiker appears on the ground. Destroy it. The door is now open so continue forward. There are two doors one to the left and one to the right. The door on the right further down makes you backtrack. The door to the left closer to you has a watcher enemy to kill. Enter the new hallway. Two doors again, one to the left and one to the right. The door to the left has a boxed up cat of some sort of science experiment in it, but we find out its hungry. Over by the console on the left side is a press to use button. It will open the other door back in the hallway. Go through the right door back In the hallway. In this next door are some lab rats in a wooden box. Walk up to the box and take some. When you try and return to the cat a spiker will be waiting for you. Kill it and go to the box with the cat inside it. Press enter to feed the cat. The achievement will unlock. Along the wall to the right is a picture describing some stuff about the cat.


Return to the hallway and the door at the end of the hallway has now opened. There are three switches on the wall which will open three different doors to proceed forward. The middle door has two terrorists. The left door has two terrorists. The right door has no terrorists. Any hallway you go down, it will lead to the next level.

Level 10: Into The Madness (Level 11 But Who Cares)
Achievement:


On the wrong side of the jacquerie!-Discover why Agent Smith shall never gain access to UBERSOLDAT!

You find yourself in a top secret facility. Proceed forward into the command room and kill the watcher terrorist further into the room. Walk to the left of the room and you will see a round pillar of terminals. On the backside of this is a computer turned on with a keypad. All you have to do is walk up to it and the dialogue will make the achievement pop.


Proceed down the hall and prepare to fight another two more terrorists. Make a left turn and go into the experiment laboratory. On the second autopsy table is a key. Exit and take a left and go through the door. Go towards the blue console. Nazis are invading in UFOS now. Press the blue console. It will open a door to the left at the end of the hall. There is a watcher terrorist waiting. In this room you will find a lot of ammunition on the shelves and some first aid kits. Press the blue switch and return to the last door unopened in the hallway. Three terrorist watchers will come out and attack. This next room has quite a few medical kits. Go through the door and to the left to meet up with your two allies. There is some ammunition and medical packs here too. Make sure all of your weapons are loaded with ammunition.


Achievement:


SPACE NAZIS MUST DIE!-Force the Haunebu II flying saucer into retreat!

Ok, once you press the blue panel the door will open. Outside will be a hovering UFO with two Nazi soldiers underneath it. You will have to kill them both and they both take quite a beating. Sometimes your allies will help you, other times they will not and just stand there, other times they will just be in your way. You can use whatever weapon you like, just remember to stay in cover and keep shooting. Sometimes you get lucky and the nazis glitch some. Yes, your allies can die and leave you all alone to slay the super nazis. If they die, it does not effect the ending. Defeat them and cross to the other side of the area. The UFO will soar away and the achievement is yours. Go up the stairs through the doors and the game is beat.


My conclusion: This game does have some bugs, but I still like it. I like a lot of the media that can be found in the game from videos to posters and the like, I feel like it adds to the character of the game. In regards to the videos, you can find more complete videos of the ones that appear in game online like at YouTube, some with more content as well. I also like the themes the game has. I am looking forward to the new game of the series coming out sometime in the future (Into the Ice: Nazis of Neuschwabenland).

Some of the art stuff I liked in the game:

Fight The Mammals Before A Small Problem Becomes A Giant Threat Poster

The Davy Crockett Nuclear Device Photo-Basically a nuclear weapon similar to an RPG, the nuclear projectile was about as aerodynamic as a watermelon with fins attached to it. It was designed to be launched or lobbed, for lack of a better term, at the enemy forces. It could be fired on the battlefield by a crew or mounted and launched from a military Jeep vehicle. It was the inspiration for the Fat Man Launcher in the Fallout Franchise.

I need smokes more than anything else poster-it's true, besides Schnapps.

Old Gold Cigarettes-Pumpkin flavored cigarettes, I’ll take a dozen cartons please.


Here is the ending to the game:
9 Comments
Rainbowheart02  [author] 17 Jul, 2022 @ 10:38am 
We love the game. Still looking forward to Into the Ice: Nazis of Neuschwabenland :)
IvanErtlov  [developer] 16 Jul, 2022 @ 3:03am 
People are still playing my abomination from 2012? Not sure if I should be flattered or worried :steammocking:
rarestMeow 21 Jun, 2022 @ 10:03pm 
thank you very much for that guide. without it I would never beat this game (with all those cryptic switches and keys...) :skyelaugh:
erc 12 Jul, 2021 @ 10:43pm 
Thanks for the detailed guide. I've went along with it to ensure not to miss any of the achievements in my first run. As a note of sorts, the UFO at the end does not move at all (even after killing the nazis) unless the player moves towards it and fires a few bullets at it first.
rofl(all muted) 19 Aug, 2020 @ 5:31am 
thanks for guide
Csontzuzo 18 Sep, 2019 @ 1:19pm 
oh and one more comment as can't edit post here. I believe all the game i ever played altogether not had as many crash as this single game:-) Literally when i died and tried to reload game the crash was guaranted + a few extra times too.
Csontzuzo 18 Sep, 2019 @ 1:16pm 
Thanks for the guide, it helped me to get all achievements in a single playthrough. I believe there wasnt any big error in the guide but there were some, perhaps i don't remember for all but here are some example:
- i never encountedred that Giana+Mario combo game at C64 hack part
- from the C64 part you need go to the next computer before returning to the beginning of the map and so to the Tesla picture on level 7.

The UFO at the end was weird, it not wanted to leave, i killed both Übersoldat, went to the other side and it not wanted to leave. Once i tried to move to the centre but died to damage. On third try (was actually the last one as not planned to retry more time) it not wanted to leave the area again but when at that time i moved to the centre this time i not received damaged and the UFO finally left and got the last achievement.
Rainbowheart02  [author] 11 Nov, 2018 @ 11:24am 
I don't do many guides, but I do try to figure everything out if I do decide to do one for a game. I do own Father's Island but haven't put as much effort into it as Into The Dark, i've been playing other games atm.
IvanErtlov  [developer] 11 Nov, 2018 @ 2:26am 
Wow, this is one of the best guides ever written for any of our games. Surprisingly, you didn`t miss much - it`s quite rare that people find EVERYTHING in the game.

Do you own Father`s Island, too?

https://store.steampowered.com/app/460940/Fathers_Island/

Would be curious how much you discover there ^^