Killing Floor 2

Killing Floor 2

121 beoordelingen
KF-Tower_Defence
   
Prijs
Toevoegen aan favorieten
Toegevoegd aan favorieten
Verwijderen uit favorieten
Maps and Mods: Maps, Gamemodes
Bestandsgrootte
Geplaatst op
Bijgewerkt op
40.022 MB
24 sep 2018 om 11:41
19 sep 2019 om 13:40
2 wijzigingsnotities (weergeven)

Abonneren om te downloaden
KF-Tower_Defence

Omschrijving
Update 19.09.2019

Fixed bugs
Added new toxic trap
Added new trap for slowing zeds
Added a function to disable foliage
When Boss enters the end it will teleport
to the start again, players will loose 70hp in
the process but you dont die instantly now.

Protect Mr Potato, these crazy Horzine scientists
build some strange defensive area to protect
Mr Potato from the zeds but what the hell is
this even about....

Reason to play this map

-Map has a new 'mode' Tower defence mode
-Buy traps and upgrade them
-It´s best to play endless mode with 6 more ppl
-Defend Mr Potato from the zeds entering the portal
-Yes its reskinned Flatgrass but whatever
-Map has day to night cycle
-You are defending a potato

Reason to stay away from this map
-It´s easy af solo
-Don't
-Mr Potato will remember this
Populaire discussies Alles weergeven (1)
1
21 okt 2018 om 6:57
Bugs
RockMax
21 opmerkingen
lazy pug 11 sep 2024 om 15:31 
This map could be nice, but that pit around trader is hell :steamfacepalm:
jdharsh93 17 jan 2024 om 11:14 
how do you multiplayer this map?
manolito 19 sep 2019 om 14:00 
:steamhappy::steamhappy::steamhappy::steamhappy:
DEATHSTROKE 24 nov 2018 om 18:58 
i hate the map when you have to save the thing :Fistofdosh:
Esprimo 21 okt 2018 om 7:10 
Really nice thinking here. Some suggestions to maybe make Mr. Potato less of Mr. mashed Potato:
- Maybe a portal from the front part to the back part, running is less fun.
- More traps, escpecially the permanent ones are really fun.
- It's visually not clear, that one can fall down in to the pit around the Trader. Once people find out they can walk in the air they are also confident they can walk above the pit. (Like the dude metioned before me)
- A trap which pushes the ZEDs back may be nice.
- Permanent fire traps which go off every 20 seconds initially, with uprades the time between firing reduced.
- Expensive temporary portal traps (if this is even possible with the SDK^^)
- Maybe copy pasting the car from Ravenholm. But instead the it's a hammer or a rock or something crazy^^

Thank you for the map, I think it has great potential.
󠀡󠀡 8 okt 2018 om 19:56 
Can you give Mr potato a fancy hat?
The wrong way around 8 okt 2018 om 10:13 
Oh, yeah I was browsing the KF reddit after I had left that comment and saw that during trader time you can't die. Not even by jumping into the death-pit on monster ball. My bad!
RockMax  [auteur] 8 okt 2018 om 0:18 
That´s really fault of the game, there is a phys volume to kill you but game said nope.
The wrong way around 8 okt 2018 om 0:05 
Alright, B+ for creativity I guess, but I rage-quit once I fell into the trader pit. Why would you be so cruel as to put invisible ceilings over the zed paths, but not over that pit? The worst part is that you didn't even have the courtesy to let me die, you left me at a constant 1hp.
󠀡󠀡 5 okt 2018 om 14:09 
Maybe baby?