Airships: Conquer the Skies

Airships: Conquer the Skies

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No AI Bonus Tech (True Tier 0 Starts)
   
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23 sep, 2018 @ 19:14
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No AI Bonus Tech (True Tier 0 Starts)

Beskrivning
Removes the bonus techs given to the AI. With this mod you can enjoy true Tier 0+ starts with everyone on the same playing field, tech wise. For reference this is the number of bonus starting tech the AI had based on difficulty:

Easy = 0
Medium = 0
Hard = 3
Very Hard = 5
Imperial = 6

COMPATIBILITY NOTE: If it's not working for you make sure you don't have other mods enabled at the same time that touch the same file, such as the popular "No Alliances". I have a version with no alliances included. If you would like a custom version with tweaks also just ask.
11 kommentarer
slinx 13 okt, 2022 @ 14:09 
No AI Bonus Tech (True Tier 0 Starts) +No Alliances look that up and you should find it
SHERIFF_MUSTANG 18 apr, 2021 @ 22:14 
Where is the no alliances mod compatibility?
EvilNecroid 7 okt, 2018 @ 3:53 
omg u mean the AI is beatable now?
Xigil 30 sep, 2018 @ 1:00 
I mean, I've been fucking with the AI on Imperial with T0 starting tech with ram and capture crafts (instantly goes for marines for maximum BM against AI), but thanks much for the even playing field. Question is, will the AI do the same to me...?
Flak 29 sep, 2018 @ 21:36 
Thank you so much. Tier 0 starts are more thematic but were nearly impossible without this
Ratlas 29 sep, 2018 @ 19:47 
Thank you, I was so dissapointed to try to play the game as a tech 0 only to find out that its basically impossible to win without massing dragons.
Bobit 29 sep, 2018 @ 11:02 
Yeah this is great, the Very Hard AI always stomps me before I build anything while I utterly destroy the Hard AI. This should fix that.
legoking907 28 sep, 2018 @ 1:36 
LETS SEE THEM TRY TO KILL ME WITH ONLY LITTLE STICKS AND SHEILDS! HA HA HA HA HAA
Dr. Dabs 27 sep, 2018 @ 18:19 
This is exactly what I was looking for. Thank you.
Grimxonic  [skapare] 26 sep, 2018 @ 11:49 
@Talezteller As difficulty increases the player gets less starting money, starting income, and smaller shipyards. The AI gets a large amount of starting cash, an income multiplier, a production multiplier, they attack more often, the bonus techs, and a greater chance of alliance. Monster nests are also a bit harder and give a bit more. Also on easy the AI is "stupid", normal is "normal", and hard and up is "smart" level. If you would like a mod changing/merging anything just ask :)