Fate Hunters

Fate Hunters

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One Turn Kill build
By Specrez
let's see the screenshot. it all happened in the first turn.

the core idea of this build contain this cards

Core Cards
  • <Rapier> add one card next turn
  • <Nature Sprit> -2 HP +4 card
  • <Raiders Hand> extile card in the discard pile.
  • <Adventure> hero skill , u can summon the dragon!!
  • <???> silence all the non boss foes.
  • <Resurrect> heal full health.

the core idea of the build is try to draw all your cards in hand, and repeat the <Nature Sprit>, <Rapier>, <Resurrect> cycle stack the <Rapier> effect, if all your foes dead, use the <Adventure> card to summon the dragon, and u can abuse the foes again...and forever.

How to achieve it ?

first, u need about 300 gold to unlock arcanist with supply items: <rapier, bow, buckler, throwing dagger and belt> if u have more gold to unlock <enlightment potion>, replace <belt> with it.


focus on exp cards cards or shuffle cards, in the early game. more exp means level up fast, and u will have more chance to get the <Adventure> skill.
arcanist can easily get the <Nature Sprit> <Ancient Knowledge> <Element staff> shuffle cards.
<bow>+<buckler> is so powerful in the early game. so don't take more than 1 heal cards, if u HP is low. get some potions.
SKIP ALL THE OTHER CARDS, EVEN THE TREASURE, to make your deck small !!

if u get the <Raiders Hand> + <Adventure> , the game begins. try to use raiders hand extile the low damage cards, util u can get all your deck cards in your hand. then use the <Adventure>/<Spy Helmet>/<Ancient Knowledge> to optimize your deck or get the treasure to level your <Rapier>. if u got the max level(16), extile the exp cards too.

Optional Cards
<Neomancer's book> +3 cards, summon 1 undead, if not have <Adventure>
<Ancient knowledge> +2 card or add a non-hero skill into your deck
<Element staff> +3 card, random discard 1 card. option for Nature Sprit.
<Flash back> <Tutor> made your shuffle deck more easily

Tips:
1. the shield can absorb <Nature Sprit> damage.
2. GET AT LEAST ONE SILENT CARD, to get rid of some annoy foes skills.


   
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6 Comments
Shiroi #Shaman 26 Feb, 2022 @ 1:33pm 
Who even reads guides? Who's like, "I know what I want to do, I want someone to tell me how to win."?
I Want My Money Back 16 Jan, 2020 @ 5:38pm 
Why not just get lights lance and then win? Seems way easier.
Specrez  [author] 22 Jul, 2019 @ 10:51pm 
adventure & neomancer card can summon foes to make this game never ends. u can get everythign u want.
Chaosangel209 22 Jul, 2019 @ 12:51pm 
why is the dragon important?
Specrez  [author] 14 Oct, 2018 @ 11:43pm 
Happy to see my guide is useful, sorry for the bad format (steam edit page can't save well)
AbvAvgJoe 14 Oct, 2018 @ 9:09pm 
Just did a run with 2 ancient knowledge, 1 lightning strike, 1 silent & stun, and 1 card that was +2 hp and +2 cards next turn. Was boring but super easy run.