XCOM 2
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[WOTC] M3 Predator Pistol
   
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22 sep, 2018 @ 19:31
17 jun, 2019 @ 15:22
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[WOTC] M3 Predator Pistol

I 1 samling av Lord_Poncho57
[WOTC] Mass Effect: Weapon Armory
12 artiklar
Beskrivning
Well, each class now has a usable weapon, minus the gunner. Though, Mass Effect doesn't really have much in terms of cannons. Besides the Geth Spitfire, Kett Soned, and N7 Typhoon. Probably going to take a stab at expanding the old Clone armor mod, and then return to Mass Effect weapons with an N7 edition.

Any who, the M-3 Predator pistol is finally finished, and as far as I can tell, it's working a-okay.

Features:
•M-3 Predator
•Pistol sounds form Mass Effect 1
•IRay render with a touch of glare/bloom

Credits:
•Bioware - Mass Effect Andromeda M-3 Predator model, and Mass Effect 1 firing SFX
48 kommentarer
Lord_Poncho57  [skapare] 17 jun, 2019 @ 15:22 
Pushed out an update to the weapon today. It's now using the WotC PBR shader, and vanilla stats for range and construction fees
Dęąth Viper 6 jun, 2019 @ 17:43 
can you make it so we can color and pattern the weapons please? Great mod btw Im loving it!
Jewels 6 jan, 2019 @ 2:54 
If I recall it bursts in ME 2 I could be wrong tho
Assault Unicorn 5 jan, 2019 @ 19:17 
It's a shame that this pistol only fires a single shot per attack unlike some other custom sidearms. I always had an impression that Predator is relatively light in terms of damage and fast in terms of fire rate. The gunshot sound isn't nearly as satisfying when only fired once. Still, the model is pretty sweet!
TannerA 13 dec, 2018 @ 17:08 
are planing to make more mass effect weapons
Californiadreaming 29 sep, 2018 @ 23:33 
It showed up no problem in a new game though, so I am quite content. Thank you!
Neinbreaker 29 sep, 2018 @ 22:51 
@Lord_Poncho57 Yes :) Most Mass Effect weapons have blue projectile effects, when they fire basic ammunition.

But you did a good job never the less. It is a picky complaint. It is not really too serious.
Lord_Poncho57  [skapare] 29 sep, 2018 @ 22:45 
@luisrlimon Hmm, I've heard of that issue in the past. I know the Republic era weapon mod had similar issues for some people. I never had that issue though, I had a fresh install of XCom 2 when I downloaded the Republic weapons mod.

@Vortex ♀ Pixalation Neat idea, though I'm not fully sure as to how that'd work. I'm a pretty mediocre animator to be honest.

@Neinbreaker Are they blue? It's been awhile since I've played, so I'd imagine they're off.
Neinbreaker 29 sep, 2018 @ 16:27 
No blue projectiles? :c
Jewels 29 sep, 2018 @ 10:00 
Plus one is indeed a percent chance to add a damage point, btw have you conisdered using the "Onequip" animations to make the piston unfold/fold up when used, could actually integrate it into the fire animation