Space Engineers

Space Engineers

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(Fixed) 183 mm QF L4 Cannon - AWG
   
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Type: Mod
Mod category: Block
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投稿日
更新日
8.314 MB
2018年9月12日 12時34分
2019年4月11日 4時33分
17 項目の変更履歴 ( 表示 )

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(Fixed) 183 mm QF L4 Cannon - AWG

⭐ Ava | Combat Medic 作成の 1 件のコレクション
AWG Heavy Industry - Weapon Collection
51 アイテム
解説
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The L4 183mm was a cannon developed from the BL 7.2 inch howitzer by the British, used to great effect in the first world war. It was mounted on the FV4005 Stage I and II tank destroyer prototypes.

It has a 30 second reload, and is 3x3x45 block long. Good luck!

BIG THANKS TO WHIPLASH141 FOR MAKING THIS AMAZING PENETRATION SCRIPT! Without his work, none of these mods would have been possible

All models used here are property of AWG. Whilst you have my permission to use them, you are not allowed to reupload them without explicit permission from myself.
105 件のコメント
icsde2002 2023年8月27日 2時41分 
This mod unloads my world when trying to load the world.
Lynn·A·Schwarzer 2019年5月17日 12時50分 
I have a little trouble.Its performance and number of blocks have changed,but I have no means to change its model size:-(

At the same time, I would like to ask the units of the recoil data (backkick force) of these main guns.Are they kilograms or Newtons?The recoil of some guns is too big for their damage.This makes them difficult to use on lighter chassis.Troubled

And can I see that I can post a rebalanced version of your other main guns, as long as I add you to the contributor?(Although I don’t even know how to release the mod, it’s ridiculous.)

Finally, about what you call "system".Are you convenient to disclose more?Like its final block size,
will it be rebalanced,and more?From my point of view,realistic tank main gun's breech but not as big as 3x3,but it is indeed longer than the model you are using now.
⭐ Ava | Combat Medic  [作成者] 2019年5月17日 8時59分 
If you do this, as long as you add me as the contributor, I'm perfectly fine with it.

I have a new 'system' in the works that will revamp this weapon, meaning a resize will not be necessary. It would have a 3x3 breech but 1x1 barrel, making it more true to scale.
Lynn·A·Schwarzer 2019年5月15日 10時45分 
I may have recently tried to miniaturize this mod and rebalance it.I am not sure when it will be done.I don't even know if I can succeed.After all, I know almost nothing about the programing:-/

But I think I should tell you first.And hope you allow me to do this.(Of course, I hope that you will do this by more experienced ones, which will avoid many problems.)←Just thinking:-)

Imagine that it will have the size of 1X1X15,and the power slightly larger than the M5.If it goes well, maybe you will see some test versions recently?
Kommandant Viy 2019年4月25日 12時21分 
I think I just figured it out, actually.. I was dragging the icon from the wrong category, the correct version was actually under an unlisted category, not the all blocks one.

That said, of all the weapons I've tested so far, only the 122mm D25T seems to not do much, if any damage, for the rest, they only seem to randomly decide to do no damage to my own spawns, but against pirates etc. still seem to do damage? It's odd, sometimes I can damage my own spawns, other times I can't. Maybe it has to do with me being in a tank at the time (thus on the ground) shooting up in the air at a target I spawned for myself?
Kommandant Viy 2019年4月25日 11時30分 
I should also clarify that the mouse fire thing doesn't work only when using fixed guns on a non-turreted object, they seem to work fine in the turrets of tanks etc. I'm pretty new to all this so there's a high chance I'm just doing it wrong lol.

When in a fixed emplacement, dragging the gun onto the hotbar gives only a bunch of toggle options, whereas if I drag it onto the bar while in a turreted vehicle, no such list of toggles appears and it works fine, so no idea what's going on there.
⭐ Ava | Combat Medic  [作成者] 2019年4月25日 9時50分 
I don't know why you wouldn't be able to fire them with your mouse :( Works for me and my friends. Most of my weapons work but the ones that don't are marked with 'Broken' and need to be updated. Projectiles may vanish from voxel collisions as those are buggy for the modded projectiles, meaning a few metres up from the ground a shell may just be eaten. Strange behaviour and I need to talk to Whip about it.

No idea about hits doing no damage. Try deleting the original mod installation in your steam/workshop/content folder and redownloading them?
Kommandant Viy 2019年4月25日 2時27分 
I figured out how to connect conveyors (i think), but now im wondering how do you bind the firing of these to the mouse? If i try to drag them to the hotbar, I can only fire them by manually clicking the corresponding hotbar button to toggle the gun "on", then I have to toggle it back off or it will just keep shooting.

Additionally, some of the AWG weapons seem to either do no damage to blocks of any kind, or the projectile mysteriously vanishes before hitting a target? It's very odd behavior, and inconsistent as sometimes it will work and do devastating damage, sometimes it will hit and do no damage at all, or sometimes it seems that the gun fires but there is no projectile at all

I'm doing all my testing in creative mode by the way, if that helps.
Kommandant Viy 2019年4月25日 1時53分 
How exactly does one get this and other AWG weapons to work? I see no obvious conveyor ports, and assigning the weapon to the hotbar doesn't seem to do anything
King Machine 2019年4月24日 10時06分 
Thanks! And for other cannons I should note that a component like silicon wouldn’t be needed for most tank shells as a plasticizer wouldn’t be needed in any shell type other than HESH, if you would like you could add some extra materials to compensate for that.