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Сообщить о проблеме с переводом
This would make some sense since the vanilla assumption seems to be that factories produce their own local power to run their machines.
I'll check and see what I can do.
- Power Plant can now be supplied by warehouse (Always 2 cycles)
- Power Demand now increases if the building is using a higher efficiency option from the base game. This is referred to as Dynamic Demand. (Can be turned off)
- Added a Demand Factor for those who wish to increase or decrease the demand amount used by buildings in general.
- Added DemandFactor and DynamicDemand fields to the settings file.
- Gatherers efficiency can now be adjusted in settings similar to Farms and Factories.