Space Engineers

Space Engineers

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Armament
   
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Type: Blueprint
Mod category: Exploration
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2.173 MB
10 sep, 2018 @ 15:27
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Armament

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Armament set for A2B Multirole Advanced Fighter
You can find the fighter here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1509049442

This set contains:

- Guided Rockets Pod (2x R1 missile)
- Unguided Rocket Pod (24x unguided missiles)
- Bomb Pod (6x WH with automatic bomsight integrated with the pod)
- FlyEye Scout Drone
- R2 Heavy Missile
- Energy Pod
13 kommentarer
Don Juan Dimarco 20 feb, 2022 @ 10:12 
Awesome creation.Thank you so much :):steamthumbsup:
pro100tv  [skapare] 3 okt, 2018 @ 13:57 
You can also use them in different mode to extend their range (up to ~9000m).
pro100tv  [skapare] 30 sep, 2018 @ 12:47 
That is correct, R1 and R2`s are radar guided
[BR]SharkStrike 30 sep, 2018 @ 10:44 
These are guided by turret (800m)?
pro100tv  [skapare] 16 sep, 2018 @ 2:06 
Also I`m working on multi enviroment fighter which will be able to operate both - in space and in atmosphere.
If you want setup scripts yourself just click on the links to those in the description, there should be clear instructions on how to do that. If you have any problems with them just let me know here or in priv massage, I`ll be glad to help ;)
pro100tv  [skapare] 16 sep, 2018 @ 1:56 
@Wood morning The best way to "reload" crafts on the rotor is unfortunetelly weld them on the ground with the rotor head and attach them to the rotors manually.
I`ve made a forklift to make it easy for your "ground personnel" so the reload could be as fast as possible. It should be available soon but till that time you can use any forklift available on workshop
The Creacher 15 sep, 2018 @ 21:08 
Also is there any chance you could make space friendly varients of the missiles? (using ion or hydrogen thrusters)

or maybe make a short tutorial on how to set up the scripts properly? so I can try and design some myself :) great work by the way
The Creacher 15 sep, 2018 @ 21:06 
how do you reload the pylons? for example, I fire the guided rockets (the ones that detatch via rotor). Is there anyway to "reload" them? can you attach the missile again to the pod somehow? or are the pods themselves meant to be disposed after each use?
Sand Echidna 13 sep, 2018 @ 1:19 
Cooool!
ronidude 11 sep, 2018 @ 11:29 
cool!