The Whispered World Special Edition

The Whispered World Special Edition

145 ratings
The Whispered World Walkthrough
By HMMMMMM
This guide covers all the necessary steps you need to take to finish the game without prolonging the end. The difficult puzzles are explained in detail. The items you need to pick up are underlined so you can find them easier.
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Chapter 1 - The Autumn Forest
1. Open drawer and look inside to take a note.
2. Open Bear head and pick up the key and the bears claw.
3. Go outside, pick up the shovel and use Spot on the bucket.
4. Go inside your trailer, use normal spot on hole and take casket.
5. Use key with casket in inventory to get a map.
6. Go outside and try to exit left.
7. Talk to Ben : <Why am i getting lost?> - <Where can i get a compass?>.
8. Talk to grandpa: <I Want to take a look around Autumn forest... but i keep getting lost>, to get the compass.
9. Go to grandpas' trailer, close the door and pick up the cork behind it.
10. Pick up the hairnet, the dentures and the handkerchief then exit to Autumn Forest.
11. Go to shore and talk to messenger (Bobby) about everything pointing out that you have what it takes.
12. When all dialogue is exhausted, take the branch and use it with the hairnet in inventory.
13. Use the dip net in the lake to catch a fish and give it to Bobby.
14. After the dialogue is complete go to map and to ruins.
15. Pick up the 2 turtles and use the handkerchief on moss. Look at escutcheon.
16. Go back to shore and talk to Bobby until he gives you the whispering stone. Use is on the hole in the ruins.
17. Back to shore, take the bombs and the knife and then return to ruins.
18. Use the knife on shrub and continue the path until you talk to some rocks.
19. Talk about everything and when they give you the test, answer the following : Shana is a mystical snake creature, Eleven, In the middle of a lake.
20. When the dialogue is complete, open the door and enter from behind and not from the front.

21. Inside Shana’s use the clock to start the puzzle and then use the fish bone on clock face.
22. Set the clock to 12:30 and press the button.
23. Go and read the note that the light is illuminating.
24. Check your note in inventory to see that Bruno needs to be washed at 12:15.
25. Set the clock at 12:15, press the button and check the illuminated note.
26. Check your note again and what time you watch the sunrise.
27. Set the clock to 5:30 and press the button.
28. Talk to Shana about everything then exit to cave (map).
29. Use ball spot on bowl and exit to tree.
30. Use the cork on the hole of the tree and pick the lighting bugs.
31. Pick up the stone and then use the shovel on the bleak spot.
32. Use the bowl on the resin on the right side of the tree.
33. In inventory use the bowl full of resin on the dentures and then on turtles and finally on bear's claw.
34. Go back to circus in your trailer and pick up the hat. Use the hat with the stone powder in inventory.
35. Talk to Ben : <Did you feel the earthquake, you really expect me to believe you are never
scared?, Not even of Asgil.>. Make sure to mention the claws, the two heads and their sharp teeth.
36. After the dialogue use the two headed monster on Ben and quickly pick the ball and the pantaloons.
37. Go to ruins and use the ball on the shadow newt. Pick up the noahi egg and go use it on trap in circus.
38. Use normal spot on fire dragons to learn the fire ability.
39. Go to cave and use fire spot on spider web and continue the path.
40. Use the ball spot on the eyes, then take the rope and use it with the cauldron in grandpa's trailer.
41. Go to tree and then down the hole. Use the bombs on the puddle and then the fuse cord on bombs.
42. Use fire spot on bombs and quickly go up. Finally use the petrified hat on the hole and use the hat.
Chapter 2 - Kalida Awakening
1. After the dialogue go right, pick up the broken shovel and right again.
2. Continue top for a while and then go right until you enter the factory. Pick up the flint.
3. Go back to the bridge again and use flint on the rope to take it.
4. Continue top again until you reach Bando's house.
5. Exhaust all dialogue options with him and pick up the ladder, tooth and then go right.
6. Pick up the broken cogwheel, ax and open the cabinet. Use the hook and the rope in inventory.
7. Go outside under the bell and use the hook & rope on the bell. Use the rope to ring the bell and go to Brando's house and pick up the key and sock.
8. Close the door and try to pick up the mouse hole. When the mouse eyes appear use the sock on the hole and take the mouse.
9. Exit and use the key on the door below Brando's house.
10. Take the parchment and the baton and use ball-spot on the horn. Go outside and use the mouse on pantaloons.
11. Go to the top of the screen, Enter Ruden's house and exhaust all dialogue options, then exit.
12. Use the ladder on window and enter it. Use pantaloons on the pet and enter the right door. Pick up pearl and exit Ruden's house and take the ladder again.
13. Go where you started the chapter and use the axe on the pole and then the pole on the broken shovel.
14. Give the shovel to Brando and go to the factory (area where you picked up the flint).
15. Take the broken cogwheel and use normal spot on molding press and turn the wheel. Use the ladder on hatch and go down to pick up the 5 man spot.
16. Remember to pick up the ladder before you leave the factory and go to the Brando's house and to the right. Use the two cogwheels on vice. Then use fire-spot on broken cogwheels.
17. Use the broken cogwheels on the machine and place the cogs in the right order so they can keep spinning to open the door.

18. Enter the door to enter the cabin. Pick up the candle and exhaust all dialogue options with Mulachei until you come across a chess puzzle.

19, Arrange all queens in way that not a single chess piece can defeat another one. In other words all chess pieces should be safe.
20. After you complete the puzzle, go right and check the yakis. Go left again and start blowing all the candles (using the mouth icon) you encounter until the start of the chapter (including the ones inside Brando's house).
21. Go and use the ladder on Ruden's window and go up again. Use the candle on the nail and then the fire spot on candle to find a yaki.
22. Go back to Mulachei's place and there should be a yaki outside. Use the ball-spot on the barrel and go near the yaki. Use the axe on the signposts and go to yaki again to join the others.
23. Go right to the yaki's place and use the 5-man spot on the yakis.
24. Lead them way back to the starting screen and use the baton on them in the order according to the parchment. (Top Right, Top Left, Bottom Right, Middle Right, Bottom Left).

Chapter 3 - The Asgil
1. Pick up the stein and notice the skull on your screen. As you move left to the levers it changes shape. You have to press the correct levers so it resembles a perfect skull.
2. Push the second and the last lever, and then use the platform to open the door.

3. Go right and look through the window, after a little chit chat, pick up the rope and use it on the stone in inventory. Then use the rope on the horn above the guard.
4. Enter the door below and look at the plan. Try to exit and get captured by the guards.
5. In the cell pick up the hay stack and talk to guard through the cell door until he gives you food and leaves. Pick up the tray and then examine the hay stack to take a needle.
6. Use needle on the spoon in inventory. Use the tray of food in the chute and then use the sticky tray on the food hatch. Use the spoon & needle on keyhole and get the tray again.
7. In inventory use the spoon & needle on the tray to take the key and use it on door.
8. Go outside and enter the first door on the right to enter the kitchen. Take the rib, chop sticks and plate and then use the chopsticks on the fly. Leave and enter the second door on the right.
9. On the higher lever enter the door on the left and then on the right to enter the armory. Close the door and pick up the club, the bow and the knife. Then talk to wimp inside the living armor and make sure to mention < i'' tell it to your boss, His name is Loucaux, I know where the cook is.
10. After a little chit chat he will tell you the secret recipe. Leave through the doors again and go on the lowest level. Use the knife on the grindstone and on then on rope.
11. Continue left and pick up the coin. Then use the knife on the knot to take the rope.
Continue right and use the coin on the grindstone. Then use the pointed coin on the rib and then on bow and rope.
12. Exit through the far right to enter a watery session. Use the bow with the wood beam and use the rope again to cross over. Go near the frog until he hides in the water and use the sticky tray on the seat.
13. Go away so he can return to the seat and pick him up. Go the kitchen again and left to the cauldron. Use the club on the furry animal. Use the knife on the mushrooms.
14. Use the mushrooms, fly, frog and then spit on the cauldron by using the mouth icon. Use the hay stack and the mouth icon on the fireplace. Finally use the plate on the cauldron.
15. Use the plate on the table next room and then come back and use the club on the gong. Exit and go back all the way left and look through window.
16. Talk to spot and then use the fire spot to set him free. Then use the 5-man spot on the hole to escape.
17. Go back to kitchen and take the master key from Loucaux. Go back to your cell and use fire spot on haystack to find valve 1. Use master key on the valve and then turn it.
18. Exit left and use the master key on the locked door. Use the club on the left gong once. Then exit to find yourself on the higher ground.
19. Go through the door on the right and then on the most right. Close the door and pick up the fork thing. Open the door then use the club on the left gong twice. Use the master key on the valve 2 and turn it.
20. Exit and go through the left door to go on the lowest level again. Go full left again to where spot was imprisoned to find out that the door is locked now.
21. Look through the window and use the club on the bucket. Return to the room where you got the fork thing and use the club on the left gong once. Now return to where the bucket was and pick it up.
22. Use the bucket on the fork in inventory and go back to the armory where you met the cook. Go and examine the wall on the right side of him to find a secret passage (You have to click the correct pixel of the wall). Go inside and use the master key on valve 3 and turn it.

23. Now go the watery session again (the area where you picked up the frog) and use the master key on the final valve. Turn it on and use the bucket & fork on the rope. Use the 5-man spot on the bucket and turn him into a ball.
24. Go up the elevator, pick the round stone and go left. Talk to the station manager about everything. When it comes to business ideas mention <You should change the name, I like Maurice's Medium Museum.
25. After he drops the price talk mention everything but don't change the name again. In the end he will hire you as his jester, laundry boy, advisor and gardener.
26. Exit dialogue and pick up the pantaloons, shirt and clotheslines. Use the club on the garden, then the chopsticks on the club and finally the shirt.
27. After the birds have left talk to the station manager about the locomotive so you can enter the museum.
28. Inside use the pantaloons on the cogwheels and the fork thing on opening. Use the clothesline on the stake and then use ball spot on the cord.
29. Use the level to learn the leaf spot. Pick the pantaloons and this time use the leaf-spot on the cogwheels. Use the knife on the shelf support and the pantaloons on the lever. Use stone on the self and immediately enter the door.
30. Use leaf spot on the fire box and change him to fire.
31. Use leaf spot on the immobilizer system and change him to ball spot.
Chapter 4 - Corona
1. Pick up the stick and use leaf spot on the gap in the door.
2. Go left to the messenger and use fire spot on tuft of grass. Then use 5-man spot on mouse hole and then use the ball spot on seesaw to drop down and quickly change to leaf spot. Go right and change to 5-man spot and enter the rain drain.
3. Change into ball spot to break the barrel. Repeat the process but this time when you drop as ball spot on the seesaw change to 5-man spot to launch yourself atop the house.
4. When you are inside the sock change to ball spot and walk right. Change back to 5-man spot to launch in the pot. Change to fire spot to escape. Outside change to ball spot and drop on wheel to open the door.
5. Pick up the pantaloons and go inside. Go and talk to Bobby about everything and pick the cord. Exit and go left until you enter the castle.
6. Climb the stairs and use leaf spot on the shield then change him to ball spot. Use the tapestry and then use the lever. Quickly close the tapestry again and use the stick on the chain to hold the door.
7. Exit to reach the planetary room. Talk to astronomer to find out you cannot understand him and go examine the encyclopedia. Rearrange the books alphabetically and then talk to him again so you can understand what is he saying.
8. After talking to him about everything, pick up the moon ornament, crank, key, rapper and chalk from blackboard. Make sure to examine the encyclopedia as it contains hints for a later puzzle.
9. Exit to the throne room and use the key on throne lock to get the handsaw, pliers and the crowbar. Use the crowbar on the Floor mosaic. Then examine the wall mosaic to enter the puzzle.

10. Complete the tile puzzle so there is one piece missing. From the picture above you can press the following tiles to complete the puzzle. For the right side move the tiles in the order: 7 4 5 8 9 6 3 2 1 4 7 8 9 6 3 2 5 6 9 8 7 4 5 8 9 6 5 8 7 4 5 8 9 6 5 8 9 6 5 4 7. For the left side move the tiles in this order 6541254123698745896589.
11. When you complete the puzzle, use the mosaic tile on the missing slot to learn that you need light blue paint. Exit to the court and use the crank on the well to take a bucket of water.
12. Use the rapper ring on the closed door and inside take the empty flask and open the chest to take the mortar and pestle. In inventory, use the chalk with mortar and then with bucket. Use the empty bottle on paint blender.

13. You have to rearrange the colors so the bottom flask turns blue. Top row: turn blue valve once, the yellow twice and the purple once. Second Row: turn purple valve once. Third row: turn red valve once. After you done use the lever and take the blue paint. Use the bucket with the light paint on the blue vial and then on mosaic tile.
14. Go and use it on the missing mosaic tile on throne room and enter the dungeon. Pick up the bone hand and use the moon ornament on bone stump. Use the pliers on the bed nails.
15. Use the messenger's pants on the hook and then normal spot on hook. Enter cage and change spot to ball spot. Pick up olives and spot. Use handsaw on rack and then use fire spot on brazier. Use leaf spot on the rack. Now use the pliers with the bone hand and the cord in inventory.
16. Use the fiery brazier and then use the pliers on spot. Go back to the paint room and use the olives in the glass bulb. Solve the pipe maze puzzle by repairing the pipe route and by using the 2 corks also.

17. After you complete the puzzle use the fire spot on glass bulb then use the 5-man spot on the oil. Go to the barn and use the bucket on the cow to get the bucket of oil. Go back to planetary room.
18. Use the whispering stone on the planetary console and then use the bucket of oil in the grease tube. Go and use the nails on the blackboard and take the ear trumpet.
19. Use the ear trumpet on the grease tube and then the bucket of oil on the funnel. Arrange the planets starting from 6 o' clock position and going clockwise in the following order: Yellow, red, purple, green, and blue.

20. Use the crank on gear box and then the empty flash on the fountain. Use the crank on the cogwheels. Then talk to astronomer about everything. Leave and talk to Loucaux to get captured.
21. In prison talk to Messenger and then to door to speak with the guard. When you mention Bobby he will rearrange your cages. Pick up pebbles and use it on messenger. Pick up the stone wedge and use in on pulley, then throw some pebbles on messenger again to escape. Pick up spot and flask, go up again.
22. Pick up crowbar, talk to guard and mention Loucaux and to make a proposition. When you talk to Loucaux, mention < i want to offer my services as a clown> and then burp the alphabet spelling Loucaux to set yourself free.
23. Go outside and open saddlebag to pick up some bombs. Go back inside and use crowbar on hoses. Go right to the planetary room. Use the crowbar on tube to pick up the shard and use it on astronomer. Talk to him and pick up rope.
24. Use rope on funnel and then on bombs in inventory. Pick up the funnel and use it on spot. Use bombs and spot on the broken telescope. Use shard on the light beam.
25. Exit through the newly open door and try to cross the bridge. Talk to Loucaux then use the flask on the rain drain. Pick up grandpa's pantaloons and enter the door. Use the pantaloons on the mirror. Finally use the crowbar on the right mirror to finish the game.
The end
13 Comments
themonsterofthenet 8 Jun @ 11:32am 
How are you supposed to figure out the color blender puzzle?
themonsterofthenet 8 Jun @ 11:31am 
Nevermind, apparently that puzzle wasn't meant to be solved until later. -.-
themonsterofthenet 7 Jun @ 2:26pm 
How do you know what to reply to the Rock Brothers' questions? Was there a hint that I missed?
LaST]ONE[Down 9 Mar @ 12:09pm 
Be blessed to have provided this guide to the community. This guide helped me finish the game. Without your guide, I would not be able to finish the game...stuck too fast, the game is simply too hard for me. THANKS FOR YOUR WORK.
ZiЯA 5 Sep, 2023 @ 12:24pm 
chapter 2 11. you can't go in, because bando is inside
trazdum 26 Apr, 2022 @ 4:30am 
Just one tip: on the 2nd chapter where you have to "12. Pick up pearl and exit Ruden's house and take the ladder again." exit from the door and not from the window , otherwise Ruben doesn't call Bando to turn on the factory.
Kintha 23 Aug, 2021 @ 10:33am 
Schroedingers Khajiit you answer the questions the stone bros answer that Shana is a mystical snake creature when they ask you what creature she is.For how many eyes she has it is eleven; and for where she lives it is in the middle of a lake.
Schroedingers Khajiit 19 May, 2021 @ 5:53am 
Where do I find the stone powder?
ParsleyParsnips 27 Jul, 2020 @ 2:20pm 
I can't seem to find the "cord" mentioned at beginning of Chapter 4? Am I missing something here?
jskcamp 3 Apr, 2020 @ 3:54pm 
I can't find the hat!! Chapter 1, line 34. "Go back to circus in your trailer and pick up the hat. Use the hat with the stone powder in inventory." There is literally no hat. Any pointers?