RimWorld

RimWorld

239 betyg
九尾の狐
3
4
2
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
Filstorlek
Lades upp
Uppdaterades
5.115 MB
9 sep, 2018 @ 1:15
15 jun @ 20:54
16 ändringsnotiser ( visa )

Abonnera för att ladda ner
九尾の狐

I 1 samling av uniinu
自作MOD一覧(My original MOD list)
6 artiklar
Beskrivning
Based on what I'm understanding of the translation, it goes as thus (I rewrite some of it to seem less Engrish/fit Rimworld elements):

Add legendary youkai, Bishojo Beauty Tamago Almia.
She is a pet pawn, not an operable settler.

The fox of Kyubi offers high fighting ability and very valuable high performance hair.
It is not easy to make friends, touching that anger is accompanied by great danger,
Once you become powerful you will support your colony well.
They do not breed because they do not have gender.

The correction by the growing stage of the fox of Kyubi is different from other creatures and youkai.
Especially if the fox is struck while weak, as it will suffer serious injury, but there is high fire power.
The usual Nine Fox, however, will have excellent durability.
And yet, there is another growth stage that we can meet only on a limited basis.
Her strength is overwhelming, it will greatly change the game balance.

Caution!
Meeting "third" in normal play is nearly impossible to see. If you really want to meet people please use developer mode.
I have never met in the test play. I hope you can think that it is a bonus.

Illustrations were offered to Sinobu.
I am always grateful for your help.
Populära diskussioner Visa alla (1)
1
5 maj, 2024 @ 2:13
Bug report!
PMC_Zero
114 kommentarer
uniinu  [skapare] 14 jul @ 0:50 
They are proud and do not take new training to do anything because they are not subservient to people, they just let people help them live their lives.
In other words, they are like cats.

彼女たちはプライドが高く、人に従属しているわけではなく、人に生活を手伝わせているだけなので新しい訓練を受けて何かをこなすことはしません。
つまり猫のようなものです。
Raith 13 jul @ 23:41 
what sort of new training does Kyubi have now? can she attack targets, forage, nuzzle?
uniinu  [skapare] 15 jun @ 22:15 
暫定的に1.6に対応しました。このMODには小さいながらコードを使用しているため不具合がある可能性があります。
また野生で出現する九尾の狐の年齢幅を僅かに広げました。これにより九尾の子狐と出会うことが可能になりました。かわいがってあげてください。
子狐の間は戦闘能力が極端に低下しています。前線に出さないことをおすすめします。
uniinu  [skapare] 23 okt, 2024 @ 4:37 
@DraconisG
Thank you for your comment.
We will check and correct it.
DraconisG 23 okt, 2024 @ 0:24 
So I recently use editor to give myself the advances growth stage white Kyubi, and it seems to have a misplaced character graphic. When it does left, it uses the right facing character tile. Doesn't effect the normal Kyubi, just the white one.
uniinu  [skapare] 5 maj, 2024 @ 4:56 
Thank you for your comments.
There are no plans to make small modifications to individual requests. We apologise for that.
As a response, we suggest that you tweak the settings in the XML file or reconfigure the mod at your own risk.
Inside the Races_NineTail.xml file in the ThingDefs_Races folder, find <MoveSpeed>18</MoveSpeed> and change the number to your preference.
PMC_Zero 5 maj, 2024 @ 2:13 
Update it's because 九尾 is moving to fast (especially 白毛九尾) and I have a MOD "Fences And Floors" it's sensor panels floor adds moving speed so 九尾 is moving too fast for the game so it cause error. So is it possible for u to be so king to up load a ver. that 九尾's speed is not so OP?
or just give us a option to config the speed?
PMC_Zero 1 maj, 2024 @ 14:38 
pls help I'm at 1.4 and it seemed every time Yokai_NineTail try to haul some thing my game will lag alot.
uniinu  [skapare] 25 okt, 2022 @ 1:10 
@blazedstr7
エラー報告ありがとうございます。対応しておきました。

Thank you for the error report. We have taken care of it.
blazedstr7 24 okt, 2022 @ 22:15 
Error cont.

System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()