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Why? Because the word "Juggernaut" is used in movies/video games to describe a tank(X-men, for example), and "Juggernaut" in real english means "a heavy truck". I haven't built a Vanguard on him yet, but really want to, to make him at least a little tankier. Or anything else to make him more durable(heart), but Vanguard is pretty cheap. And no, I don't like lifesteal, neither I like invisibility.
Personally I use the same skill build, but mix Healing Ward and Blade Dance from time to time. For items, I go Aghanims as a core item, and only then I build some stuff like Yasha, Desolator. Used to build Manta Style, but that time I ALWAYS forgot to use illusions(Played Chaos Knight so much that I use Manta illusions now).
I should go Drums, MKB and butterfly.
Once again, perfect guide.
so yeah
@Observer Ward: While what you are saying is true, I had not listed Invoker because he is generally a hero who is hungry for levels as well as last hits, which can put him at odds with Juggernaut if they are together in the same lane, whereas with a hero like CM or Venomancer, they are free to spend their time harassing, denying, and pulling creeps for you. At least that was true at the time of this guide being written: I haven't played the game since a little before the last major balance patch and don't know what has or hasn't changed!
I admittedly had to take it for my own and simply tweaked it slightly.
Thanks for the guide, the way I build juggernaut feels just a lot better now.
A small note on the scepter: I find that the cooldown reduction upgrade is way more useful than most people give it credit for. 70 seconds is a huge change and makes it so that your ulti is almost always available when you need it, and basically means that you can push harder and force teamfights more often than usual.