Divinity: Original Sin 2

Divinity: Original Sin 2

684 oy
Hybrid Spells Expanded- Definitive Edition
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Type: Add-on
Game Mode: Story, GM
Dosya Boyutu
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Güncellenme
15.446 MB
8 Eyl 2018 @ 15:10
13 Oca 2021 @ 7:00
20 Değişiklik Notu ( görüntüle )

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Hybrid Spells Expanded- Definitive Edition

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What is this?

This is a mod I made to increase the number of craftable skillbooks, by adding new hybrid spells with skill combinations that aren’t in the base game (e.g. Hydro + Pyro). Combining any two skill books will now yield a new spell.

Obtaining the Spells

All spells can be made via a crafting recipe. The recipes are like in the base game: to make the normal skill combine two non-source skill books from the combat skills you want to use and to make a source skillbook you combine skillbooks from the two combat skills with at least one being a source book.

On top of the regular Skills there are also some Ultimate Skills I've added. These are Powerful skills that require Source Books from multiple Combat Skills to make. They can only be used once per battle and you can only have one memorised per character at any time. See the document below for more details

Additionally, I have added a Vendor, Selena. She can be found in:
  • Fort Joy: Next to the statue in the middle of fort joy (Only sells non source books)
  • Lady Vengeance: Lower deck next to the mirror
  • Driftwood: Behind Trader Ovis' Shop
  • Nameless Isle: Top deck of the lady vengeance
  • Arx: Next to the waypoint in the main town
Selena will sell every spell I've made for this mod except Ultimates (I want those to be crafting only). Unfortunately I cannot add any voicework to her due to editor limitations but this is the best way to avoid clashes with other mods. Ultimate Skills are not sold by the vendor and can only be crafted.



Meet Selena, the Vendor for Hybrid Spells Expanded

This Mod is a work in progress, some of the skills are done and there will almost definitely need to be some rebalancing based on feedback, so leave a comment and let me know what you think!


Current Added Skills

Apparently I exceeded the word count adding the skills here, so I've compiled them on a document found here[docs.google.com]

Changelog

Checked the changelog on the sidebar for a more in depth look at what has been changed.


Check out my other mods!

Occultist- A Summoner Overhaul:(Steam, Nexus[www.nexusmods.com])
Throwing Weapons Armory (Classic edition) (Steam,Nexus[www.nexusmods.com])
Make Grenades Great Again- Definitive Edition (Steam, Nexus[www.nexusmods.com])
Popüler Tartışmalar Tümünü Görüntüle (4)
39
4 Tem 2023 @ 3:17
Bugs
J0k3_R
8
21 Ağu 2020 @ 4:30
Balance
J0k3_R
0
3 Eki 2018 @ 2:16
GM Version ?
Laféedusel
134 Yorum
Zelums_Chicken 13 Nis @ 17:08 
Was trying to figure out how to use totemic awakening and cant seem to get it to give me any new abilities. I dont know if they should just be added to my characters spell bar. If anybody could provide me some light behind this spell that would be pretty neat
DenzelTM 10 Eyl 2024 @ 19:20 
Ultimate skills can't be crafted anymore but the ones made before can be made again via the recipe tab anymore?
Bog 1 Tem 2024 @ 6:03 
Must have.
DeMOiX 19 Eyl 2023 @ 11:46 
Do enemies also have and can use these spells?
J0k3_R  [yaratıcı] 31 Mar 2023 @ 14:02 
@CloudPlayer- Hey there, sorry for the late response and thanks for the kind words. By all means you can translate this, you have my full permission
CloudPlayer 7 Mar 2023 @ 8:07 
To author :dont know whether u can see this. thx for the great work.
I am so deep in this. I would like to ask u that could I translate it into Chinese and publish it so that more people can play this great mod?
GrimLordKi 8 Ağu 2022 @ 19:56 
@Solid Snake weird I have this enabled, and haven't ran into that issue. Are you sure its not a mod conflict?
Solid Snake 4 Tem 2022 @ 16:43 
Having a problem with this mod, where anytime this mod is enabled for multiplayer, a friend joining just disconnects when we have the mod on, its the only one we deducted in doing this.
AarkNoa 12 Haz 2022 @ 4:15 
@ Naked Granny That is so not true, I've used this mod for a couple of playthroughs and some skills may not yet work perfectly, but the majority works exceptionally fine and the Stances provided by this mod (Dueling Stance/Sniping Stance/Barbed Armor/etc.) are supposed to stay permanently, but every skill comes with a removal skill that has never failed me before.

Also, the Stances are automatically removed when you progress the story sometimes; for example when you go to the Hall of Echoes for the first time to unlock Bless, or when you get to the Lady Vengeance and after you crash into the outskirts of Arx.
Naked Granny 19 Nis 2022 @ 18:42 
This mod has extremely dangerous potentially-game breaking bugs in it.

Among them, you cannot toggle Sniper Stance off. As soon as you toggle it on, it becomes permanent and there is absolutely no way to remove it. It can't be removed by respec mirror, reloading your save, nothing works. It's permanent and that character will have -40% movement and lower max AP for the rest of the game. It bricks your save. Avoid this mod.