Don't Starve Together

Don't Starve Together

6,452 beoordelingen
Tropical Experience | SW HAM Biomes : From Beyond
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496.761 MB
6 sep 2018 om 17:36
4 okt om 7:21
394 wijzigingsnotities (weergeven)

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Tropical Experience | SW HAM Biomes : From Beyond

Omschrijving
join our discord: Join Now[discord.gg]

THIS MOD NOT NEED MORE COMPLEMENTS AND THIS MOD IS NOT COMPATIBLE WITH OTHERS MODS.

The Tropical Experience mod adds content from every DLC ever released on Don't Starve to Don't Starve Together, as well as adding event content and creating your own content. The screenshots below try to summarize what the mod would be like in a standard generation world. When the world is created you start on the Together continent, and you can sail across the ocean in search of new continents, including Lunar Island, Pig City, Tropical Islands, Frozen Island and more.



but the new content doesn't only affect the surface of the game, the mod also adds new zones inside the caves, like the frozen cave that can be accessed by an entrance on the frozen island, adds the Hamlet caves that can be accessed by any entrance on the island where the cities of the pigs are located, there is also the interior of the volcano, which has a portal that takes you to the forge arena, and in addition to these additions, all the contents of the don't starve together are kept.



and the mod doesn't stop there, because with its integration with the Creeps in the Deeps mod, a new zone can be explored under the sea, that's right, prepare an oxygen mask to explore the depths of the ocean.



well, that was an explanation of the mod's default settings, but you can modify the settings to make the don't starve world like you. Below is a summary of how to change the generations of the mod world:

The first thing to do when changing mod settings is to choose which type of world you want.
If you choose Hamler World then you should only change the option specify "for hamlet world", if you choose Shipwrecked World then you should only change the option specify "for shipwrecked world" and if you prefer the custom world then you should change the settings in "for custom world".

The image below has a short explanation of how the mod configuration works, see that someone is trying to change the "Together Caves" configuration. The first arrow in red has a detailed description of what this configuration would be, the second arrow already shows a summarized description, the third arrow is just there to show what kind of world it is, it means that the person is changing the settings of the correct world , and finally the last arrow that indicates that the option is enabled, then the hamlet caves will be created in the world that will be generated.



  • Somes contents found in this mod:

Bosses from Hamlet:


  • You can battle with theses bosses to receive great rewards.

Creatures from Hamlet:


  • You can found theses creatures on hamlet island

Biomes:
  • Explore all the tropical biomes and every corner of the seven seas.




Craft and scavenge all the items from SW.

Boats:


Boat Equips:


Plants


Items and structures


Crock Pot Foods:


Turfs


----------------------------------------
Don´t think we forgot about these guys.

Mobs:





Bosses and semi-bosses:
  • Slipstor

Slipstor is a semi-boss that inhabits Jungle dense. It is one of the keys to unlock the Woodlegs.
  • Tiger Shark

Tiger Shark migrated? Now he inhabits a large thermal tidal pools in the poisonous swamp. It is one of the keys to unlock the Woodlegs, in addition to unlock special and rare items.
  • Twister

Sealnadois a superboss that dwells inside the volcano, it is also one of the keys to unlock the Woodlegs. It's good you're ready, things can get really hot in there.

  • Poison


  • Trade


Official music of don't starve shipwrecked mod client (to download and activate)
Do you want to play with the official music of don't starve shipwrecked? Subscribe to this mod to find them in your favorite mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1885429678

Questions? Bugs? Suggestions?
Come talk to us:

Join Now[discord.gg]


Friends and Helpers.
中文外置汉化支持
[DST]雪儿的外置汉化模组
https://gtm.steamproxy.vip/sharedfiles/itemedittext/?id=1859406419




Thanks for
- Aire_Ayquaza for the Forge Item part of this mod, forge weapons based in his mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1221281706
- Zarklord for Library Manager
- Ksaab and Joachim for help with code
- Unk with fire twister
- Baku for fix the camera in pig shop
- Whyro, for help me to create the animations for Wildbore King, Polar Bear, Octopus House, Wildbore house, Ice tree, and more.
- Desblat for do the glass Sword and Axe
- Jiwix for French Update
- Masked Koopa for wurt quotes
- VallMall and Bird Man for content extracted from your mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=629942769
- MissSora22 for content extracted from your mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1755932900

DISCLAIMER
Most of the content is ported from the Shipwrecked and Hamlet DLC, made by Klei and Capy. All rights reserved.

The Giant Snow and snow piles from frost land was inspired in uncompromising mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2039181790
Populaire discussies Alles weergeven (147)
708
14 sep om 15:36
BUG REPORT
vagnerdarochasantos
1
18 aug om 11:48
W.A.R.B.O.T CRASH
srk ム
3
27 mei om 23:06
我觉得应该优化一下MOD了,每次加载世界都很久很久很久....
Kaixin
5.966 opmerkingen
✪ DogeRocket 9 okt om 20:55 
Take this all with a grain of salt, I am not a modder but have tampered with TE file's a lot to my liking and these are observations of mine that I have concluded to after running into hundreds of crashes with TE in world gen and in the game. I would also like to finally note that mod order is quite important, my modpack literally will not generate at all if UM has mod priority over TE. So i need to generate the world with TE, then swap the mod order back because mob AI is bricked with TE in first prio order.
✪ DogeRocket 9 okt om 20:55 
As you can see, this is exactly where the issue is and causes the long wait times. Due to a considerably large size of required prefabs (TE also adds quite a few from what I remember), the chance that the code generates a world that includes all of them perfectly on the first few tries is slim. So, the code will continually generate worlds until it finds a suitable world that is able to include all the required prefabs. You can also see why now having a humongous world as opposed to a smaller or large world is better, since having a larger map means fitting those prefabs in the map is much more likely.
✪ DogeRocket 9 okt om 20:55 
These prefabs are on a high priority list, so the game checks whether or not these exist in the world when generating a world. Worlds are generated randomly, and sometimes some worlds might not have the space to fit a prefab here, or perhaps another prefab replaced it, so If the prefab does not exist from the check, what happens then? Luckily, it is diligently designed and the code will scrap the entire world generating process, and run another generation of a world that might be able to fit all the required prefabs (you can think of it as rerolling seeds in minecraft).
✪ DogeRocket 9 okt om 20:54 
2)The code is generating, but very slowly due to looping.

I have not modded at all in DST, but from what I understand with TE in particular with world gen is that it's quite invasion and not optimized at all. What I believe is causing the loop has to due with something called prefabs, such as a hound, a chest, and basically everything in the game more or less. Some of these prefabs are quite important, and without them you wouldnt be able to complete the game or miss vital parts of the game. So, the game ensures that prefabs such as the scrappy werepig junkyard fits under a category of "required prefabs". There exists multiple of course, and mods such as UM also has required prefabs such as the wixie puzzle.
✪ DogeRocket 9 okt om 20:54 
1) The code has ran into some type of error and is no longer generating.

This is bad of course. No matter how long you wait, it will not generate. There is a relatively easy way to know this without knowing a drop of what you're looking at when at the server_log in the cluster of the world, which is to simply observe whether or not the server_log is increasing in kilobytes at all within a reasonable amount of time. If no change at all is seen in size within like 10 minutes, it is pretty safe to say that the world is bricked.
✪ DogeRocket 9 okt om 20:53 
@Motenai_Ronin from my little understanding of tampering with DST mods, there are either two situations. Firstly, I would like to say that yes, TE (tropical experience) has had long world generating times for me. I havent used so many mods to your extent with like 80 mods, but I have used UM, legion, Beneath the world below, TE, and a couple other mods to total to like 20 ish (I suppose only UM tampers with the world gen and yes ive had a multitude of issues with UM and TE).
Even with comparatively few mods as opposed to your modpack, I have had 40 minute maybe wait time. What I believe reduces the wait time is to actually generate the world on humongous as opposed to the regular large generation. This seems counter intuitive, until you actually understand why generating a world takes so long which I will get into.
火烈冰种 9 okt om 6:08 
mod是不是没用,我怎么创建世界都跟原来的一样,没有一点额外地形
chamoy 7 okt om 17:19 
This mod doesn’t even have the music or the color hues bro what a waste
Dusk&Kievev 7 okt om 7:24 
单独启用mod,mod设置仅海难世界开局,结果创建出来的世界不是没有陆地,就是世界上没有树
Alexanderite 7 okt om 1:59 
反馈bug,给第二年春季乘坐海难货船给章鱼王献祭快腐坏的海难死剑鱼,打开奖励箱子之后游戏崩溃