Warhammer: Vermintide 2

Warhammer: Vermintide 2

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Eagle-Eye View: A Step by Step guide
By Ghuldarkar and 1 collaborators
A simple visual guide to help people get the Eagle-Eye View challenge from the Shadows over Bögenhafen DLC for Vermintide 2
   
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Additional information
Skipping the Bridge

Some People keep pointing out that you can skip the bridge part with certain classes. That is definitely possible with Slayer, Handmaiden, and Zealot. If you're feeling lazy play one of those. Handmaiden is recommended anyway because she can skip a few enemies on the way and get to the parkour part earlier than others.
However I would not recommend skipping the bridge on your first climb, because if you need to skip it you are probably not experienced in jumping enough to make it up to, so I see it as a good preliminary test.

Getting to the bridge in the first place

It seems some people have problems finding the bridge as well, seeing as this area is larger than anything fatshark has given us so far. To find the bridge, go right when you enter the area, or if you're lost, try to use the tower in the middle as a landmark, then go around the map counterclockwise while keeping to the outer rim. You'll soon find yourselv going up a slight incline, that means you're doing it right. Go to the highest part and face inwards towards the tower to find the bridge visually, you should be there or at least very close.

Video guide by Traumatik

Traumatik was so nice as to share a video link of him doing the climbing part of the tower. I've gone ahead and added the video. Traumatik, if you don't want me to share your video here, please let me know.
The step by step
Red Arrows show where you'll be going, Yellow Arrows where you'll be looking or going in following steps, they're there for orientation's sake

The tower you need to climb for this challenge is located in the centre of the big labyrinthian area of the pit. You want to get up to the bridge (where you have to bomb the wagon to get the grimoire, but don't do that in this run). You'll want to do this on recruit, ideally with a friend to pick you up if you take fall damage. Bots sometimes do kill themselves because of bad tracking and are unreliable for picking up. That said it's possible without bots.


Head right along the house while seeing your goal on the horizon. Still a long way ahead.


This step is just getting into position, then jumping over onto the big roof.


You gotta do a decent long jump to get over onto the bridge. Then you want to get to the highest part of the sloped roof to jump onto the vertical post to continue.


Just continue on hopping over the rooves to reach the wagon. The jump from the wagon over the chasm is the first tricky one, you gotte get your timing right.


After you've managed to get over the chasm you just go ahead while keeping right. Go around the tower base and up the stairs. Keep going straight ahead.


Markus' gun is blocking the view a bit, but you can stand between the first two small beams.


This should be an easy jump, followed by some balancing (it's easier than it looks, just keep looking down and press w slowly if you have trouble). Get decently close to the wall to make the next jump easier.


Jump onto the long beam that leads you onto the small roof. Go to the highest point and climb the box. After that continue onto the tower part again with a small jump and keep going ahead until you reach the ledge again on the other side. Turn left.


Another hard jump ahead. You need to reach two beams in succession. Try to land in the indicated spots and stay away from the wall because there's a hitbox above you that will push you away from the tower if you jump too close to it, potentially killing you. After those beams you get onto an easy part where you just have to make small hops to climb up.


This next jump onto the small roof is neither easy nor hard, try not to think too much about it or you'll fail. Keep walking up and along the watchtower (pun intended) then turn right.


The climb is easy because you cannot fall down inbetween the 3 beams. Get onto the highest one and stand a bit away from the wall, but not all the way. Hard jump ahead.
Give this jump all you got and try to land onto the roof or the small beam just beside it. Good luck, you'll need it.


Whew you made it. No more dangerous jumps, you're basically there already! Keep going!


Just hop up, stick to the wall so you don't fall off and keep going clockwise around the tower.


Enjoy the view, you've earned it. Still gotta finish the map to get the challenge completed.


That bale of hay is a reference to the Assassin's Creed games. It'll allow you to jump down safely, despite the height. I'd recommend using it, but you do you.
28 Comments
Saeryfim 13 May, 2020 @ 10:15pm 
Late to the party on trying to do this, but Bright Wizard Sienna (especially with the double-cast of the Ultimate) works wonders for doing steps safely, too.
chorilly 13 Jul, 2019 @ 4:33am 
Great guide! Really helpful :47_thumb_up:
Ghuldarkar  [author] 18 Jun, 2019 @ 3:09pm 
Thank you, and yes the video was a nice contribution that wasn't planned at first, so I made the video creator co-author on this :)
[Asgard] Thor 18 Jun, 2019 @ 3:01pm 
Very nice guide. Easy to use and has the video element for even more help.
Ghuldarkar  [author] 11 Mar, 2019 @ 11:30am 
@darth.crevette I always hate guides where the author knows the path, and to them it's obvious, so they don't explain it and just hint at it.
darth.crevette 10 Mar, 2019 @ 10:35am 
Reminds me of that challenge in Borderlands 2 where you have to climb a radio tower to shut it down; in both cases, actually reaching the tower is part of the difficulty, although the jumps here are a bit more straightforward - once you know where to go, which is where you guide shines. ;)
lifelover 8 Jan, 2019 @ 2:09am 
:)

Glad they didn't have your guide at hand.
Ghuldarkar  [author] 7 Jan, 2019 @ 11:33pm 
@lifelover that's typical for that part of the level, the AI pathing is bad there. You can think of it like invisible road signs that direct the enemies so they can take certain paths towards you (or not, like Into the Nest's Grimoire under the waterworks lacks these and rat cannot jump down from above, only spawn inside or take the lower entry). If these AI paths are badly made you can see some funny stuff, like enemies taking hilarous detours while being just a little bit too far away to attack.
lifelover 7 Jan, 2019 @ 11:17pm 
Thank you.

Also, there was a ton of fun meeting badly-directed hordes, that can just pass you, climb, than jump back and attack. I wounder how they got that far this way.
Mischief 6 Dec, 2018 @ 5:41pm 
Really good job, thanks so much! :bite: