Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Tile Balancing
   
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Type: Mod
Mod: AI, Gameplay
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25 aug, 2018 @ 14:21
23 dec, 2019 @ 14:55
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Tile Balancing

I 1 samling av Evan (Doomturtle)
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Slightly improves yields for very weak tile types.
-Add 1 science to deep ocean and snow tiles.
-Adds 1 culture and 1 gold to desert tiles.
-Adds 1 gold to tundra tiles.
Populära diskussioner Visa alla (1)
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17 dec, 2018 @ 16:10
Awesome R&F Mod Collection which includes this mod:
titan_vfaf
20 kommentarer
Midkey 21 sep @ 17:32 
Instead of +1 Culture and Gold I think it should be +1 Faith for desert tiles. Historically lots of religions are founded in deserty regions. Flat +1 Culture and +1 Gold makes desert too OP
fiflakowski 19 feb @ 23:59 
Thanks a bunch, that's worked perfectly!
Evan (Doomturtle)  [skapare] 18 feb @ 21:22 
@fiflakowski, I think this is what you want:

--Removes 1 food yield from grassland and plains tiles.
UPDATE Terrain_YieldChanges
SET YieldChange = YieldChange - 1
WHERE YieldType = 'YIELD_FOOD'
AND (TerrainType = 'TERRAIN_GRASS'
OR TerrainType = 'TERRAIN_GRASS_HILLS'
OR TerrainType = 'TERRAIN_PLAINS'
OR TerrainType = 'TERRAIN_PLAINS_HILLS');

If you add that SQL statement to the bottom of Terrain_YieldChanges.sql, it should reduce the food yield of all grassland and plains tiles by 1. You need an UPDATE instead of an INSERT because grassland and plains tiles already have food yields.

If you want to experiment with the game's configuration more, the sqlite database files are stored at C:\Users\<user>\Documents\My Games\Sid Meier's Civilization VI\Cache on my machine. I assume that location is standard for Civ VI on Windows. You can use a tool like SQLiteSpy to read the configuration that Civ VI set the last time you loaded a game.
fiflakowski 18 feb @ 4:52 
Hello,

question:

If I wanted to d e c r e a s e certain yields, would I have to add, e.g.
('TERRAIN_GRASSLAND', 'YIELD_FOOD', -1);
('TERRAIN_PLAINS', 'YIELD_FOOD', -1);

etc.?

I know nothing about coding and I don't want to break the game.

But what I want is to make farms the only way to get decent amounts of food and slow cities from developing so fast.
aprox 27 apr, 2022 @ 6:53 
Desert becomes broken OP with this
STuRoK 2 maj, 2021 @ 21:49 
Desert is too barren with a lot less resources..
Besides, if you don't like it, go change it in the .xml. simple
Gentlemann 26 apr, 2021 @ 14:29 
science to ozean and snow is perfect.
1 gold to tundra also makes sense in a way

but desserts offering gold is to much, it makes gold dessert civs even stronger, and doesn't make much sense, also culture kind of makes dessert civs stronger, which are already pretty strong.. i think IF anything it should give faith? I know it also buffs the dessert civs, but faith is FAR less impactful than culture or gold.
STuRoK 3 mar, 2021 @ 14:25 
Hi, I like this idea, can this mod be used with "Better Desert, Snow, and Tundra Tiles" ?
thanks
SSS-class Warlock 15 feb, 2019 @ 18:09 
Pretty decent of ya
Evan (Doomturtle)  [skapare] 15 feb, 2019 @ 17:25 
I updated it. This mod was fine as is, but mods now need to specify compatibility for each new version of the game.