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Beeltrits only has one attack you have to watch out for, being the fire breath. You dodge that, and the rest of the fight is free damage. All that matters at this point is the player(s) ability to burst Beeltrits before the Area-wide blast comes out. Running around the map to stall beeltrits out? Only matters if your party is bad, or you're low on mana, and need to stall out mana regen per second to continue the assault.