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Повідомити про проблему з перекладом
It's a nice feeling when other players do that for you, too. If you're someone trying to get gems for instance, or mantles (is that what the MR version is called?), skipping the tail is skipping one of those fairly slim chances to get one, and for someone who has none but needs several to progress upgrade trees etc, the no-brainer decision is to get that carve before it despawns or before you leave it's area and end the hunt.
Especially if you're fighting Xenojiva in the base game - other players will appreciate if you waylay that obnoxiously oversized dragon until people have had a chance to carve. I usually use some bomb pods or whatever else makes the monster flinch fairly reliably, until everyone who wants it gets the carve. Or I'll make a b-line to the tail if the monster takes off chasing someone else, or they mount it.
It's all about the timing - far better than just foregoing 1-2 carves.
1. just play the game, if u fail, u can try again
or
2. just leave if u know ur a burden
=== Unpolite Internet Ranting below===
@Aurora your bio says "i like co-op games" ; what about actually cooperating then?
also hammer gets priority to head because everyone else can cut the tail, but hammering it would be a waste, also hammer does massive damage to the head constantly.
2: not my problem
3: it's more DPS if everyone keeps attacking while the monster is laying down. Some monster sleep animations are so long, like raging brachy, you can land plenty of hits as it lays down, and even more as it gets back up. Barrel bombs are pretty weak, and the damage your group loses standing around is far greater than what the barrel bombs offer in world
4: just shoot slinger ammo at the monster while it is mounted to flinch the monster, it speeds up the mount drastically.