PUBG: BATTLEGROUNDS

PUBG: BATTLEGROUNDS

FIX YOUR GAME
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"For the idiots that keep saying 'replay delay': there was no such thing as replay delay since I died almost in the middle of the house (from my point of view during gameplay). Even if it was a 'replay delay' look where my body is when I got knocked. Also I didnt register any hits on my screen before I entered the house yet I got killed. Explain that.
Best desync and tickrate ever.
PS: YES I WAS WAY BEHIND THE WALL INSIDE THE HOUSE WHEN I DIED! HOW IS IT POSSIBLE?
FIX THE GAME (DEATHCAM VIEW)."
13 条留言
Power Electronics Converter 2018 年 9 月 1 日 上午 7:38 
Tick rate more than 20??? WHAT A JOKE
Spicy the juice drinker 2018 年 8 月 29 日 上午 7:47 
nop fuk u *adds more cosmetics*
arty 2018 年 8 月 28 日 下午 7:55 
De sync exist 100%, but the spectating mode is even more broken, from enemy POV this didn't happen at all, i guarantee, the problem is that we as players can't understand if an enemy was cheating or there was some server issues because BOTH desync and spectating are very bad
Blimmy 2018 年 8 月 28 日 下午 5:44 
Welcome to online gaming. ITS NOT A BUG, watch this.

https://www.youtube.com/watch?v=u0dWDFDUF8s&t=606s
Spielpapa 2018 年 8 月 28 日 上午 5:10 
client side client side client side client side client side client side client side client side client side client side client side client side client side client side client side client side client side client side client side client side client side client side client side client side client side client side client side client side client side client side client side client side client side client side client side client side client side client side client side client side client side
Klootzak 2018 年 8 月 28 日 上午 2:56 
https://www.youtube.com/watch?v=nSxoyoiT13U you guys need to stop playing this game
Plectros 2018 年 8 月 27 日 下午 2:35 
Pubg Devs already confirmed that desync is client side.
SO : in this gif, the ennemy see the guy outside so is client register hits and send them to server.
The devs confirmed in FIX PUBG that the server confirmed registered hit send by clients... It's not a tickrate problem there, it's packet algo who is poor.

The deathcam is recorded from the client of the guy who have been killed : SO -> the death cam recorded the correct position of the player.

THEN ---> @ETime710 -> It's not HIS internetwho need an upgrad, it's the ennemy internet who is terrible and then the serv code who accept bullshit registration !

@Arcanine : Not a tickrate problem here, see above and in the dev blog about this precisely :)

TokenMinnesotan 2018 年 8 月 26 日 下午 5:21 
ping probably, and there is replay delay
Cazoo 2018 年 8 月 26 日 下午 1:14 
I've been having this issue alot more recently too, dunno what they're doing i thought they were trying to fix the game
S3RIOUS 2018 年 8 月 26 日 下午 12:12 
I don't see anything strange here....:h_cross::h_cross::h_cross: