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https://www.youtube.com/watch?v=u0dWDFDUF8s&t=606s
SO : in this gif, the ennemy see the guy outside so is client register hits and send them to server.
The devs confirmed in FIX PUBG that the server confirmed registered hit send by clients... It's not a tickrate problem there, it's packet algo who is poor.
The deathcam is recorded from the client of the guy who have been killed : SO -> the death cam recorded the correct position of the player.
THEN ---> @ETime710 -> It's not HIS internetwho need an upgrad, it's the ennemy internet who is terrible and then the serv code who accept bullshit registration !
@Arcanine : Not a tickrate problem here, see above and in the dev blog about this precisely :)