PUBG: BATTLEGROUNDS

PUBG: BATTLEGROUNDS

FIX YOUR GAME
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"For the idiots that keep saying 'replay delay': there was no such thing as replay delay since I died almost in the middle of the house (from my point of view during gameplay). Even if it was a 'replay delay' look where my body is when I got knocked. Also I didnt register any hits on my screen before I entered the house yet I got killed. Explain that.
Best desync and tickrate ever.
PS: YES I WAS WAY BEHIND THE WALL INSIDE THE HOUSE WHEN I DIED! HOW IS IT POSSIBLE?
FIX THE GAME (DEATHCAM VIEW)."
13 Comments
Power Electronics Converter 1 Sep, 2018 @ 7:38am 
Tick rate more than 20??? WHAT A JOKE
Spicy the juice drinker 29 Aug, 2018 @ 7:47am 
nop fuk u *adds more cosmetics*
arty 28 Aug, 2018 @ 7:55pm 
De sync exist 100%, but the spectating mode is even more broken, from enemy POV this didn't happen at all, i guarantee, the problem is that we as players can't understand if an enemy was cheating or there was some server issues because BOTH desync and spectating are very bad
Blimmy 28 Aug, 2018 @ 5:44pm 
Welcome to online gaming. ITS NOT A BUG, watch this.

https://www.youtube.com/watch?v=u0dWDFDUF8s&t=606s
Spielpapa 28 Aug, 2018 @ 5:10am 
client side client side client side client side client side client side client side client side client side client side client side client side client side client side client side client side client side client side client side client side client side client side client side client side client side client side client side client side client side client side client side client side client side client side client side client side client side client side client side client side client side
Klootzak 28 Aug, 2018 @ 2:56am 
https://www.youtube.com/watch?v=nSxoyoiT13U you guys need to stop playing this game
Plectros 27 Aug, 2018 @ 2:35pm 
Pubg Devs already confirmed that desync is client side.
SO : in this gif, the ennemy see the guy outside so is client register hits and send them to server.
The devs confirmed in FIX PUBG that the server confirmed registered hit send by clients... It's not a tickrate problem there, it's packet algo who is poor.

The deathcam is recorded from the client of the guy who have been killed : SO -> the death cam recorded the correct position of the player.

THEN ---> @ETime710 -> It's not HIS internetwho need an upgrad, it's the ennemy internet who is terrible and then the serv code who accept bullshit registration !

@Arcanine : Not a tickrate problem here, see above and in the dev blog about this precisely :)

TokenMinnesotan 26 Aug, 2018 @ 5:21pm 
ping probably, and there is replay delay
Cazoo 26 Aug, 2018 @ 1:14pm 
I've been having this issue alot more recently too, dunno what they're doing i thought they were trying to fix the game
S3RIOUS 26 Aug, 2018 @ 12:12pm 
I don't see anything strange here....:h_cross::h_cross::h_cross: