Garry's Mod

Garry's Mod

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Enhanced Sandbox NPCs
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Content Type: Addon
Addon Type: NPC
Addon Tags: Fun, Realism
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20.576 KB
22 aug 2018 om 14:14
25 jan 2019 om 17:21
14 wijzigingsnotities (weergeven)

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Enhanced Sandbox NPCs

Omschrijving
This mod enhances some of the NPCs spawned in the Sandbox gamemode. It's great for anyone who likes to fight NPCs or pit them against each other...or anyone who just wants to fight moving gunships on gm_bigcity.

Unlike most enhancement mods, which have their own NPCs in the spawn menu, this directly modifies any NPC spawned by the player. This means NPCs already in the map, or NPCs spawned by other means, will not be affected by default.

The video explains what this mod does pretty well, but here's a list of the most important features:

  • Allows gunships, hunter-choppers, and dropships to move on more maps (only very specific maps, see FAQ) and gives the option to change their navigation pattern, only moving to chase their enemy.
  • Has the ability to change the hunter-choppers' behavior to a variety of attack modes seen in Half-Life 2, including dropping bombs in front of the player's vehicle.
  • Makes striders move automatically on maps with strider nodes, e.g. gm_construct
  • Has an option for striders to automatically use their warp cannon (off by default)
  • Hunters can now follow the nearest strider when spawned, shooting down Magnusson Devices and sticking close in combat. (Requires HL2: Episode Two, off by default)
  • Combine soldiers can be mixed into different squads, which greatly increases combat variety involving large groups of soldiers.
  • Combine Elites can have their accuracy automatically bumped up to Very Good.
  • Combine soldiers' tactical variants can be set.
  • The number of grenades a combine soldier will have can be overriden.
  • Metro-Police can randomly carry manhacks on their backs based on a percentage set by the player. (off by default)
  • Metro-Police can now start with their pistol drawn.
  • Citizen, soldier, and metrocop reskins can now be fixed up to modern NPC standards. (Squads, grenades, etc.)
  • Dog can now play fetch.

All of these features can be toggled by the player. Look for "Settings" under "Enhanced Sandbox NPCs" in the Utilities tab. These can be changed on a per-user basis, so each user in a multiplayer server can select which settings they desire. Please note that these settings only apply to NPCs spawned after that point and do not affect NPCs that have already been spawned.

If you have any questions, please see the FAQ page in this addon's "Discussions" tab.

I cannot stress this enough. It includes questions like whether this is compatible with iNPC, troubleshooting for common issues, etc.

Updates usually have associated change notes, so check the "Change Notes" tab if you're curious about a new update.

I don't have much to say about this, except that it was easier than I expected. I made this myself in about a week and I didn't know very much about Lua going into it. It's a very simple mod, as all it does is send a few inputs when a NPC is spawned and juggle a bunch of aircraft navigation stuff. There aren't as many issues as I expected, but if you encounter any problems that are not addressed in the FAQ, please post them in the comments or one of the discussions.

Again, many of these improvements use inputs from Half-Life 2, so there isn't much I could really do that I haven't done or considered already, but feel free to bring forward any ideas you might have.

The pictures were taken in gm_construct and gm_bigcity.
Populaire discussies Alles weergeven (16)
223
9 okt 2023 om 13:11
suggestions
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16 aug om 19:50
BELANGRIJK: Frequently Asked Questions (FAQ)
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24 nov 2023 om 6:56
Bugs
OoCreeperLoveoO
1.159 opmerkingen
Giega 9 nov om 2:47 
copy this words, for i take the world down.
:steambored:
mrlurpak 8 nov om 4:42 
could you make bugbait work? i really hate how no one makes functioning bugbait. thanks.
EliteDoughSmasher 1 nov om 4:55 
Does Extended AI navigation conflict with the AI in this mod?
Bob. 17 okt om 11:11 
are you gonna fix the bug???
Four-One 17 okt om 3:47 
does it change any zombie stuff
Bob. 16 okt om 9:49 
Every time I damage the strider it gets locked in one position and cant turn around until it activates its cannon
Zayxp173 11 okt om 17:34 
i think you should add city scanners being able to detect you and cause metrocops and every kind of soldier to be able to know where you are.
Bill 18 sep om 15:40 
doesnt seem to work
Kosior . 28 aug om 7:26 
how to make strider to move cuz the others are good but strider doesnt move
elcartucho5566 24 aug om 10:20 
add a spotlight for helicopters