Slain: Back from Hell

Slain: Back from Hell

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Help with no damage/magic/deaths achievements.
By Tineard
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1. No Damage/Magic on bosses.
00:00 - Thorn Beast
00:51 - Lupus Rex
01:36 - Banshee Queen
03:09 - Mother Beholder
04:40 - Ice Beast
05:51 - Malikesh (Imp)
06:44 - Hogre
08:55 - Vroll (all phases)


In this video not only bosses killed without damage, but also without using mana. Note, that when I'm using some weapon against ertain boss, it means, that same kind of magic is also effective against that enemy, so you can either use couple of magic bolts to speed up the kill, or use AOE spell with full mana, to clear the screen, especially if boss has some adds.

To more precise advice:

1. Thorn beast - at first he has 2 types of attack - either standart hit, which you block and retaliate, or roots that hit from the ground with some delay - usually 3-5 casts in a row. You can easily hit him with weak attacks between root casts, just be prepared to block if he changes hs attack.
After ~50% hp he starts 2nd phase - he rolls from 1 end of the screen to another, forcing you to jump, then he throws random ballistic projectiles at you, which you can reflect with your sword, or just dodge - after that he's stunned for a short time, making it possible to kill him with 2-3 hits at most.

2. Lupus Rex - important thing is, after killing many slower enemies, most likely you'll miss first couple of hits from him, because his hits are much faster, so be prepared to block him faster as well.
Other than that - he's really easy. At first he just attacks with normal hits 2-3 times. Best tactis to block once, retaliate, then instantly make heavy attack - then his next attack on you will miss. Then you block again, then heavy attack again. If that puts him in the corner - do another heavy attack, because he'll jump away from you after that. After he jumps - just stay in place and wait for his 3 projectiles. Reflect those, then it's back to the start - he will die after 3-4 more hits (which are relatiation, heavy attack, then retaliation again..)

3. Banshee Queen - Easy one. Silver blade is the best weapon against her. Most important thing - don't ever jump. 2nd thing - when she teleports out of your view, run in any direction, if she's there - hit her, if she's not, wait in the corner for either her scream or sounds of spawn - only after that run back. When she spawns ghosts - kill them before they hatch, otherwise you'd have to use magic bolts, or it is very likely, that you'll die from her scream as you fight them. There are no good options if you let adds spawn. Other than that - boss is very stable. It's always same 2 kinds of attack, just more enemies spawn with time. but you can kil lthem all with 1 hit if timing is right.

4. Mother Beholder. Personally, I use Ice Axe, because I believe it has better reach, to reflect projectiles. She has 3 phases. All 3 are more or less obvious - 1 shooting projectiles, which you better reflect back at her. 2 - spawning small beholders, which you should kill when you have a chance, but not proiritize them too high. And 3 - shooting and spawning at the same time. If you want to use magic - at phase 3 you can use AOE magic. If you don't want to - make sure you are not too close to the boss, and there are no more than 2-3 small beholders flying around, so you can properly dodge.

5. Ice Beast - kinda like Thorn Beast. Use Fire Sword. There are 2 phases. 1 - Normal hits (which you block and retaliate), and ice balls, which fall diagonally from the sky. You can easily reflect them for decent damage. Phase 2 is a bit more difficult - he starts to spin around throwing small projectiles in all directions. Best way is to stay away at ~1/3 of the arena. After a while, he'll stop shooting, instead he'll move towards you - then you hit him with heavy attack. Then same pattern repeats. After 3 hits he should be dead (unless you damaged him with heavy attack before he starts to spin first time, or unless you use firebolts on him - that'll make battle a lot faster).

6. Malikesh (a.k.a. Imp) - dies from 4 heavy Ice Axe attack + any weak hit. Problem is - he's out of reach, mostly. Tactic is simple - wait for him to fly into your hitbox, then heavy attack him. At the same time you have to avoid 2 types of attacks - fireballs from imp himself (1,2 and 3 as he gets lower on health, 3rd fireball ignites the earth when it hits, but it still misses you if you're close enough. And 2nd attack - from imp's "friend" - shockwave. Note, that the less health imp has, the more often that attack is used. So in the end, you just have to "feel" when enemies use their attack, and when it's safe to hit the imp. Which comes to practice, no advice will help you with that.

7. Hogre. Normal sword or Fire sword are fine. He's easy. Block, retaliate, heavy attack, block, retaliate, heavy attack. Dodge 2 lightning bolts, then repeat from the start. And phase 2 - Block, retaliate, heavy attack, block, retaliate, heavy attack. Dodge 3 loghtning bolts, then dodge him coming from the sky. After that - same pattern.

8. Vroll (1) - Use fire and ice, opposite of his weapons. There is fast option and careful option. Fast option is to use heavy attack as he gets closer to you, before he hits. But it is dangerous. If you do it too late, he'll hit you back and you won't be able to block. Careful option is to just avoid his spells, then counterattack, then do 2 jumping hits, then repeat. He has 4 spells. If he starts with fire, he uses firebolt (you must reflect it), then he switches to ice, uses ice "wall" - just go between hit zones, then it's 3 ice blocks - you can reflect one, and last one is 3 lava blocks, which you can reflect too. If he starts with ice, it's 3 ice blocks, then 3 lava blocks, then fireball, then ice "wall".

9. Vroll (2) - Let's assume you don't have 5/5 Talisman. Use Ice Axe. As soon as battle starts - run to the left. As soon as fire burns out, run to the middle - you can try to jump hit him when he lands. Then don't get too close to him, he'll try to melee hit you. He has simple pattern - it's 5 hits. 1 of
them is 3 lightning bolts coming from his mouth, you'll have to run away and jump to dodge it. And 4 of them are firebolts, which you must reflect back to him. He'll fall after 2 reflected firebolts - then you hit him with 2 heavy attacks. After doing that 2 times, go the the right to avoid the flame, then repear same tactic. With exception, that after 3rd fall, it'll require not 2 but 5 reflected firebolts for him to fall. Hopefully, after that fall and 2 heavy attacks he'll die. If not - just continue.

10. Vroll (3) - Use steel sword. There is a huge difference between "no mana" and notmal strategy. Normally, if you want "no damage" - just use AOE attack as soon as he getting close to one of the edges of the arena. Then avoid his projectiles, then hit him with weak attacks until you get full mana (and/or collect 2 spirits from previous 2 phases, which reatore mana). This will get him killed very fast, less than in 30 seconds.
But if you don't want to use magic - then you better be careful. As battle starts - when he goes to the corner, it's safe to hit him 2-3 times with weak attack, then retreat to the middle. If he goes to the other side - repeat. If he goes up, wait until he shoots big projectile, then jump hit him 2-3 times . Repeat this until you get him to ~2/3hp, then he'll start summoning 2 waves of small projectiles - then you can hit him with 1 heavy attack, then retreat. But still, be careful, if you see, that you're a bit late, better not risk it and hit him couple of times with light attacks. And that simple patters is valid until the end of the battle.
2. No deaths throughout the game.
First of all - there is a video with full game finished like that. And with time codes of each level.


00:00 - The Bloodgrounds
06:44 - The Blood Tower
08:36 - Talisman 1/5
12:32 - The Wolfwoods
18:16 - The Wolf Caves
21:57 - Talisman 2/5
26:13 - The Highlands
30:26 - Talisman 3/5
34:16 - The Highlands Tower
39:52 - The Sewers
49:14 - Old Town
54:31 - Talisman 4/5
56:28 - The Great Hall
1:03:05 - Castlebridge
1:09:08 - Talisman 5/5
1:12:47 - Vroll's Castle

But next thing I'm going to say - this run is far from perfect, as I did it basically on my 2nd try (guess, I got lucky). So, here I'll say couple of important things, that do not seem obvious.

1. Finish the game at least 2 times before doing this. One time - without mana, and another time without taking damage from bosses. That way, at least bosses won't bother you much. Plus, remember all the traps, especially in the sewers - those will not give you a second chance.

2. Do yourself a favor - don't try to get that stupid talisman. If you know how to kill Vroll, you don't need it at all, and getting it is dangerous. I don't knwo why I tried. And it just made things more difficult.

3. Don't hesitate to use magic against skeleton mages. They may look not very dangerous, and you "can always reflect spells back at them", but 1-2 missed hits can really screw you on next wave of enemies.

4. If some enemy fires at you, when you're on a small platform above the pit/lava/trap - for the love of god, don't reflect it. Jump or block. So you'll take minor damage, but it'll spare you starting the game all over again if you screw it up. (for example as in 08:18 or 53:00)

5. Bloodgrounds - closer to the end of the stage (for example at 05:00), don't rush while jumping over the lava. It sounds silly, but if you have an idea "let's skip that big enemy, who goes underground and just jump ahead" - it's not very good one. Better just kill him and go ahead carefully.

6. That one last stupid skeleton at 17:12 where you run as a wolf - my advice, be damaged once, instead of using your attack and falling down.

7. From 19:03 to 20:44 - remember, don't ever fall down, as there are traps between blocks. If you low on hp and want to pick up that heart on the down-left, use only the same route you came from.

8. At 32:40 - don't go right. You can die there much more easily. Finishing this place give you an achievement, but you should've done it in previous 2 runs. Just go left.

9. At 34:00 - don't do it like me, just use 2 firebolts and crouch when it shoots. Much easier.

10. From 57:50 to 01:01:10 - in the Great Hall - be extremely careful. It's very easy, to start hitting weak enemies, then forget about fire skeletons, and try to run away, instead of jumping away. Which makes you dead. Instantly.

11. Castlebridge (01:03:27) is very insidious place. To move forward, wait until hound and skeleton go away, go forward, then back - to kill birds, then wait again for hound and skeleton to leave, so you won't be standing on the edge, when hound shoots at you, because that can easily lead to your demise. And be prepared to jump over that hound, as it can rush you. And repeat that pattern 3 times, as there are 3 hounds.

Well, those are all tricky moments I can think of. Use same weapons that I do, avoid traps as I did, Kill bosses in same or better way as me - and you'll be fine.