Torchlight II

Torchlight II

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Rainbow Redux: Maps (v.2)
   
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28 maj, 2013 @ 23:29
7 jun, 2013 @ 22:07
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Rainbow Redux: Maps (v.2)

I 1 samling av Oats
Rainbow Redux
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This is not a mod so much as a resource for other modders. This simply adds various colors of the current map icons so that modders can have a bit more variety when designing items in their mods. It should be safe to merge this with any current mod without an issue as it only adds files and doesn't change anything currently in the game.

Please feel free to use this work in your project freely as I don't ask that anyone get my permission first. I would however like to know where it is being used, simply because I would like to see what ideas people have come up with to use it in. :)
8 kommentarer
9HitCode 22 jan, 2017 @ 20:18 
Hi, I have a made a mod pack called "Void Pack"
I would like to inform you that I am using your mod in the mod pack and simply want to show you that I do not take any credits of your incredible work
I have also linked your mod in my mod pack to prevent any misunderstanding

Void Pack - Part A

If you would like me to remove your mod please contact me and I'll remove it as soon as possible!

Thank you for making Torchlight II a better gaming experience!
timothy3_16 14 jun, 2013 @ 16:39 
first attempt had a very funny result, it did as asked, gave me all weapom expertise, all 3 as there own in 3 slots, boom LOL
Oats  [skapare] 14 jun, 2013 @ 15:54 
you can either set the spell value to have specific costs and tell it to ignore using a graph, OR you can always create your own graph. The second option is more attractive as the graph can be reused later for other things and allows for very specific scaling and based on level, statistics and other things that are totally customizable to your whim. You can however choose to just let these things default to whatever graph they normally fall onto, but based on what you were talking about making, it may be a bit unbalanced to leave it this way, as the mana cost and cooldown would only be based on the level of the skill and such, not on how powerful it ACTUALLY is.
timothy3_16 14 jun, 2013 @ 14:31 
mana cost & cool downs are graphs, or would I need to build them mysef? I do appreciate info & help Thank You very Much !!!!
Oats  [skapare] 14 jun, 2013 @ 14:22 
You could do that. Like make a summon spell that summons multiple different monsters in one cast. For the sake of balance though I would recomend large mana costs and cooldowns, lol.
timothy3_16 14 jun, 2013 @ 13:47 
I was pondering stepping out of my comfort zone for mods, do you think it would be possible to combine 2 or 3 spells to 1 to cover for the 4 spell slot limit on the character?
Oats  [skapare] 30 maj, 2013 @ 8:28 
Actually yes, I had thought about it, just hadn't gotten around to doing so yet. There are lots of different icon sets in this game and recoloring them is just time consuming. The minimap ones are a pretty small set though, I will see if I can't churn those out today.
Lone Wolf McQuade 30 maj, 2013 @ 5:37 
I'm wondering, do you have any plans on making new Automap Icons, like the bags for Merchants and the Bolts for Enchanters, etc? Those are really ugly in my opinion, and I'm sure you could make them look much nicer :D