Mount & Blade: Warband

Mount & Blade: Warband

173 ratings
Role Playing Build - Proletariat Revolutionary
By Fredericks of Cursewood and 2 collaborators
Just some ideas for a fun role playing build for native. Power gamers move along.

The premise around the build is to have an intelligent and charismatic leader of the peasants. This leader either lifts the unwashed masses out of the oppression of the nobility and the servitude of the merchant class or just purges all of the upper and middle class citizens under the false pretense of egalitarianism. It’s fairly simple so far and is broken down into character creation considerations and gameplay rules.
   
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Character Creation
This is a work on progress, so any comments or thoughts are welcome and will be considered.

Rule #1: Have to go on foot. If you are going to have a peasant army, you have to be running along side them.

Rule #2: As mentioned above, charisma and intelligence are the chief attributes. I’m not going to be silly and recommend not putting any points into strength and agility since you still have to kill people to get experience for the most part. If you could talk people to death then that would be another story.

Rule #3: Your father was... Noble or Merchant make the best fit since they have the highest Int and Cha bonuses. There are no real bad choices here, since any option could be a plausible start. Even with the upper and middle class fathers, there is sense that the family has fallen in their station as to not be in that class any more, but with the realization of how the class mechanisms work.

Rule #4: Early life... Assistant or Page make the best choices since for their bonuses and can be woven into the story well.

Rule #5: Adulthood... I like Student but I also think Troubadour works well. Both have good bonuses for Int and Cha as well as persuasion. I like Student because it fits into a transformational time in one’s life that going to college can be. Maybe a fellow student or instructor enlightened my character to think critically of the class system in place and question it’s benefits to all of those involved.

Rule #6: Reason for Adventuring...Loss of loved one has +2 Cha, being forced out may have the most sensible story line, and revenge also has plausible story line and will have a slightly less squishy character off of the bat with a +2 Str.
Gameplay Rules
Rule #7: Must have companions are Bunduk, Katrin, Jeremus, Firentis, Klethi, Deshav, Marnid

Rule #8: Must not have companions are Rolf, Alayen, Baheshtor, Matheld, Nizar, Borcha

Rule #9: Maybe have companions Lezalit, Ymira, and Artiminer

Rule #10: Can not do any quest for nobles as they are often used to oppress the masses.

Rule #11(edited): Don’t socialize with the nobility unless that means shoving a pike through their back side. This means no feast, no tournaments, no running up to the castle to check out the ladies, no stopping them out in the open to see what they think of politics. (This is subject to change, due to that the player will need some npcs to switch sides in order to finish the game) The exception to the tournament rule is that tournaments held in revolutionary towns are okay.

Rule #12: Can not do any quest for the town guild masters. What are you kidding? The capitalist merchants are just as bad as the nobility.

Rule #13(edited): Loot (weapons, armor, horses) have to be traded with the villages. The only way they are going to up against their oppressors is by getting weapons into their hands. This is a little tricky as the villages have no money in the game. They do have raw materials which can be traded for and that can be taken to the towns and sold. Think of it as bartering arms for food. It would be great if their was mechanic within the game that after some much gear is traded at village the populace would armed and trained like a militia instead of recruits and farmers. Merchants within revolutionary held towns are okay to trade with since they are now considered part of the mechanism for the great socialist revolultion.

Rule #14: Prisoners can not be sold as slaves. They can only be persuaded to join the revolution or disbanded in an unsatisfying pseudo execution.

Rule #15: Captured nobles can not be ransomed for mere coins. They must be imprisoned forever since there is no way to behead them which is more deserving.

Rule #16: Nobles that are sympathetic to the plight of the peasants are allowed to relinquish their vassalage with their current lord and join the revolution. This is just a short term fix, they will be purged eventually.

Rule #17(edited): Early in the game, fiefs can be doled out to loyal npcs. Once the revolution gains sufficient size, say a combination of 10 towns and castles, the lords of the these towns and castles should be purged and their holdings should return to the state. Villages can be doled out to vassels but only one per vassal. We can't have underlings with too much power. This is considered as the "Paranoid Megalomaniac Rule".

Rule #18(New): Vassals with a (-20) disposition should be immediatly purged for treason.

Rule #19(New): The Human Wave Rule - lowest level troops go into battle first as a human shield. Recently conscripted prisoners should also be used as human shields. It's better to keep them between you and the enemy until you know where their loyalties lie.

Rule #20(New): The Grain and Cabbage Rule. The soldiers of the revolution have 5 choices for their meals. They can have Grain, Cabbage, Cabbage with Grain, Grain with Cabbage, or they can skip those choices and have nothing. All the fresh meat, butter, and fish are for the pompous bourgeois and aristocracy. If, however, grain and cabbage are not available, the food with the lowest moral boost is acceptable such as fruit or salted fish since they have a +4 moral boost. Bread is unacceptable since it is really really good bread and never goes stale.

Guirrilla Warfare Addendum
One tactic that the Revolutionary has on their side is the use of irregular or guerrilla warfare. Usinig small units on broken terrain, the guerrilla fighter can take down superior numbers, superior equiped, and even superior trained troops by gaining advantage of terrain and surprise.

Here is what you need to do.

1. Set Battle Size Slider to 30 or other suitably low number.
2. Using a uility, such as TweaksMB, set the Attacker and Defender waves to 20 or some suitably high number.

This will make for some rather lengthy engagements and give an advantage back to the crafty Revolutionary to make up for their lack of heavy elite troops.

TweakMB: http://www.mbrepository.com/file.php?id=1751&page=5
98 Comments
CrackGod 7 Sep @ 9:16pm 
proletariat stays in the dirt where they belong
KingMithridatesVIofPontus 22 Nov, 2023 @ 12:09am 
this is so gay. proletariat stays in the dirt where they belong
comrade hirohito 3 Apr, 2022 @ 4:54pm 
imagine time travler droping of a copy of the manifesto in the hre.
Peterhausen 3 Sep, 2019 @ 6:46am 
warband has no food to eat, what did I do wrong?
Nitromandiude 15 Mar, 2019 @ 11:43pm 
I think you can execute prisoners in diplomacy mod
rico nosey 1 Mar, 2017 @ 5:49pm 
Are we aloud to use troops with good armour not only Militia and Footman and Recruits?
CrusaderVW 4 Dec, 2016 @ 11:52am 
That and Firentis is always talking about protecting the common man if you dialogue with him.
Fredericks of Cursewood  [author] 27 Oct, 2016 @ 5:45pm 
Although Firentis is a noble, he is a fallen noble and looking for redemption for the wrongs of his past. I think it is fairly plausible that he would latch on to movement that is an alternative to the nobility from which he came.
Aether 23 Oct, 2016 @ 4:23pm 
three thing about the rule #7,
Katrin HATE Firentis so maybe remove him?
Firentis is a Noble!
And you wrote Firetntus instead of Firentis.
Col. William Tavington 19 Jun, 2016 @ 8:41pm 
Can someone make a facist revolution guide? I mean they made a communist one.