Portal 2
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After Hours 2 - Distance
   
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15 sierpnia 2018 o 9:15
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After Hours 2 - Distance

W 1 kolekcji stworzonej przez Blondie
Portal: After Hours (2018)
Przedmioty: 14
Opis
Portal: After Hours Part 2 - Distance
Komentarzy: 28
canticle 28 września 2020 o 2:36 
I assumed a cube throw too--thanks for your comment of that not being the solution. Way more fun when you find the right way! Maybe a wall to prevent cube throw entirely?...
_galaxy 1 lipca 2019 o 16:13 
Also if you jump on the broken elevator near the test chamber you get stuck. Be sure to add a playerclip there.
_galaxy 1 lipca 2019 o 16:11 
uhhhhhhh so why this chamber even exists. You already teached about the orange fizzler on the past chamber, and these puzzles where reeeeeally easy. From seeing some reviews before playing the map, I think you could get a puzzlemaker while doing the hammer work yourself.
miguel 24 maja 2019 o 15:19 
I got a zero portal on that one ! I don't know if it's an issue for you, so just to let you know
Blondie  [autor] 1 stycznia 2019 o 1:55 
@timothy.cizaldo I think everything you said was true. When the sequel eventually releases, you can be sure to expect improvements :p2cube:
timothy.cizadlo 31 grudnia 2018 o 6:40 
To finish my prior comment:

In retrospect, it feels like there was an effort to make the maps look a particular way, but in the process it lost the visual cues for the players, which, when added to the exact timing nature of many puzzles, made the levels functionally unplayable for me.
timothy.cizadlo 31 grudnia 2018 o 6:40 
I have two main issues with this series.

The first is the number of exact timing puzzles that are encountered - and by exact I mean split second timing needed. This first shows up here when you get the portal gun. I may be a midling player, but I did complete the main story and the multiplayer portion of the game, and I don't recall either of them requiring that degree of precision.

The second is the visual language used on these maps. Portal 2 followed the Portal launguage of thigns that are white or grey tend to be portalable surfaces while metals are not. Here, there are lots of concrete areas that you can't put a portal on, which is frustrating, but it got worse when there were other surfaces that didn't look like you could place portals on, that were required placements for the solution to the test.
Blondie  [autor] 26 listopada 2018 o 14:32 
@Wolfrost not sure why that would happen, but it's not supposed to
PsypherWolf 26 listopada 2018 o 1:42 
Elevator got stuck after the puzzles, unless that's supposed to happen and I haven't figured out what to do.
Donderbus 21 sierpnia 2018 o 13:22 
bit short, but liking it so far.