Portal 2
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After Hours 2 - Distance
   
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15 aug 2018 om 9:15
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After Hours 2 - Distance

In 1 verzameling van Blondie
Portal: After Hours (2018)
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Portal: After Hours Part 2 - Distance
28 opmerkingen
canticle 28 sep 2020 om 2:36 
I assumed a cube throw too--thanks for your comment of that not being the solution. Way more fun when you find the right way! Maybe a wall to prevent cube throw entirely?...
_galaxy 1 jul 2019 om 16:13 
Also if you jump on the broken elevator near the test chamber you get stuck. Be sure to add a playerclip there.
_galaxy 1 jul 2019 om 16:11 
uhhhhhhh so why this chamber even exists. You already teached about the orange fizzler on the past chamber, and these puzzles where reeeeeally easy. From seeing some reviews before playing the map, I think you could get a puzzlemaker while doing the hammer work yourself.
miguel 24 mei 2019 om 15:19 
I got a zero portal on that one ! I don't know if it's an issue for you, so just to let you know
Blondie  [auteur] 1 jan 2019 om 1:55 
@timothy.cizaldo I think everything you said was true. When the sequel eventually releases, you can be sure to expect improvements :p2cube:
timothy.cizadlo 31 dec 2018 om 6:40 
To finish my prior comment:

In retrospect, it feels like there was an effort to make the maps look a particular way, but in the process it lost the visual cues for the players, which, when added to the exact timing nature of many puzzles, made the levels functionally unplayable for me.
timothy.cizadlo 31 dec 2018 om 6:40 
I have two main issues with this series.

The first is the number of exact timing puzzles that are encountered - and by exact I mean split second timing needed. This first shows up here when you get the portal gun. I may be a midling player, but I did complete the main story and the multiplayer portion of the game, and I don't recall either of them requiring that degree of precision.

The second is the visual language used on these maps. Portal 2 followed the Portal launguage of thigns that are white or grey tend to be portalable surfaces while metals are not. Here, there are lots of concrete areas that you can't put a portal on, which is frustrating, but it got worse when there were other surfaces that didn't look like you could place portals on, that were required placements for the solution to the test.
Blondie  [auteur] 26 nov 2018 om 14:32 
@Wolfrost not sure why that would happen, but it's not supposed to
PsypherWolf 26 nov 2018 om 1:42 
Elevator got stuck after the puzzles, unless that's supposed to happen and I haven't figured out what to do.
Donderbus 21 aug 2018 om 13:22 
bit short, but liking it so far.