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and i hear double music when o load the game in the menu
I think about "mat_mipmaptextures 0" sometimes. I think it should be "mat_mipmaptextures 1" instead. It's so small and I think it helps make far away stuff easier to see.
[quote]mat_filtertextures 1 //Default is 1; Smooths textures. Textures will appear blocky if this is off. Will NOT improve preformance! Setting mat_mipmaptextures to "0" will make this do nothing.
mat_filterlightmaps 1 //Default is 1; Smooths lightmaps. Lighting will appear blocky if this is off. Will NOT improve preformance!
mat_mipmaptextures 0 //Default is 1; Enables or Disables the mipmapping of textures by the GPU. Makes textures that are not up close have lower resolutions if on to avoid textures in the distance "sparkling" when moving.[/quote]
cl_impacteffects 1
cl_impacteffects_limit_exit 1
cl_impacteffects_limit_water 1
cl_impacteffects_limit_general 1
cl_hud_damageindicator_alpha 1
cl_hud_damageindicator_scale 2
cl_hud_damageindicator_time 2
cl_hud_cp_main_display 1
cl_updaterate 128
cl_interp_ratio 1
cl_cmdrate "128"
rate 128000
cl_threaded_bone_setup 0
r_queued_decals 0
r_queued_post_processing 0
snd_obstruction_Enable 0
m_rawinput 1
m_customaccel_exponent 0
m_customaccel_max 0
m_customaccel_scale 0
m_filter 0
m_forward 1
m_mouseaccel1 0
m_mouseaccel2 0
m_mousespeed 1
m_customaccel 0
Thanks for your interest.