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Zgłoś problem z tłumaczeniem
Do you run it as a plugin or as a mod? When running as plugin you have to add
Rich Hud Master manually as mod.
Greetings from the Netherlands 🇳🇱
I am using Nanobot Build and repair which has two colors that you can paint a block. 1 for the grinding of a block and one for the Ignore grinding of a block. For this I have assigned the color value of (H)ue 0.0 (S)aturation 64.0 (V)alue 64.0 and for do not grind (H)ue 128.0 (S)aturation 64.0 (V)alue 64.0
I save this to the color set and when I restore them the values are wrong. The dont grind Hue is 0.0 Saturation is 63.8 and the Value is 63.9 additionally the grind color is now H 128.1 S 63.8 V 63.9
That wont work for me because Build and Repair is set for exact values. Also if you look at the other colors in the pallet they also have their decimal places wrongly assigned. Seems that this is a conversion error introduced when going from HSV to RGB.
Thanks for your time reading my report.