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I hope this helps some of you Nvidia folks with the low to mid tier rigs like myself.
P.S. when I use quotes in typing I use 'em mainly for two reasons emphasis and/or because I think it's a pronoun type of word. So no, I am not yelling at ya'll....
If this really is true (which does actually make sense) than there is another setting in the Nvidia Control Panel that should help others with low end to mid-level rigs.
Got to: Manage 3D settings, Click Program Settings at the top, right under that it says choose a program and if you hit that dorp-down menu and do NOT see MH:W just find it and add it. This is to change setting specifically to this particular game and not globally. Once you have MHW in there you are gonna want to find two particular settings. The first is called Power Management Mode hit the drop-down menu and put it to prefer maximu performance. (if your rig is low to mid tier like mine than this setting should stay like this GLOBALLY until further notice)
And don't bet on crapcom fixing anything. Their post-release support record isn't great.
some recent console games from ps2 era thats ported to pc has this behavior too! if you brute force unlock the fps, the game will be like in fast forward tape.. it is not possible to change the frame tick into time tick without changing most without spending tremendous amount of time (since that is the most basic functions) and without producing bugs -- i delved a bit in game programing so i know a bit about this
going back to MHW, if this game is indeed designed for 30fps, then having framerate uncapped will have the animations wonky too.. which is not the case! so i believe this is just a case of ineficient game engine or coding. Which i also believe the dev team will fix in a bit
I'd agree with you if physics were timed, but that's not the case so your 'theory' is bs
All we are doing is bruteforcing past the none existent optimisation.