Monster Hunter: World

Monster Hunter: World

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MHW - Optimal Graphical Setting (for those with Beefy PC)
By aarmosher
Best Bang for Your Buck for Best Monster Hunter Experience
   
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what?
Okay, so you have more than 60hz monitor, and you have beefy pc (my spec is at the end, it's not the greatest, but it's a little above avg i believe)
You want the best graphic but also that extra silky smooth animation with this game.. but somehow that smoothness eludes you,, guess what? You're not alone!

i scourged forums and reddit to find that perfect spot, but somehow it just doesnt cut it..
why?
the Biggest Problem is that this game has weird optimization. check out this video i made that compares the lowest and highest graphics setting

https://youtu.be/SpoERkDEbfI

as you can see at the beginning and at 1:30, the difference between lowest setting and highest graphics setting is only 10-20fps!! (check top right corner for fps counter)
not to mention the graphic at lowest does look horrendous

i think this is caused by driver and game engine issue... someone said that when he used the earlier nvidia driver they get stable 144fps with vsync on. drawback is random crashes...
i think i'll stick with latest driver (i'm using ver 398.82 released august 2018) rather than losing half an hour to an hour gameplay, thank you!

i believe sometime later the dev will fix this. but for the moment, if you are like me, you want to get the best graphic with the lowest cost (highest fps possible) then read on!
how?
if you had already watched the full video, you would have known what setting to use..
from the maximum setting, i changed:
> Resolution Scaling: Highest to Variable (Prioritize Framerate)
> Volume Rendering Quality: Highest to Variable

these two are the main factor that caused the most stress to the GPU. unfortunately if you put it to low, it does make the image uglier.. Some people recommend turning off volume rendering (it will remove fogs etc) i'm sticking with it turned on since fogs creates nuances. and i love the nuances in this game

some people said that changing it to variable is bad idea. it may be is, but for my end, it doesnt affect negatively, in fact it makes the game still look good while increasing the fps alot! into the realm of lowest setting fps range!!
i know, it's weird. but that's how it is! believe me when i say i tried changing all the other settings too
i believe having it at variable is more taxing to CPU not GPU, that's why it doesn't tax my rig much (still have some spare cpu utilization)

last but not least, i changed Anti Aliasing from TAA to OFF
why? so the image looks sharper, unless you are using projector or big tv screen (which i believe won't support above 60hz?) chances are you won't be bothered by the more jagged edges
but this is personal preference, pick whatever you like. TAA also creates a somewhat motion blur
closing
i admit that just because this is working wonderfully at my end, doesn't mean it will work the same at your end

ps. i've already played it for hours in SP and MP and no prob with this custom setting, but if you have different experience, and /or if you have a good suggestion, please post below and let's help each other out

my rig:
ryzen 7 1700 3.0Ghz
16gb ram
geforce 1080
Benq xl2411

6 Comments
unnaturalsavage 13 Aug, 2018 @ 10:11pm 
The next setting you will want to find is called Threaded optimization and this one is gonna help make sure the game takes advantage of all of your available cores (again this is because I believe the above quote saying that the game is more CPU intensive)

I hope this helps some of you Nvidia folks with the low to mid tier rigs like myself.

P.S. when I use quotes in typing I use 'em mainly for two reasons emphasis and/or because I think it's a pronoun type of word. So no, I am not yelling at ya'll....
unnaturalsavage 13 Aug, 2018 @ 10:10pm 
From Capcom via some youtube video I watched, "MH:W is more taxing on the CPU vs the GPU because of the map being loaded in it's entirety" I believe this has to be true considering my outdated FX 6350 rig with a 1050ti...

If this really is true (which does actually make sense) than there is another setting in the Nvidia Control Panel that should help others with low end to mid-level rigs.

Got to: Manage 3D settings, Click Program Settings at the top, right under that it says choose a program and if you hit that dorp-down menu and do NOT see MH:W just find it and add it. This is to change setting specifically to this particular game and not globally. Once you have MHW in there you are gonna want to find two particular settings. The first is called Power Management Mode hit the drop-down menu and put it to prefer maximu performance. (if your rig is low to mid tier like mine than this setting should stay like this GLOBALLY until further notice)
SenMithrarin85 11 Aug, 2018 @ 7:14pm 
2 forms of designed: frame logic and what they devs targetted when the made the game. The game's physics are not fps tied, but that does not preclude and intention to run it at 60fps. even the recomended specs are for 1080p/30, not 60. That should ring alarm bells.

And don't bet on crapcom fixing anything. Their post-release support record isn't great.
aarmosher  [author] 11 Aug, 2018 @ 6:24pm 
couple years back, games are indeed designed for 30fps, especially for console games. if we unlock the fps, the game will play weird since they are designed with frame tick not time tick (you can try this using ps emulators)
some recent console games from ps2 era thats ported to pc has this behavior too! if you brute force unlock the fps, the game will be like in fast forward tape.. it is not possible to change the frame tick into time tick without changing most without spending tremendous amount of time (since that is the most basic functions) and without producing bugs -- i delved a bit in game programing so i know a bit about this

going back to MHW, if this game is indeed designed for 30fps, then having framerate uncapped will have the animations wonky too.. which is not the case! so i believe this is just a case of ineficient game engine or coding. Which i also believe the dev team will fix in a bit
k'nt 11 Aug, 2018 @ 4:37pm 
'the game is designed for 30fps'

I'd agree with you if physics were timed, but that's not the case so your 'theory' is bs
SenMithrarin85 11 Aug, 2018 @ 3:09pm 
the game is designed for 30fps. They merely lifted the fps cap. A few years ago, betehsda sid the same with Evil Within. Even a GTX 980 (the most powerful gpu at that time) couldn't manage a locked 60 at 1080p.

All we are doing is bruteforcing past the none existent optimisation.