Garry's Mod

Garry's Mod

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GeoIP Connection Messages v2
   
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Content Type: Addon
Addon Type: ServerContent
Addon Tags: Roleplay, Realism
Bestandsgrootte
Geplaatst op
Bijgewerkt op
14.341 KB
9 aug 2018 om 19:35
6 okt 2021 om 11:18
10 wijzigingsnotities (weergeven)

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GeoIP Connection Messages v2

Omschrijving
Simple Advanced GeoIP based connect, spawn, & disconnect messages.
This is version two of this addon

Compatible with all gamemodes!

Description
When a player connects to the server everyone will be notified of their country, upon spawning into the server everyone will be shown how long it took them to join, and upon leaving the server everyone will be notified of how long the player was online.

ConVars
geoip_api "api" - Changes the API (Run the command with no arguments to get the API list)

Screenshots




Credits
API Providers
http://ipstack.com
http://ip-api.com
http://geoip.nekudo.com
https://geoip.tools
https://ip.sb/
http://www.geoplugin.net
https://extreme-ip-lookup.com
https://ipapi.co
http://petabyet.com
https://ipinfo.io/
https://ipinfodb.com/

Github https://github.com/0xym0ron/GeoIP-Connection-Messages

Populaire discussies Alles weergeven (1)
0
3 jun 2020 om 10:43
ERROR connect
dok441
39 opmerkingen
墨染月𝑴𝑹𝒀 4 aug 2022 om 23:55 
if a player is loading, then the player disconnects server. it can't send the Chat Text to players in server, and server-side throw a Lua Error:
[geoip] addons/geoip/lua/geoip/hooks.lua:131: attempt to index local 'ply' (a boolean value)
1. fn - addons/geoip/lua/geoip/hooks.lua:131
2. unknown - lua/ulib/shared/hook.lua:109
Can you fix it?
Savvy Kat 6 okt 2021 om 13:53 
Worked in a local server so I assume it's good. I'll try on my actual server in a bit
0xymoron  [auteur] 6 okt 2021 om 12:01 
Haven't tested it btw so let me know if it's all good now.
Savvy Kat 6 okt 2021 om 11:59 
I'm happy you took the time to fix it. Thank you!
0xymoron² 6 okt 2021 om 11:18 
Sorry for the delay boys. Just pushed an update fixing that issue.
Joheskiller |CSCλᴅᴇᴠ| 30 mei 2021 om 13:00 
Agree with Savvy Kat, I also can confirm that it break "Murder" and "Guess Who". I unfortunately had to remove it too for that reason.
Savvy Kat 22 mei 2021 om 17:48 
The hook PlayerConnect doesn't seem call when loading another map. This causes some values to be nil. This also breaks TTT, and possibly other gamemodes that change maps often, when loading another map for whatever reason. Maybe add some checks under PlayerInitialSpawn for nil values?
ZEROPOINTBRUH 4 mei 2021 om 9:29 
thanks
ZEROPOINTBRUH 28 apr 2021 om 9:09 
Ah i see.