Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
Another idea: I'm assuming it wouldn't be feasible based on comments below, but it would be rad if you could somehow give older traits a higher weight when deciding which trait gets randomly cut, so that you don't end up losing that trait you just picked up like 2 months ago.
In any case, thanks for the mod, it's still a sight better than vanilla regardless of the issues.
I think the best thing would be to increase the cap to 6 and just decrease the probability of the RNG event.
Would it be hard for me to do such from the game file directly?