Space Engineers

Space Engineers

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Auto Closing Doors
   
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Tunnisteet: other_script
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289.923 KB
7.8.2018 klo 11.13
5.4.2023 klo 14.36
4 muutosilmoitusta ( näytä )

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Auto Closing Doors

Kuvaus
This script can be used as-is, and it is simple to understand and modify. Simply upload it to a Programmable block and compile. (No timer block needed)
It automatically closes all the doors on the local grid, after a specified period (default 3 secs) has elapsed from the moment the door was opened.

If you want to increase / decrease the close delay, pass a 3rd parameter of type int, to the static method 'DoorManager.Initialize' (or just change the hard-coded value). The default is 3 seconds. Eg: `DoorManager.Initialize(this, tickEventManager, 5);` This will set the close delay to 5 seconds.
If you want the script to auto-close doors on connected grids as well, then pass a 4th parameter of type bool, to the static method 'DoorManager.Initialize' (or just change the hard-coded value). The default is false. Eg: `DoorManager.Initialize(this, tickEventManager, 3, true);` This will also auto-close doors on connected grids.
If you want a door to be ignored by this script, add the text '-ignore' to the custom data of the door block.
And that is all there is to it. Enjoy your auto-closing doors!

I added this mod's main class to an open source library.[github.com]
Suositut keskustelut Näytä kaikki (2)
4
12.9.2023 klo 11.28
TÄRKEÄ: Change suggestions
STᑌYᐯᕮᑎSTᕮIᑎ ☢
0
7.8.2018 klo 12.16
TÄRKEÄ: Bugs / Behavioral Issues
STᑌYᐯᕮᑎSTᕮIᑎ ☢
17 kommenttia
drindiejones 11.10.2023 klo 15.41 
This is exactly what I wanted / needed, Thank You :steamthumbsup::steamhappy:
Rupture 29.9.2021 klo 7.14 
no problem now lol i sorted it a while back and forgot to update my comment
STᑌYᐯᕮᑎSTᕮIᑎ ☢  [tekijä] 29.9.2021 klo 6.55 
@Rupture veeeery late reply sorry :cozyspaceengineersa: To ignore a door, edit the door's custom data and add this line: -ignore
The script will then skip any doors that contain that flag in the custom data.
bj1981 3.12.2020 klo 13.11 
as far as i know, put the tag (excluded) in the door name, it should exclude it from the script
Rupture 2.12.2020 klo 10.09 
any way to stop airtight doors and gates from frostbite to not auto close? ive been using this script for a while now but i dont know if you can do that.
bj1981 13.10.2020 klo 22.33 
this is exactly what ive been looking for considering i cant get the sensors to work like they should, ive got airlocks everywhere and its annoying having to open and close each door manually especially when im in a ship going in and out of my hangar, hopefully i can get this to work as described
:steamhappy:
Witt 26.10.2018 klo 6.47 
KaH-ZaH!

I will use this script forever! I love it.
SimplyySerenity 2.10.2018 klo 15.22 
yea. idk i like the functionality of being able to have it in hangar doors i just dont like how i have to copy and paste it so much. maybe make it block group based or something? idk. but np good luck
STᑌYᐯᕮᑎSTᕮIᑎ ☢  [tekijä] 1.10.2018 klo 1.11 
I may be able to ignore doors that are of a specific type, but I'll have to look at the provided functionality to see if it allows me to differentiate between door types. I'll look at this soon, I just have some things keeping me occupied in RL.
Cevandri 20.9.2018 klo 14.42 
@Stuvenstein, isn't it easier to add ignore certain block names and easily add more for example ignore everything with the name "hangar" and "forcefield" or something like that? in the script itself