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gm_redoubt - City 17 Map
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Roleplay, Realism
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2.364 MB
5 aug, 2018 @ 6:39
1 sep, 2018 @ 4:16
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gm_redoubt - City 17 Map

I 1 samling av TubbyTapir
Uprising 17 - Half-Life 2 Themed Maps
23 artiklar
Beskrivning
gm_redoubt takes place on the wartorn streets of City 17.

Features:
- Fully AI noded (including Strider nodes!)
- Rebel redoubt/outpost
- Enterable buildings
- Ammo boxes
- Working emplacment gun (NPCs can use it too!)

Background: The Uprising rages on in City 17, as Rebels and Combine forces try to capture territory.

Notes:
For all weird lighting or reflection glitches, type r_radiosity 2 or mat_specular 0 into the console.
To make the Striders move around freely, download this addon.
This took a long time to make, and went throgh very major changes, but it's finally here.


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Populära diskussioner Visa alla (1)
0
11 aug @ 2:48
Failed to open addon problem
Purpz
53 kommentarer
Zdzichuuu 25 dec, 2024 @ 4:49 
not 7 hour war, during the uprising
cool dude 15 jun, 2024 @ 15:14 
is this during the "7 hour war"....?
chichi the bird 29 feb, 2024 @ 23:56 
Your map is very good
TubbyTapir  [skapare] 13 sep, 2023 @ 12:38 
Go ahead.
Apollo 13 sep, 2023 @ 12:26 
Hello i was wondering if i could upload this map on vrchat using unity :)) I wanted to give roleplays for Half life community and stuff, theres good maps on vr but i loved this one so far, It's creative detail and Paths to its center, is really well done! I was coming for permission to upload the map model and give credit to your name! Please let me know My good Sir thank you!! (If not then i wont) =P
BoGaN 29 jun, 2023 @ 9:54 
i found a turret and it's attacking me
is this supposed to happen ?
DARRK 14 dec, 2021 @ 4:24 
pretty good, if i do say so myself
Lefter 26 jan, 2021 @ 21:06 
oh also it happened on another map of yours called gm_excavation
Lefter 26 jan, 2021 @ 20:53 
@TubbyTapir mat_specular disables relfections, its a really nice map but without reflections it just kinda ruins it a bit
TubbyTapir  [skapare] 26 jan, 2021 @ 8:47 
Typing mat_specular 0 in the console should fix that.