Space Engineers

Space Engineers

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[HullTec] Twinport Class Destroyer - Airtight
   
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Type: Blueprint
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5.752 MB
4 AGO 2018 a las 15:30
30 OCT 2018 a las 8:36
4 notas sobre cambios ( ver )

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[HullTec] Twinport Class Destroyer - Airtight

En 1 colección creada por Hull Breach
Hull's Military Ships - Large Grid
18 artículos
Descripción
AIRTIGHT VERSION
This is a new version of my Twinport Destroyer. I managed to build an experimental airtight hangar door without using the vanilla hangar blocks. This hangar hatch door (and the airtightness in the hangar itself) is the only difference between this Twinport Destroyer and the "regular" one. The regular one has a simple blast door hatch, that isn't airtight.

As mentioned before, the slef made hangar door is an experimental build. I will work on this a bit more. But for the moment, the hangar is working.

HOW TO USE THE HANGAR

- There are buttons on each side of the hatch. First button opens the hangar, second button closes it.
- If you approach the hangar door with a small ship (same faction), the opening sequence will be triggered.
- the hangar will depressurize itself for 7 seconds before it opens. You can tell that the opening sequence has begun by the blinking orange lights that are turned on whenever the hangar opens.

For more information about the ship visit the Original Twinport Destroyer's. page.

Description

- Faction: Stellar Confederation
- Class: Heavy Destroyer

The Twinport Class Destroyer is a large destroyer with different types of weapons and a central hangar with a blast door hatch (not airtight). The hangar can hold 2-4 fighters, depending on their size.

BASIC INFORMATION
- ~8600 Blocks
- ~5600 Tons
- Hydrogen and Ion Thrusters
- Can fly in moon athmospheres
- Will not fly on planets (without thruster power mods)
- survival ready
- different cannons for different targets
- about a dozen turrets

FURTHER LOADOUT
- projector (so you can repair missing parts by projecting the Blueprint onto your damaged ship)
- 2x Jump Drive
- several observation decks/windows
- lots of oxygen generators
- handfull of oxygen farms
- air vents in every room
- 3 working elevators (2x lower deck to upper deck and upper deck to bridge)
- medical station with 8 cryo pods
- 4 large reactors (you won't need more then 2 most of the time)
- main connector with status light (interior lights that change color to white/yellow/green, depending on connector's state)
- 2 refineries & 8 assemblers (all with modules)
- ore detector
- remote control
- lots of decorative lights and stuff

SCRIPTS
- Whip's Door- and Airlock Script (thanks to whiplash)
- FloorPlanMK2
- LCD2 Script
- simple script for the connector status light
3 comentarios
Valkyria Freyja 16 NOV 2018 a las 15:33 
If you prefer, you could possibly have another alternative.
Such as entering my world and doing it yourself! I wouldn't mind.
Or you could do the step-by-step.
Either works.
Hull Breach  [autor] 16 NOV 2018 a las 15:32 
Oh this would take some time to do a step-by-step guide, but I could give it a try.
Valkyria Freyja 16 NOV 2018 a las 15:21 
Love the ship, but.
I need help with using this survival.
I love the idea of the piston work and all of that, but I am having trouble making it work on Vanilla.

Since using projectors won't let you copy other grids on the same blueprint,
could you make a guide step-by-step on how to do the airtight hangar?
Piston position, buttons, timers and all of that.
I would appreciate that.