Tempest 4000

Tempest 4000

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Enemy Types
By SuperBrosMario84
This is a guide to help the player understand how each enemy type works.
   
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Enemies
Flipper- The standard enemy type. Flips around the web and shoots a destroyable projectile. When it reaches the rim, it can grab you. Use the SuperZapper or AI Droid to break free.

Flower- Creates deadly stems that the player must shoot down. When leaving a level, the player must avoid the stems that a Flower has left behind or the Claw will get impaled. Sometimes a Flower pops of a stem, becoming a projectile that cannot be destroyed, so avoid it.
In later levels it creates a stem reaching the outer rim of the web, so you must jump over the stem.

Farting Flipper- Flips around the web and shoots a projectile that can only be destroyed using a Particle Laser, otherwise the standard laser cannot destroy it. This type of Flipper makes a fart sound when destroyed hence the name "Farting Flipper".

Fuseball- An electrical orb that moves around the web, and is completely harmless, that is, until it reaches the rim of the web. If you run into one without shooting it or jumping over it, it will electrocute your Claw, and you will lose a life.

Pulsar- Lets off an electrical shock that lights up a singular lane in the web, so the Claw should not be in the same lane as it is, or it will get destroyed, so stay out of its line of fire. When it reaches the top of the web, it will turn into a spark that must be destroyed by jumping and shooting at it, or leaning the Claw carefully to its position and shooting it. (It only does this in the later levels, in early levels, it will hardly reach the rim of the web.)

Sphere- Dashes across the web and shoots square projectiles.

Rotor- Rotates the entire web, in hopes to throw off the player.

Spindle- Deforms the web and shoots a projectile just like the Farting Flipper.

Ox Head- When shot, its horns are launched towards the player like a projectile; the horns cannot be destroyed unless you obtain the Beauty or Moo Moo powerup. Getting the Moo Moo powerup happens at random when destroying an Ox Head, and it works much similarly to the Beauty powerup. Once the Ox Head's horns are gone, shooting one without the horns will destroy it.

Git- It almost has the same look as the Sphere enemy does, but the behavior is different. When it stops moving it shoots square projectiles in the player's position.

Flipper Tanker- An enemy that contains Flippers, and lets them out when destroyed.

Pulsar Tanker- It appears as a spark, and lets out Pulsars when it enters the web.

Flashing Orb- Passes through the web. If the player runs into it, they will lose a life. In later levels, it splits into two smaller pieces.

Mini Orb- When shot, it lets off a projectile that cannot be destroyed in any means. You will hear "DANGER" as the projectile appears.

Flower Laser- It shows up as two parts. The bottom part cannot be destroyed, and the top part reaches the rim of the web. You must push the top part of the Flower Laser down below the rim of the web by shooting it, and then it will be destroyed. When the top part reaches the top of the web, it will activate the laser, so avoid it.
You will have to jump and shoot at it from above the web to push the top part down.

Super Star- Sends off pieces of itself that cannot be destroyed, even when shot. Avoid the pieces.

Turret- An enemy that cannot be destroyed. It fires a stream of bullets that cannot be destroyed. If you attempt to shoot at it, it will fire back at you, so watch where you shoot, man! The turrets will still be in the web even when you finish a level, meaning you must avoid its fire when you leave the web.

Fuseball Tanker- It appears to be invisible, BUT it will release a group of Fuseballs once it reaches the web. Only appears in the later levels.
6 Comments
DOOMJESUS 8 Sep, 2024 @ 1:10pm 
EVIDENTLY, THERE IS MUCH MORE COMPLEXITY AND NUANCE TO THIS GAME THAN I EVER IMAGINED.
NO WONDER IT'S SO FREAKING HARD.
elpapadeteo 21 Apr, 2021 @ 11:39am 
eh its good
SuperBrosMario84  [author] 14 May, 2019 @ 11:39pm 
It really depends on how close or far the enemies are for scoring.
Tempest Nut 4 May, 2019 @ 10:29am 
It would be better if you listed how much each enemy is worth in points...
SuperBrosMario84  [author] 3 May, 2019 @ 11:36pm 
This guide wasn't meant to tell how much points you get from enemies. It was more meant to tell how enemies work.
Tempest Nut 7 Mar, 2019 @ 10:52pm 
You need to list how much each enemy is worth in points...