Stellaris
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Assimilated Planets
   
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37.580 MB
2018年7月25日 19時05分
2020年5月18日 4時34分
40 項目の変更履歴 ( 表示 )
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Assimilated Planets

解説
Assimilated Planets.
Mod for Stellaris 2.7.*
In short, it enables an ascension perk for driven assimilator empires. Once activated, every planet with at least one assimilated pop is transformed into a 25% assimilated world.
You can upgrade these worlds by terraforming. higher upgraded worlds grants higher bonuses.
HOWEVER (!) If one assimilated Planet is captured by enemy forces or bombarded and has reached 100 % devastation, it will be destroyed (although it can be a terraforming candidate again).

Changelog:
1.4:
- Added colour to the texts.
- Assimilated planets require a certain amount of assimilated pops to be able to be upgraded (your homeworld will always be a fully assimilated world, at the time you activate the ascension perk)
- More upgraded assimilated planets will reduce the stability further
1.5:
- Added a revolt mechanic to assimilated planets (if stability will drop under 50 %. It starts by some deviant drones and finishes into a full scale revolt.)
- Added critical and freed assimilated worlds (critical assimilated worlds are very very vulnerable, but can be stabilzed, if stability will increase up to 50 % or further)
- Critical assimilated worlds have their own planet icon
- Freed assimilated world can be terraformed into normal worlds again
- If a assimilated world is freed, the rebels will automaticly ask their "fatherland" (Stellaris' developer phrasing, not mine) to join them again. (if possible)
1.5.1:
- Reduced the necessary Stability for a revolt to happen to 40%
- Updated to 2.6.*

Changelog:
1.4:
- Added colour to the texts.
- Assimilated planets require a certain amount of assimilated pops to be able to be upgraded (your homeworld will always be a fully assimilated world, at the time you activate the ascension perk)
- More upgraded assimilated planets will reduce the stability further
1.5:
- Added a revolt mechanic to assimilated planets (if stability will drop under 50 %. It starts by some deviant drones and finishes into a full scale revolt.)
- Added critical and freed assimilated worlds (critical assimilated worlds are very very vulnerable, but can be stabilzed, if stability will increase up to 50 % or further)
- Critical assimilated worlds have their own planet icon
- Freed assimilated world can be terraformed into normal worlds again
- If a assimilated world is freed, the rebels will automaticly ask their "fatherland" (Stellaris' developer phrasing, not mine) to join them again. (if possible)
1.5.1:
- Reduced the necessary Stability for a revolt to happen to 40%
- Updated to 2.6.*

Changelog:
1.4:
- Added colour to the texts.
- Assimilated planets require a certain amount of assimilated pops to be able to be upgraded (your homeworld will always be a fully assimilated world, at the time you activate the ascension perk)
- More upgraded assimilated planets will reduce the stability further
1.5:
- Added a revolt mechanic to assimilated planets (if stability will drop under 50 %. It starts by some deviant drones and finishes into a full scale revolt.)
- Added critical and freed assimilated worlds (critical assimilated worlds are very very vulnerable, but can be stabilzed, if stability will increase up to 50 % or further)
- Critical assimilated worlds have their own planet icon
- Freed assimilated world can be terraformed into normal worlds again
- If a assimilated world is freed, the rebels will automaticly ask their "fatherland" (Stellaris' developer phrasing, not mine) to join them again. (if possible)
人気スレッド 全て表示 (2)
17
2020年7月11日 12時59分
Bug reports / compatibility issues
Kronos1612
5
2020年7月11日 15時44分
Suggestions for features in the future
Kronos1612
172 件のコメント
Mosstone 2023年11月16日 13時23分 
All the planets look like a hive world currently
Crazzlo 2023年1月27日 21時16分 
does this still work and if not will it be fixed?
Stygian359 2023年1月24日 20時24分 
I miss this...
DirectorRein 2021年10月17日 20時41分 
This mod now crashes the game to desktop whenever you mouse over the ascension perk. Does anyone know if this is being updated/fixed or if there is a more updated mod that does the same thing?
The Borg 2021年5月10日 6時16分 
Has anyone tried out how well this works in recent versions?
kinngrimm 2021年1月3日 20時34分 
By chance would you know if there is a mod which transforms assimilated species into the same cyborg type i prepared at game start while also giving me from then on the option to choose the different uniq perks the newly assimilated species had? So that i have a homogenous/uniform cyborg species which i could then to my liking outfit with different species perks(default and new once)
RECKLE$$ 2020年12月15日 10時42分 
i love the idea of this mod, going full borg style on a planet. question though will cause issues if playing as machine DA, using consoledated resources origin and starting with machine world, can i still terraform an assimilated planet into a machine world
Kronos1612  [作成者] 2020年10月19日 11時31分 
i am currently working on it, don't worry. In a short while, an Update will be uploaded. Including a Origin,
Zionus5 2020年10月19日 11時23分 
Anyone else having all their districts disapear all of a sudden when making asn assimilated planet?
JenkoRun 2020年10月11日 1時25分 
Bug: Trying to colonize a machine ringworld will convert it into a assimilated planet (using gigastructures)