RimWorld
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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525.552 KB
21 jul 2018 om 13:16
19 jul om 16:11
32 wijzigingsnotities (weergeven)

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OgreStack

In 1 verzameling van Ogre
Mods by Ogre
3 items
Omschrijving
Mod for customizing stack sizes. As well as the ability to target specific items.

Improvements for v1.0
  • Stack changes now do NOT require a game reload, if a stack is modified below a set stack size the stack is split up into smaller stacks. Should still save your game after every stack size adjustment; because if you adjust stacks, dont save, then reload a game, you could lose items.
  • Custom in game menu lets you pick between different modes ( scalar / fixed )
    • scalar: multiplies the base count by the number specified
    • fixed : simply sets the stack size to the number
  • Attempted to make it more clear how to set individual overrides via the Overrides.xml file.

Load Order
  • It hopefully won't matter. The stack modification code attempts to run after initial processing is complete. But if you have problems. Try moving OgreStack to last place.

Defaults
(Groups)
  • Small Volume Resources : x30 - ( gold, uranium, ... )
  • Resources : 1000 ( steel, wood, plasteel, ... )
  • Raw Food : 1000 ( corn, rice, ... )
  • Raw Meat : 1000 ( meat, eggs, ... )
  • Raw Plants : 2000 ( smokeleaf leaves, ... )
  • Meals : 150 ( fine meal, lavish meal, ... )
  • Animal Food : 2000 ( kibble, hay, ... )
  • Foods : 1000 ( pemmican, chocolate, ... )
  • Items : 20 ( horns, mech serums, ... )
  • Body Parts & Implants : 5 ( arms, bionics, ... )
  • Textiles : 1000 ( cloth, wool, ... )
  • Leather : 1000 ( leather )
  • Stone Blocks : 2500 ( granite, marble, ... )
  • Manufactured : x10.0 ( components, wort, chemfuel, ... )
  • Medicine : 75 ( herbal, glitter, ... )
  • Drugs : 4000 ( smokeleaf joints, yayo, ... )
  • Mortar Shells : 25 ( antigrain, high explosive, ... )
  • Artifacts : 10 ( psychic lances, ... )
  • Other Stackables : x10 ( other items that stack but do not use vanilla game categories )

(Individual)
  • AIPersonaCore : 1
  • TechprofSubpersonaCore : 1

Updates
  • Jan 6, 2020
    • Allow stacking of items with CompQuality, so long as the original content author wants the item to be stackable (like Wine in Vanilla Factions Expanded - Medieval)
  • August 20, 2018
    • Changed input boxes to plain text and parse input. Should fix strange '1E-06' type of input errors.
    • Removed all default item overrides except for 2 related to persona cores (this change will only be for new subscribers, or current subscribers who delete their Overrides.xml file)
    • Added various buttons for Presets in the settings window, should make setting stack sizes even faster
    • Altered text in overrides section to indicate that section is only for users comfortable in XML files, and who want to target one off ThingDefs to stack different than the configured settings

Translations
  • Japanese : Proxyer
  • Spanish: 53N4
  • Russian: LeonusDH

Feedback
  • Upvotes are much appreciated, Thanks!
  • Reasons why you don't like the mod are much better in the comments opposed to a downvote. That way I might be able to fix it!

GitHub: https://github.com/cmdprompt/OgreStack
Populaire discussies Alles weergeven (4)
2
8 feb om 9:06
Fertilized Egg Stacking vs Unfertilized Egg Stacking
RimworldDweller
4
30 aug 2023 om 22:20
Misc Robots, misc Robots++ fix
Ltd_Ford
3
25 sep 2023 om 3:21
Custom Support List
Ogre
691 opmerkingen
逆流风云 10 okt om 5:59 
Hello, dear author, I’d like to ask: after I adjusted the fabric stacking, every time I close and reload the save, the stacking limit of the fabric goes back to 7500. It only takes effect if I adjust it again. Have you encountered this issue when checking? If not, it might be a problem with my mod.
你好,作者大大,我想问一下,我调整了布料的堆叠后,每次关闭重新读取存档,布料的堆叠上限都会回到7500,只有重新调整才会起效,作者您检查的时候有遇到这样的问题吗?如果没有那可能是我mod的问题。
rikidesert 9 okt om 12:55 
for some reason I cant stack more than 10 meals or they disappear after load the save
Land0fChocolate 2 okt om 9:05 
I made a new storeroom and now I don't have merging issues anymore. No idea what happened there.
Land0fChocolate 28 sep om 14:46 
I'm getting a weird bug where my item stacks aren't merging with each other, and trying to get my pawns to merge by right licking doesn't work because I get "no available stack to merge into", even when no other pawns are using those stacks.

It shouldn't be Ogrestack that's the cause, I've used it plenty of times before and had no issues, but it doesn't look like I have anything else that would modify stacks or merging. Except maybe Storage Framework or Pick Up and Haul, but disabling them had no affect.
Paula_Tejano 26 sep om 10:23 
I've solved !! I just deleted the "Overrides" config :)
Paula_Tejano 26 sep om 9:54 
it broke my save :( now when i load the save the stacks that was 10000 is 75 losing almos a year of in game progress
Akers 5 sep om 21:06 
why fish isn't meat? strange
Ogre  [auteur] 29 aug om 15:38 
Oh that. Yes sorry. There is merge. OgreStack doesn't alter it. If you want more control of what your pawns do automatically. Work Tab is what I use: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2552065963&
(looking for food) 29 aug om 14:45 
@GalopaWXY 'merge stack' is a vanilla feature. It only shows if the stack of items has another less-than-full stack of the same item in the same stockpile/group of shelves. You're probably not seeing it because the stack you're clicking on doesn't have any stacks that fulfill those requirement.

It might also not show if any other suitable stack has been reserved by another pawn. Like, for hauling or crafting or building with it.
Ogre  [auteur] 29 aug om 12:36 
@GalopaWXY: There is no such 'merge on right click' option in rimworld. You must be using some kind of mod that adds it. It isn't OgreStack. This mod doesn't add or modify any existing jobs or logic.