Cities: Skylines

Cities: Skylines

99 értékelés
Rural/ruined roads
   
Díjazás
Kedvenc
Kedvenc
Törlés
Assets: Road
Fájlméret:
Közzétéve:
Frissítve:
42.246 MB
2018. júl. 21., 3:25
2018. júl. 31., 17:31
2 változásjegyzék ( megnézés )

Feliratkozás a letöltéshez
Rural/ruined roads

Leírás
Rural/ruined roads, 3 variations, 2 concrete and one asphalt.

Intersections with other road types are a bit iffy and the end pieces look bad becacuse it uses a unique texture, not a mirrored one.

Now with LOD's

Thanks to ThatEvan for the help with the LOD's, here is a link to his workshop page: https://gtm.steamproxy.vip/id/thatevan/myworkshopfiles/
14 megjegyzés
下克上の鬼人正邪 aug. 9., 8:07 
I like it
:steamthumbsup:
rlas 2019. máj. 8., 5:01 
@wabbithunta that error is not critical. It appears because the road is using vanilla pillars. That means the game counts them twice so they are "duplicateted" :)
Burlokk 2019. ápr. 15., 6:17 
Works fine, but the visuals looks like dried dirt water on a cars surface..dont like :/, very nice details however.
wabbithunta 2019. jan. 29., 11:39 
Just loaded this to use in my game and I got this message:

Broken assets:

Custom Assets: 1446696384.GravelBridgePillar: Duplicate prefab name
Custom Assets: 1446696384.GravelBridgePillar: Duplicate prefab name
Custom Assets: 1446696384.Gravel Road Elevated0: Duplicate prefab name
Custom Assets: 1446696384.Gravel Road Bridge0: Duplicate prefab name [BrokenAssetException]

Details:
No details


Any help as to why this doesn't work, going by previous comments there were issues with it. Saved as a favourite, but unsubscribed (for now)
Valentessa 2018. szept. 12., 15:35 
reminds me of rural southern california
Slick Gamble 2018. aug. 1., 21:52 
Thanks, Evan. You the real MVP! :steamhappy:
ThatEvan 2018. júl. 30., 10:16 
The roads do not contain lods, that is why they disappear when you zoom out. LOD toggler only increases the render distance for the main mesh, which can affect performance. I'd be more than happy to help you resolve this issue, contact me via Steam and we can chat.
RudRecciah 2018. júl. 27., 11:12 
@D.Lagia use advanced prop visibility distance too i think but not sure
Offe  [készítő] 2018. júl. 27., 4:50 
Ah yea, the lods are a bit fucked, i was pretty tiered of roads when i finished thesse and had no idea on how to fix them, sorry about that, as suggested lod toggler works.
D.Lagia 2018. júl. 27., 0:58 
And only for a short distance