Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
Are you sure your crash was because of the mines, and mines alone? Too bad there's no way to lessen a Tech's mine placement/count.
* The first section was nice though it felt like it fell a bit on the side of enemy spam.
* The second section was a bit confusing at first and the traps seemed to go off rather randomly at times, but nice idea nonetheless.
* The third section (piratez) definitely just had way too many enemies. Just waves and waves of dudes to smack with a hammer.
* In fourth section melee zombies get stuck on the center stairway stucture. You can flick the light switch at the start from outside which is a bit weird. A lot of punching punks to death since ammo is so sparse :/ Otherwise a pretty neat section.
* The final section: For the love of god. *Enemy spam intensifies*. My game crashed after the technician's 10+ mines exploded as I was picking of the enemies one by one with the scythe. Yeah, nah, I don't think I've the will to play all of those stages before to get back to this.
* Too many sections! Most of these, especially the last section, could be levels of their own.