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[WOTC] Supreme Focus
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19 jul, 2018 @ 12:09
28 sep, 2018 @ 10:57
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[WOTC] Supreme Focus

Beskrivning
This mod adds a new ability to the Templar at Major rank: Supreme Focus.

Supreme Focus requires Deep Focus as a prerequisite and allows the owner to utilize yet another Focus level, maxing them out at 4 Focus.

By default, Supreme Focus gives the Templar +4 Rend damage, +4 mobility, and +35 dodge.

It also expands on the effectiveness of numerous other Templar abilities, all of which are listed here:
  • Rend - 20% chance to stun, 40% chance to disorient.
  • Volt - Jumps around up to 4 nearby targets.
  • Amplify - Lasts for 4 hits before ending.
  • Pillar - Lasts for 4 turns before ending.
  • Stun Strike - Gains +20% on base hit chance.
  • Deflect/Reflect - 70% chance to activate.
  • Arc Wave - Deals 8 psionic damage to all affected units.
  • Ionic Storm - 7.5 tile radius. Deals 4-12, 8-16, and 12-20 psionic damage for Shard, Tempest, and Celestial Gauntlets, respectively. All damage is doubled against psionic units.
  • Void Conduit - Drains health for up to 4 enemy action points (2 full turns, 11 damage total).
  • Ghost - Starts with 3 Focus (+4 with Meditation), and can attain a maximum HP of 16.

In addition, another ability is added to the Templar at Sergeant rank: Scorch.

Scorch requires Aftershock as a prerequisite and inflicts a 2-turn disorientation effect on all enemies struck by Volt. It also moves Pillar up to Lieutenant rank to keep the upgrade path of Volt constant.

This mod can be used mid-campaign, but will not work retroactively on existing Templars.
Populära diskussioner Visa alla (4)
0
20 okt, 2022 @ 5:48
Spanish Translation
Kanario97
0
3 mar, 2022 @ 6:46
Russian Translation
Bethrezen
0
11 aug, 2019 @ 0:55
simple chinese translation
Pierro
252 kommentarer
Daddy Takeda 12 jul @ 8:56 
How can I add an additional focus to the vanilla ability Deep Focus (I want 4 instead of 3)? That's all I want and I'm using Iridiar vanilla classes redux.
derrien 4 dec, 2024 @ 23:35 
In case you're still around, when you say: "
By default, Supreme Focus gives the Templar +4 Rend damage, +4 mobility, and +35 dodge.", does it mean it's not based on the focus level? What about deflect/parry? Do they also have 70% chance with no conditions?
沧月流觞 23 aug, 2024 @ 1:44 
cant use in LWOTC
MagBat63 22 apr, 2024 @ 3:25 
Does this work with recruited Templars from the Recruitable Templars Mod? I have several high ranking templars, both original and recruited, but the ability hasnt showed up for any of my soldiers ( im doing an all templar run)
Elder 22 feb, 2024 @ 9:49 
Fantastic mod, great for templars to really shine
andrews94 7 jan, 2024 @ 1:40 
In LWOTC the Templar does extra damage if the target is further away fleche damage.
I think this prevents this mod from working in LWOTC. Any ideas of a way round this?
Inertia 27 jul, 2023 @ 4:41 
advice for people who use this mod mid-campaign. do NOT use it on existing Templar with rebuild class console command. it will cause your game to freeze. always create new templar with give faction hero console command and dismiss the old one
JohnFire 14 jun, 2023 @ 20:25 
update please
Bethrezen 3 mar, 2022 @ 6:59 
@Udaya added Russian translation
Udaya  [skapare] 1 feb, 2022 @ 22:19 
@Bunbun That seems correct to me. As long as you add those lines to a mod's XComGameCore.ini, the Nanoscale Vest's HP bonus should be changed to 2.

If the mod config file already has [XComGame.X2Ability_ItemGrantedAbilitySet] in it, you can also just add:

-NANOFIBER_VEST_HP_BONUS=1
+NANOFIBER_VEST_HP_BONUS=2

Below wherever [XComGame.X2Ability_ItemGrantedAbilitySet] is in the file.