Insurgency

Insurgency

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Easy no mess cfg
By 「Sk™」
This guide gives you a cfg that can improve performance and make your game easier playable with mods. I also just might total ♥♥♥♥♥♥♥♥ but this is what I experience. Stop opening console and spamming with commands.

This guide works for all games made in source
   
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Intro
We will start with the setup and the tutorial. Scroll down for the contents of the cfg.
Setup
1. Find your insurgency2 folder.
- Open steam
- Right click on insurgency
- Click on Properties
- Click on local files tab
- Click on browse local files button
2. Find the cfg folder, if the folder is not there just make one
- Right click on the white area
- Hover over the New tab
- Click folder
(3). Type the name of the folder
- Press the keys C F G
- Press Enter
Done
Tutorial
1. Find the CFG Folder
2. Create a Text document File
3. Rename it to autoexec
4. Open it
5. Paste the text from the next section
6. Click on File tab
7. Save As
8. Under File name "Save as type:" select All Files (*,*)
9. Change the "File name:" to autoexec.cfg
10. Click Save

11. Open steam
12. Find Insurgency
13. Right click om insurgency
14. Properties
15. Click on set launch settings(options) button
16. Enter the following code: "-autoconfig -autoexec"
17. Save(close)
Done
Contents
r_drawmodeldecals 1
r_decalstaticprops 1
decalfrequency 100
snd_restart
1 Comments
GRIDLINES 28 Aug, 2018 @ 8:38pm 
It's a decent guide on how to make a config file but the contents listed aren't going to do much.

decalfrequency sets what percentage of decals are actually made. Setting it to 100 will make every single bullet leave a decal if it isn't too close to an existing one. This won't actually cause lag because it won't make the game render any more decals than it normally would. r_decals does that instead.

r_decalstaticprops is on by default and it (probably) affects if static props will have decals, such as bullet marks, rendered on them or not.

r_drawmodeldecals affects if bullet wounds on players are rendered or not. It's on by default.