Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
It feels so good when you crit with his kick
Can I use the mod artwork you created for a derivative work?
My main problem with this class is that he just does too much. His stun move alone inflicts stun, slow, has a positive crit modifier, and buffs the Monk for damage and crits on all other moves. Most of his moves self-heal or party heal, and I don't feel as though the de-buffs are strong enough to counteract just how versatile and balance-breaking the Monk is. To go about balancing the class, Mantram, Inner Fire, and Sweeping Kick could use reworks, and a tank to Monk's crit buffs is in order.
Again, the design of the Monk himself is great. Even just his idle animations are cool and exude confidence. I only wish he were more balanced, as using him feels like I'm cheating the difficulty.