Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
It feels so good when you crit with his kick
Can I use the mod artwork you created for a derivative work?
My main problem with this class is that he just does too much. His stun move alone inflicts stun, slow, has a positive crit modifier, and buffs the Monk for damage and crits on all other moves. Most of his moves self-heal or party heal, and I don't feel as though the de-buffs are strong enough to counteract just how versatile and balance-breaking the Monk is. To go about balancing the class, Mantram, Inner Fire, and Sweeping Kick could use reworks, and a tank to Monk's crit buffs is in order.
Again, the design of the Monk himself is great. Even just his idle animations are cool and exude confidence. I only wish he were more balanced, as using him feels like I'm cheating the difficulty.