Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
As far as the sound goes, that is actually a pretty great reason. I totally understand now, and in fact take back what I said. When you put it that way, I totally agree with you. :D
So it occurs when aura is launch or refresh (enter an new area) ... i also discovered that this "refresh" action is "triggered" in other cases when tea aura is "on" : when an item is equip/auto equip or when the player request a "weapons switch". I used to play a lot with weapons switches but sometimes i hit the switch key in fight "not wanting to do so" and sometimes it means "death" ... i can now fight and get a sound and visual alert to show me if i request a "weapons switch " ... It was first a mistake but playing with i found this side effect so interesting that i decided to keep it !... (sorry for my bad english again) ...